Tropic Station Set [WIP]

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What variants of copper ore unloading station do you like?

Poll ended at 14 Aug 2007 12:11

1
14
23%
2
17
27%
3
10
16%
4
12
19%
5
9
15%
 
Total votes: 62

MeusH
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Post by MeusH »

I've updated the station. Tipples should join together nicely, and there is a small office building. That's all I think.
I've also added an enclosed copper ore pile and a bigger copper ore pile.
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copperorepreivew.png
copperorepreivew.png (13.79 KiB) Viewed 3217 times


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Raven
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Post by Raven »

Would it be possible, for continuity, to add the same tile base to all the station bits?
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MeusH
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Post by MeusH »

Thanks ISA :)
Raven, could you explain it please? What do you mean by saying a tile base?
I've got a size of platform which I've also used to create the tipple and office building.
Also, I think there is no need to make platforms for copper ore loading station: I've been looking at industrial station photos and there are no platforms. Just rails and machinery. Maybye just a fence...?

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Post by Raven »

I meant the brown ground that's used to base the Copper Mine to be used in the platform tiles and piles of material too. (Instead of the desert ground)

ground=tile=texture, sorry if I explained badly the first time.

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uzurpator
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Post by uzurpator »

Looking great :)

As a small proposition - add windows to the stations - just like they are on the mine building :)
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Post by MeusH »

I added windows (too little of them?), fixed some shading bugs and tried a bare ground look. The bare ground probably needs to be re-done, but I don't want to use TTD bare ground.
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copperorepreivew.png
copperorepreivew.png (16.34 KiB) Viewed 3057 times

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Post by Bad Hair Day »

Hey, that's looking awesome. Keep up the great work.
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Post by lobster »

that's VERY good! truly amazing how adaptive drawing can work out really good! :)
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Post by Raven »

NOw I'm feeling pity for the old mine, sure needs a revamp :)
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Post by MeusH »

Recently I saw a coal unload station when driving a bus to school. I was pretty much surprised it was in the centre of the city, but I've drawn it.

Could you please give me some pieces of advice on drawing such structures? This is meant to be dug in the ground, but I'm not quite sure it looks like it is dug.

Now I'm going to draw a rotation tube for faster unloading. By the way, is it possible to tweak loading/unloading speed depending on certain station parts?

Do you think it would be good to draw copper ore inside the pits if station rating is high enough?
Attachments
copperoreunloadpreview.png
copperoreunloadpreview.png (4.55 KiB) Viewed 2881 times

MeusH
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Post by MeusH »

Trying to draw a rotation cylinder for faster copper ore unload, I had to draw a shed. Well, shed time!
What do you think about them? And how about copper ore unload station (previous post)?

As for supports visible in 5th and 6th line of Sheds_parts.png, 5th line may be replaced with 3rd line so that there won't be two supports on one platform

Please, some coder, consider helping me and this set. I'll give you all required information (like how should sprites interact with eachother) Thank you in advance.

P.S. I forgot to remove rail from the topmost images in Sheds_parts.png. Will do, soon.
Attachments
How they can look like (not all combinations are visible, however)
How they can look like (not all combinations are visible, however)
Sheds_prev.png (8.97 KiB) Viewed 2644 times
Sheds_parts.png
Sheds_parts.png (12.34 KiB) Viewed 2644 times

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Post by m4rek »

jesus this is good sh*t :shock:
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Post by Bad Hair Day »

Absolutly brilliant, I take my hat off to you sir.
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Post by Purno »

It's not my type of station/building, but the graphics look stunning.
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Post by lobster »

very nice! :D
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Post by Villem »

Maybe add some staircases(or ladders) on the sides of the sheds, and some windows? Then they would be perfect imo.

And maybe a modern version where you have a ramp for Forklifts to enter and exit if you want to use the sheds for other than Copper Ore facilities?

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Post by BobDendry »

As I believe I've said several times, the platforms and buildings look far too close to the tracks.
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Post by m4rek »

WhiteHand wrote:...the platforms and buildings look far too close to the tracks.
seconded
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.

maquinista
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Other preview

Post by maquinista »

Very good. This is other preview:
Attachments
Station preview with other tiles.
Station preview with other tiles.
copperstationpreview.png (5.55 KiB) Viewed 2365 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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