What kind of vehicles?
What kind of vehicles?
Ok, AFAICT, we want to know what 3D formats the engine will support to be able to start graphical (3d modelling) work on the vehicles and such, right?
Which makes me come to this point: What vehicles do we want in game? I mean, TT uses British railway locomotives, RRT uses locomotives from all parts of either America or Europe, while LoMo uses locomotives of either the UK, Switzerland or America (IIRC).
What kind of vehicles (not specifically only railway vehicles) do we want to include in the game (by default)?
Which makes me come to this point: What vehicles do we want in game? I mean, TT uses British railway locomotives, RRT uses locomotives from all parts of either America or Europe, while LoMo uses locomotives of either the UK, Switzerland or America (IIRC).
What kind of vehicles (not specifically only railway vehicles) do we want to include in the game (by default)?
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It is indeed an option to include whatever artists make. You could have kinda like a LoMo way to be able to enable/disable every individual vehicle.
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But shouldn't we aim for a set of vehicles which is optimized for gameplay?
And I don't see why this shouldn't be discussed now? You should know what vehicles you want before you can put artists to work.
And I don't see why this shouldn't be discussed now? You should know what vehicles you want before you can put artists to work.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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You mean making the game takes long enough for artists to model both what they want and what 'we' (as devs) want?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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First of all, there is no harm in starting modeling now concerning the model format, we can always convert files from one format to the other.
Secondly, I don't really care which nation's trains we have in TE, as long as we have trains
.
Thirdly, modeling takes quite some time, it could be usefull to start working on a bit already
.
Secondly, I don't really care which nation's trains we have in TE, as long as we have trains

Thirdly, modeling takes quite some time, it could be usefull to start working on a bit already

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Aren't those just for the guys who belong in a psychiatry?Hyronymus wrote:And remember, TE should support RV's, ships and aircrafts too!
j/k
Ofcourse we should have those, but most people want to see trains first, that is the main reason people started playing TT I guess. And on that point, we should also balance everything a bit so trains won't become the best method for transportation (again).
Topic locked, where vehicles come from is up to the artists (19112006).
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