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 Post subject:
PostPosted: Fri Sep 15, 2006 3:44 pm 
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Tycoon
Tycoon
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Joined: Fri Mar 31, 2006 2:07 pm
Posts: 1024
Location: Bath, England
English Peaks and English Valleys

Here's my latest scenario. Its loosely based on the Peak District in England, but is basically just a simple landscape with lots of rivers and valleys.

Climate: Temperate
Map Size: 512x512
Start Date: 1930


Attachments:
File comment: A busy scene picturing the largest town in the area.
Peak Railway Company, 28th Jun 1983.png [216.44 KiB]
Downloaded 985 times
File comment: The Map
screenshot #9.png [81.12 KiB]
Downloaded 1401 times
File comment: The Scenario File
English Peaks and English Valleys.scn.zip [499.99 KiB]
Downloaded 638 times

_________________
My Locomotion Scenarios - Offshore Oil - Imports and Exports - West Coast Mainline - Birmingham and West Midlands
My OTTD Scenarios - Red River Scenario - Andysine's Southern England Scenario - English Peaks and English Valleys
My OTTD Screenshots
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 Post subject:
PostPosted: Sat Sep 16, 2006 9:53 pm 
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Traffic Manager
Traffic Manager

Joined: Sun Aug 21, 2005 2:07 pm
Posts: 174
Location: Norway
Arctic Scenario with a lot of Islands. I have include some Oil-rigs.


Attachments:
Artic islands.scn [107.79 KiB]
Downloaded 456 times
screenshot.PNG [66.46 KiB]
Downloaded 1008 times

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Sorry my bad english.
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 Post subject:
PostPosted: Sun Sep 17, 2006 2:36 pm 
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Transport Coordinator
Transport Coordinator
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Joined: Tue Nov 09, 2004 10:33 pm
Posts: 357
Here's my first serious attempt at a scenario. (and a long winded description :P)
-Spitting Image-

Set on a fictional coast of Japan, an island connects to the mainland on a narrow, crowded spit of land. From there, looking South the mountains rise up abruptly, with scatterings of forest, hiding the resources within. To the east the city of Tahatashi resides between ocean and mountains on a bed of fields, and the boggy rice paddys. Unlike most places in this remote region, the city is linked to the rest of the mainland by a winding highway (A scar soon to become insignificant not long after your arrival, no doubt). To the West the land is barren, where a glacier shoulders its way inevitably towards the sea. But the island to the North is full of forgotten possibilites.


Attachments:
screenshot #2.jpg [42.22 KiB]
Downloaded 1150 times
Spitting Image.scn [145.55 KiB]
Downloaded 589 times

_________________
NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4

Or try my scenario instead!

-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"

Patches:
Company Station Stats
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 Post subject:
PostPosted: Mon Sep 18, 2006 4:50 pm 
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Engineer
Engineer

Joined: Mon Sep 18, 2006 3:55 pm
Posts: 3
UK Ireland and NE France
2048*2048
Temperate
made with r6429

You can build a eurostar network from London to brussels or build in the scenic welsh and scotish valleys. Or hop over to Ireland to drink a pint of guiness. Any comments and suggestions welcome. Guess I better start working on a US map of sorts... :P


Attachments:
Unnamed, 29th Jan 1950.png [40.06 KiB]
Downloaded 1026 times
Unnamed, 10th Jan 1950.png [107.72 KiB]
Downloaded 1366 times
UK Ireland & NE France.scn [3.11 MiB]
Downloaded 1300 times
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 Post subject:
PostPosted: Wed Sep 20, 2006 4:05 pm 
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Engineer
Engineer
User avatar

Joined: Tue Apr 12, 2005 10:17 pm
Posts: 74
Location: Scotland
I love that uk map. :)

_________________
Reality is that which, when you stop believing in it, doesn't go away. - PKD


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 Post subject:
PostPosted: Wed Sep 20, 2006 7:14 pm 
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Tycoon
Tycoon
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Joined: Wed Jun 22, 2005 7:15 pm
Posts: 1734
That map's orientation follows neither mine nor OTTD's compass directions, but it's still awesome. :D


Attachments:
File comment: The Channel Tunnel. ;) Some bridges are built at two locations to allow ships to pass.
eurostars.png
eurostars.png [ 22.31 KiB | Viewed 12905 times ]

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Image
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 Post subject:
PostPosted: Thu Sep 21, 2006 9:37 pm 
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Engineer
Engineer
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Joined: Tue Apr 12, 2005 10:17 pm
Posts: 74
Location: Scotland
Im having loads of fun with maso's uk map :)

Got a nice small coal network going around worcester.


Attachments:
Uk Transport Co, 26th Mar 1951.png [272.35 KiB]
Downloaded 1112 times

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Reality is that which, when you stop believing in it, doesn't go away. - PKD
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 Post subject:
PostPosted: Sat Sep 23, 2006 12:19 am 
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Engineer
Engineer

Joined: Mon Sep 18, 2006 3:55 pm
Posts: 3
Temperate
2048 * 2048
Made with r6429

US Coast to Coast. Build network stretching from east to west. Haul freight across the rockies. Even venture into the reaches of Canada. Any comments and suggestions welcome.


Attachments:
US Coast to Coast.scn [1.25 MiB]
Downloaded 1150 times
O'Donnell & Co., 22nd Aug 1950.png [348.34 KiB]
Downloaded 1038 times
Unnamed, 12th Jan 1950.png [61.09 KiB]
Downloaded 1140 times
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 Post subject:
PostPosted: Sun Sep 24, 2006 6:19 pm 
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Engineer
Engineer

Joined: Sun Sep 24, 2006 6:12 pm
Posts: 20
I want du play that UK map. I put it in the "scenario" folder and then I started OpenTTD. I wanted to start a new game an selected the UK map and read following error:

"Game Load failed"

It's only the map of Uk and the USA. Every other map in this theard I can play

Can anyone help me? I haven't found any How-to for installing a new Map. Must I do something, except putting the file in the "scenario" folder?

