Mini Integrated Nightly [discontinued 31/12/2006]

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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gigajum
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Post by gigajum »

s0cks wrote:And another bug!!

If you build a new train type to replace an old train then you will want it to have the same "goto" commands. If the old and new train is in the same depot you should be able to click "GoTo" on the new train and then click on the old train in the depot screen. This will copy the goto instructions.

But it doesn't work!!

The only way to copy a trains goto commands is by clicking on it if it is outside of a depot.

:)
This is not a bug. If you have more then one train with different orders in the depot, the game does not know which order you want to clone, so he does nothing. And please do not cry for bugs that are none.
s0cks
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Post by s0cks »

Well, no, I think you are wrong. What I mean, is if you open up a depot you get a window which displays all the trains in the depot. Clicking on one of these trains with the goto icon should copy the goto orders.

I have tested this in OTTD 0.47 standard release and it works fine.
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Post by meowsqueak »

s0cks wrote:The only way to copy a trains goto commands is by clicking on it if it is outside of a depot.
Yup, you're right about that, and about it being a bug.
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Post by richk67 »

Yup, thats a bug.

On a lighter note, Ive done a couple of updates.

The daylength fix is in, as well as bringing it up to date with the nightly.

A nice little new patch, is power stations produce power! OK, they dont DO anything with it - and really dont argue with me over what they should do with it. If you want to argue, go write the patch that uses the power....

I tried it on Pile Transport... funtime :)
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Want to organise your trains? Try Routemarkers.
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Post by s0cks »

Haha. That is proper cool! Nice work rich.
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Post by meowsqueak »

What about the number of cubic metres of airborne pollution produced, per month? Or number of respiratory diseases in children per month?
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SirkoZ
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Post by SirkoZ »

meowsqueak wrote:What about the number of cubic metres of airborne pollution produced, per month? Or number of respiratory diseases in children per month?
:lol:
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Post by richk67 »

"wont someone please think of the children" :)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Post by l_Blue_l »

richk67 wrote:
A nice little new patch, is power stations produce power! OK, they dont DO anything with it - and really dont argue with me over what they should do with it. If you want to argue, go write the patch that uses the power....
Good Work That means everything producers something now. Woot that mean one less bug in my industries directory patch.

richk67 if it isnt to hard could you post a copy of the patch file for the produce power patch for me thanks.
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Post by gigajum »

l_Blue_l wrote: Good Work That means everything producers something now. Woot that mean one less bug in my industries directory patch.

richk67 if it isnt to hard could you post a copy of the patch file for the produce power patch for me thanks.
http://svn.openttd.org/cgi-bin/trac.cgi ... ormat=diff

Here you've got your diff file. The SVN creates it from Richk's commit.
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Post by rjch »

richk67 wrote:A nice little new patch, is power stations produce power! OK, they dont DO anything with it - and really dont argue with me over what they should do with it. If you want to argue, go write the patch that uses the power....

I tried it on Pile Transport... funtime :)
WOW. :shock: That is one heck of a pile of coal!

Any chance of begging a copy of the savegame to look at? :D
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Post by richk67 »

rjch wrote:WOW. :shock: That is one heck of a pile of coal!

Any chance of begging a copy of the savegame to look at? :D
Its on this page: http://openttdcoop.ppcis.org/wiki/index ... er:Archive. About halfway down. Watch those settings though. The final game was over 1000 trains; just awesome.

The test file I use is with about 425 trains, when development was just over halfway through. Its a useful test file as it has a ton of trains, complex junctions, and is just plain fun to watch :) It is also a well developed game done on 0.4.5, so is useful to check that original games still load OK into MiniIN.
Last edited by richk67 on 20 Jul 2006 10:24, edited 1 time in total.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Post by richk67 »

gigajum wrote:
l_Blue_l wrote: Good Work That means everything producers something now. Woot that mean one less bug in my industries directory patch.

richk67 if it isnt to hard could you post a copy of the patch file for the produce power patch for me thanks.
http://svn.openttd.org/cgi-bin/trac.cgi ... ormat=diff

Here you've got your diff file. The SVN creates it from Richk's commit.
Please note that this is a MiniIN diff. It will not apply to trunk cleanly (well, not with TortoiseSVN at least). You may need to make the changes manually; but its not too hard, its only about 15-20 lines that have changed.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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Post by mart3p »

I'm pleased to see German translations added.

Translators (Eddi and zuHause): would it be ok to add the translations you’ve made for my Purchase Window Refit Info. patch, back into the patch itself? That way they will get added to the trunk if and when the patch is committed.

I sometimes use German when testing my code (when making changes affecting GUI text), it’s the only alternative language I know well enough. ;)
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Post by Hazelrah »

richk67 wrote:
gigajum wrote:
l_Blue_l wrote:richk67 if it isnt to hard could you post a copy of the patch file for the produce power patch for me thanks.
http://svn.openttd.org/cgi-bin/trac.cgi ... ormat=diff
Please note that this is a MiniIN diff.
richk67,

If we do get it applying to the trunk, would you mind if it were posted in the developer's forum? At the very least I'd like to link to it from the wiki page.

One other thing, I'm thinking about trying to keep track of all the update patches to the MiniIN on the wiki. I'd create a 3rd column "Has update" or something like that. Then if there is a new patch I'd write "yes" or something and link to where the patch is in the forums. When you update the MiniIN, I remove the link. Would you find that useful?

Heck, if nothing else the impatient (like me) could use it to make their own MiniIN. ;)

-Hazelrah
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Post by richk67 »

I was actually thinking of a MiniIN TODO list thread; in which no discussion was allowed, but only posts of patches and updates to patches. It has got quite hard to follow what has happened to what when.

I could also add notes to myself... memory like a sieve these days. Pen and paper doesnt work; I have too much rubbish on my desk.

But your way may work too.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Firework Photography
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SirkoZ
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Post by SirkoZ »

Hazelrah wrote: Heck, if nothing else the impatient (like me) could use it to make their own MiniIN. ;)

-Hazelrah
Hazelrah - perhaps you could help Rich instead with taking care of the existing miniIN - he was asking for help some posts back - besides you know your programming. ;)
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Post by richk67 »

SirkoZ wrote:Hazelrah - perhaps you could help Rich instead with taking care of the existing miniIN - he was asking for help some posts back - besides you know your programming. ;)
Help is appreciated all ways round. Ive got over some of the nasty work & home workload, so I have a bit more time now.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Hazelrah
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Post by Hazelrah »

SirkoZ wrote:Hazelrah - perhaps you could help Rich instead with taking care of the existing miniIN - he was asking for help some posts back - besides you know your programming. ;)
IIRC, he was asking for help from people who had commit permission. While I'd love to help out that way, I don't quite fufill the requirements. :)

-Hazelrah
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SirkoZ
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Post by SirkoZ »

Hazelrah wrote:
SirkoZ wrote:Hazelrah - perhaps you could help Rich instead with taking care of the existing miniIN - he was asking for help some posts back - besides you know your programming. ;)
IIRC, he was asking for help from people who had commit permission. While I'd love to help out that way, I don't quite fufill the requirements. :)

-Hazelrah
Well - you sure could help to some extent - I'm lousy at programming :) - really - I learn for my patches from the source and internet examples. Call me an avid fan. A ventilator if you will. :lol:
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