my bad, will do in the futureDave Worley wrote: Use the quote button so we know which bit of the thread you refer to.
Lt_Gable's graphics tryouts
Moderator: Graphics Moderators
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
here's todays last update, i shaded the roads and almost eveything that needed to be. i also added two lamp posts on the front of the building (in parisian style). this version can be considered as an almost final version.
- Attachments
-
- almost final version
- building1.PNG (5.5 KiB) Viewed 3932 times
there are things known and things unknown and in between are the doors.
i have a bit of an issue, is it 64x64 in the manner as shown below?Dave Worley wrote:It's 64 pixels... I think. Someone will confirm or correct that.
Buildings can only be bigger than 2x2 if they are industries.
EDIT: dont worry, i kinda understand now, (simply by being able to compare the building above with my "square")

- Attachments
-
- this is 64 pixels.PNG (950 Bytes) Viewed 3921 times
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
- Wile E. Coyote
- Tycoon
- Posts: 8515
- Joined: 08 Jul 2004 22:14
- Skype: wile.e.coyote2
- Location: Belgrade, Serbia
- Contact:
More road texturing and it'd be nice.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Looks nice Lt_Gable!
Ehh? Que?Dave Worley wrote:You're demanding enough this evening.Purno wrote:The road needs texturing too IMO.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
AFAIK, that's impossible, code wise, unless it's considered an industry.Lt gable wrote:i've shaded slightly the roads and i've tried to make the full estate which my building belongs to.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
it could be an 80's era building, producing Yuppies. 

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
well i've begun some construction stages, it's very early WIP but i'd like to know how i should do this correctly. (borrowed the trucks from Zimmlocks Stock exchange destruction)
waiting for constructive comments.
waiting for constructive comments.

- Attachments
-
- construction stages, early WIP
- building1CS.PNG (10.23 KiB) Viewed 3743 times
there are things known and things unknown and in between are the doors.
Hi. I dont know is it me or is that second stage somehow odd. You should make some construction in that house too, for now there is only walls 

TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
ISA wrote:Hi. I dont know is it me or is that second stage somehow odd. You should make some construction in that house too, for now there is only walls
clear?Lt gable wrote:...it's very early WIP but i'd like to know how i should do this correctly...
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
Allmostastath wrote:clear?

TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Looking great! However, I'm not sure how the front driveway will fit in the TTD world. TTD won't know it's a road, and so will put a sidewalk there separating it from the real world. Try putting a TTD road next to it and you'll see what I mean. Maybe using that area for more grass, or to make the building bigger, would come out better.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
maybe it would work better if i make a curve on the top side of the road and putting some more grass at the place were the old road is, transforming it in a way to go to the parkings under de building. (see attached example) 

- Attachments
-
- Attached Example
- building12.PNG (7.45 KiB) Viewed 3642 times
there are things known and things unknown and in between are the doors.
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
No, a TTD Square is 32px along each side. Every building sprite (or sprites) must be inside these squares. Lt_Gable will need to split his graphics into four TTD squares if they were to be coded.M4rek wrote:i have a bit of an issue, is it 64x64 in the manner as shown below?Dave Worley wrote:It's 64 pixels... I think. Someone will confirm or correct that.
Buildings can only be bigger than 2x2 if they are industries.
EDIT: dont worry, i kinda understand now, (simply by being able to compare the building above with my "square")
- stevenh
- TTDPatch Developer
- Posts: 759
- Joined: 24 Jul 2005 05:07
- Location: Canberra, Australia
- Contact:
Leutenant!
I have one thing to suggest with your nice building.
The 'step' on the right seems to be off as opposed to the left.
The 'off-ness' would indicate that the landscape on the lowest level should be shaded to show gradient... but that wouldn't fit with the dimensions of the tile...
It might just be my eyesight
see attached:
I have one thing to suggest with your nice building.
The 'step' on the right seems to be off as opposed to the left.
The 'off-ness' would indicate that the landscape on the lowest level should be shaded to show gradient... but that wouldn't fit with the dimensions of the tile...
It might just be my eyesight

see attached:
- Attachments
-
- different.png (3.64 KiB) Viewed 3620 times
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
well it's something i haven't seen, thx, it's a problem with the lower wall it descends after the big curve next to the entrance of the parking but not that much.
EDIT: corrected i think
EDIT: corrected i think
- Attachments
-
- corrected step
- building12.PNG (7.46 KiB) Viewed 3597 times
there are things known and things unknown and in between are the doors.
Thank you BornAcornBorn Acorn wrote:No, a TTD Square is 32px along each side. Every building sprite (or sprites) must be inside these squares. Lt_Gable will need to split his graphics into four TTD squares if they were to be coded.M4rek wrote:i have a bit of an issue, is it 64x64 in the manner as shown below?Dave Worley wrote:It's 64 pixels... I think. Someone will confirm or correct that.
Buildings can only be bigger than 2x2 if they are industries.
EDIT: dont worry, i kinda understand now, (simply by being able to compare the building above with my "square")
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Who is online
Users browsing this forum: No registered users and 12 guests