Military Transport - Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek »

while that is an interesting idea, it isnt quite what im going for...that would turn the entire map into a warzone, make making battles possible, and it would mean you can simply plonk down a railway through a battlefield...

intresting...fun...

not quite what im going for

but definately a cool idea...


i have had a few thoughts to add to this set...(this would increase complexity and realism, but it would also make it much harder to code...perhaps impossible):


make it so that industries change with time...as in the actual building graphics change after certain years.
with this, we could have new graphics all the way up to the year 3037, which would make the game a bit more fun with the infinite game switch, and of course have new vehicles up to that date...

along with that i have another card up my sleeve, which is currently in theory form, but as soon as i work out all the bugs in the theory, i will post it (although i think it may be impossible)


i have also had the idea, as industries change appearance of the years, so power stations could start to be replaced by nuclear and fusion power, no longer accepting coal and oil, (both oil and coal would start disappearing from the map over time)

give me your thoughts

plz and thank you

:P :P
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

Pikka is the main man on industry coding, so I assume you'd want to ask him.

How will this work then? The map will be behind the frontlines? with one edge of the map being the frontline with the "battlefield" industries that you suggested in the web?

This wouldn't be possible unless you can define an area of the map as different and thus only allowing certain industries there... Though as I've said that, this is possible, right? Arctic and Tropical define desert and mountainous?
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek »

something like that...

my thoughts were of making maps for it and only allowing those maps
- i have, however, spent the past 5 minutes shooting holes in the idea and decreed that its dead
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 7427
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Post by Redirect Left »

M4rek wrote: - i have, however, spent the past 5 minutes shooting holes in the idea and decreed that its dead
What the entire thing is now dead?
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek »

no, no, no,
just that particular idea, as mentioned in my post - only one line above
(see below)

M4rek wrote:my thoughts were of making maps for it and only allowing those maps
- i have, however, spent the past 5 minutes shooting holes in the idea and decreed that its dead
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 7427
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Post by Redirect Left »

M4rek wrote:no, no, no,
just that particular idea, as mentioned in my post - only one line above
(see below)

M4rek wrote:my thoughts were of making maps for it and only allowing those maps
- i have, however, spent the past 5 minutes shooting holes in the idea and decreed that its dead
oh good! I thought you was quittin it all,
I love the general idea of Military transport :)
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
User avatar
Samwise
Tycoon
Tycoon
Posts: 2459
Joined: 09 Apr 2006 18:50
Location: Oss, Netherlands, At home
Contact:

Post by Samwise »

Dave Worley wrote: How will this work then? The map will be behind the frontlines? with one edge of the map being the frontline with the "battlefield" industries that you suggested in the web?
You can.. I remember the oil refineries, you can only place them on the edges of the map, remember? ;)
Image
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

Yes, but that's on any of the edges. A battlefield is unlikely to be on all four sides.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
Samwise
Tycoon
Tycoon
Posts: 2459
Joined: 09 Apr 2006 18:50
Location: Oss, Netherlands, At home
Contact:

Post by Samwise »

Well it surely will be possible to code it that way so it only appears on one edge? not?
Image
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

Yes, it's possible to make industry tiles change appearance over time.

Yes, it's possible to make industries and industry tiles change acceptance over time (but you're still limited to the overall maximum of 3 cargos accepted per industry or tile).

Yes, it's possible to limit the part of the map an industry can be built on.

It may be difficult to make your "field" warzones look good, since fields are not random at all, but consist of blocks of the same tile.
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

I knew he'd come through for us :D.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek »

hmmm, blocks of the same tile?

is there a limit to the amount of different tiles?

is there a limit to the size of these blocks??

-i have an idea
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

M4rek wrote:hmmm, blocks of the same tile?
is there a limit to the amount of different tiles?
is there a limit to the size of these blocks??
At the moment, there's no control over these things at all. The only way of making "battlefields" outside an industry would be a straight replacement of the farm field graphics.