Aylomen


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 Post subject:
PostPosted: Mon Sep 25, 2006 5:52 am 
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Engineer
Engineer

Joined: Thu Aug 24, 2006 12:14 pm
Posts: 60
you only need to put them in the scenario folder, to play just load scenario not load game


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 Post subject:
PostPosted: Mon Sep 25, 2006 2:04 pm 
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Engineer
Engineer

Joined: Sun Sep 24, 2006 6:12 pm
Posts: 20
It's the same.

"Game load failed"

Do I have to download some extra programmes or patches? I have OpenTTd 0.4.8


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 Post subject:
PostPosted: Mon Sep 25, 2006 2:09 pm 
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OpenTTD Developer
OpenTTD Developer
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Joined: Thu Mar 30, 2006 6:24 pm
Posts: 602
Location: Durham, UK
maso wrote:
Made with r6429

You'll need a nightly build from that version or greater to play the scenarios, I think.

_________________
No-one's more important than the earthworm.


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 Post subject:
PostPosted: Mon Sep 25, 2006 3:19 pm 
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Tycoon
Tycoon

Joined: Thu Jun 05, 2003 4:21 pm
Posts: 2363
Location: Up North
The second screenshot of the USA one is *definitely* with the MiniIN, as it has my snow-in-temperate patch and the subsids patch. If it has been made in the MiniIN, then it will definitely not load in the nightly. (The other way around works fine however...)

_________________
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography


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PostPosted: Wed Sep 27, 2006 1:54 pm 
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Engineer
Engineer

Joined: Wed Sep 27, 2006 1:45 pm
Posts: 2
Hi, I was wondering if anyone could suggest some good maps for OpenTTD. I find the random generator a bit boring - scenarios are much better. My favorite map is the Africa map that ships with vanilla OpenTTD - Shipping Food and goods down to Capetown from Morocco is intensily satisfying. The UK map in this thread is also pretty cool. The US one is OK, but it feels a bit bare, and the mountains didn't really feel epic enough.

Anyway, the kind of map I am looking for is a maximum size map that is nice and challenging - I really love those super long train routes. Real world maps are prefered (shipping goods from Kuwait to Naples is fun) , but any challenging map will do. If one exists, I would like to have a go at making a european train network, particularly.

Any suggestions?


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 Post subject:
PostPosted: Thu Sep 28, 2006 12:46 am 
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Engineer
Engineer

Joined: Thu Aug 24, 2006 12:14 pm
Posts: 60
check though this thead you will find there are a lot in here, but you do have to look on every page, some are zip, while others are with the .scn ext, most have got a preview with them, if you are using a miniN then try building your own using the high map function, you will find instructions on how to do that , in the fourm as well.


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 Post subject:
PostPosted: Thu Sep 28, 2006 11:25 pm 
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Tycoon
Tycoon
User avatar

Joined: Wed Jun 22, 2005 7:15 pm
Posts: 1734
Hm, that US map could really use some real rivers. One of the screenshots shows the Hudson running dry to the south of Albany.

_________________
Image


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 Post subject: Request
PostPosted: Sat Oct 07, 2006 8:19 pm 
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Engineer
Engineer

Joined: Sat Oct 07, 2006 8:12 pm
Posts: 1
If anybody could do me a favor and creat a heightmap of Sweden / Scandinavia... at a great size.. like the Africa and middle east scenario..

If somebody would do this and save it as a blank map, i will do the following :

Add the cities at their real locations.
Adding trees allover the landscape.
Adding Factories where they mostlikely would be.

Anybody willin to help me out with this?

Offcourse, Credits will be given to the one making the heightmap.


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 Post subject:
PostPosted: Sat Oct 14, 2006 6:23 pm 
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Moderator
Moderator
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Joined: Sat Dec 18, 2004 5:35 pm
Posts: 14849
Location: Stockholm, Sweden
The Eggy Mountains

This is my first scenario, and I am pretty sure there's loads of bad things in it. First of all, I have created it with the nightly r6767, and it can't be played on the stable releases.

Info:
Starting Year: 1970
Competitors: No
Climate: Temperate
Max Loan: £300 000
Size: 512 x 512
Description: The map is formed by an egg-shaped place with a mountain in the middle, there's the name explanation. Two big cities in each end, roads connects every town.

Well, I don't know what more to say, really.


Attachments:
File comment: Includes pics!!
Egg Mountain.zip [1.51 MiB]
Downloaded 403 times

_________________
Image
OpenTTD Scenarios:
Archipiélago Hermoso
(Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91) 2016-06-23
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 Post subject:
PostPosted: Sat Oct 14, 2006 6:46 pm 
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Tycoon
Tycoon
User avatar

Joined: Sun Apr 09, 2006 6:50 pm
Posts: 2459
Location: Oss, Netherlands, At home
Stupid AI...


Attachments:
Green & Co., 20 Jan 1950.png [43.79 KiB]
Downloaded 872 times

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Image
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 Post subject:
PostPosted: Sat Oct 14, 2006 7:31 pm 
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Moderator
Moderator
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Joined: Sat Dec 18, 2004 5:35 pm
Posts: 14849
Location: Stockholm, Sweden
Feels like something even AI wouldn't do, and feels like the wrong topic :wink:

_________________
Image
OpenTTD Scenarios:
Archipiélago Hermoso
(Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91) 2016-06-23


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