Been kicking around a few ideas in #tycoon recently, figured I'd post them here before I go and forget them:
- Goods station integration, use artwork from Born Acorn's goods stations set to expand the ISR set (Yeah, I've already coined an acronym for the set
) to cover goods.
Harbors and dock integration, what will become of your harbor set, Sanchimaru? Should integrating it with ISR be something to consider?
These two things I think would provide us enough material to create a large, modular set that will CONQUER THE WORLD! YARR! Especially if we can bring about a consistent, quality look to the entire set.
In regards to size though, I think we're going to have to consider the fact that putting this all in one .grf is going to be an absolute nightmare to manage. I was thinking something along the lines of having the basic platforms in one .grf, agriculture related station elements in another, mining, goods, harbor, and so forth, in different .grf's. Not to mention, we're most likely going to need to use up at least 3-6 station classes for this set overall (I had this problem with Born Acorn's freight stations).
This will allow us to finish off individual sections of the set independent of the others, without running into the jumbled mess of a station list that other sets have run into. Plus, with only 19 station classes availible to begin with, it will allow users to swap out sections of the ISR set that they don't want to play with.[/list]