You could, of course, make a battlefield as an industry proper, but this would mean the individual tiles couldn't be demolished to build a railway, etc, through. You could also, possibly, use towns as battlefields - you could make "destroyed" or military buildings in a town depending on how close it was to the "front".
bobo
Traffic Manager
Traffic Manager
Posts: 203
Joined: 15 Jan 2004 12:20
Location: Somewhere...

Post by bobo »

Had an idea for an industry. In the future (about 2020) have a... Tiberium mine and refinery! I couldnt make deads or tales of the industry web but this might be ok since C&C is a warzone. :roll:
Ah forget it. I'll come back now.
OH NOES its an IRC quote!
<jonty> :O
<DaveWorley> ...
<DaveWorley> BOBO!?
<jonty> Booooooooooooooooooooooooooooooooobo!
<DaveWorley> BOO!
<jonty> Binga-dinga-bo-bo :D
<DaveWorley> D:
<Bobo> Heh, this is IRC quote material.

Small and compact quotes! Gotta love em.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Shouldn't you be able to transport medicines from a food processor or supply thingy to a field hospital?

EDIT: And perhaps missiles to from a weapons factory to a missile silo? Or is that same as artilllery?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek »

these are all amazing ideas :D

i think artillery would start to change to xxxxxxxx and then to missle silos

supplies to field hosptial will be added to the industry web

and bobo, thats a cool idea...but i think that isnt what we are going for here (and probably copyright too)

and pikka, i think you may have something there with your town idea.
give me a couple hours to think that over
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek »

ok, some artillery would turn into THIS:



227mm Multiple Launched Rocket System (MLRS)
The 227mm Multiple Launch Rocket System (MLRS)is a self-propelled artillery rocket system with a range in excess of 30 km. MLRS is self-loaded with two rocket pods, each containing six rockets. Loading is power assisted and a single round ‘fire for effect’ of 12 rockets delivers 7,728 bomblets or 336 anti-tank mines. Operated from hides, usually as a battery of nine launchers, MLRS avoids counter attack by ‘shooting and scooting’ – moving fast and frequently between fire-missions.






Crew 3;
Weight loaded 24,756 kg;
Length 7.167m;
Width 2.97m;
Height (stowed) 2.57m;
Height (max elevation) 5.92m;
Max Road Speed 64 kph;
Road Range 480km;
Engine Turbo-charge 8 cylinder diesel;
Rocket Diameter 227mm;
Rocket Length 2.93m;
Rocket Weight M77 Bomblet 302.5kg; AT2 SCATMIN 254.46kg;
Range M77 Bomblet 11.5-32 kms; AT2 SCATMIN 39 kms.


EDIT: they call it the "grid square removal service" because it can competely flatten a 1km grid square from your local map
Attachments
aad_mlrs.jpg
aad_mlrs.jpg (10.15 KiB) Viewed 3140 times
mlrs.jpg
mlrs.jpg (7.06 KiB) Viewed 3139 times
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
User avatar
GameR
Director
Director
Posts: 554
Joined: 14 Aug 2006 11:46
Location: Den Haag, nederland
Contact:

Post by GameR »

i love that rocket launcer! it's used in most games i playd. and in many movies :P
Image
add me ass friend! i'm so lonely!
User avatar
Griff
Tycoon
Tycoon
Posts: 4984
Joined: 15 May 2005 15:46
Location: Peterborough, United Kingdom

Post by Griff »

I may have overlooked this idea, but if not...

How about a city is destroyed periodically..So instead of a lovely nice city its a burnt down, broken, destroyed town. Alas! though the town exists. One of your jobs is to transport materials to the city in order to rebuild it.
Ukončete, prosím, výstup a nástup, dveře se zavírají
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 7427
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Post by Redirect Left »

jpmaster wrote: Alas! though the town exists. One of your jobs is to transport materials to the city in order to rebuild it.
Sounds like the thing i was suggesting with my "cht: nukecity" idea... , it got laughd off though.
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 11 guests