Nice metro lines
Btw, I have always thought why are you using my japanset grass as it's very unfinished.
And now some "see you soon screenies" from me as I'll be away for a while - three weeks in Spain . If I can find a computer with an internet, I'll visit here.
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Lonely flats next to a highway.
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A nice harbour city.
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The better coloring choises can make your normal TTD vehicles look fresh again.
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Unfinished: look at the grass under rails or road, it's different than grass without rails or road. Tunnel is not coded, and maybe some other parts are not coded too.
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This picture shows the double viaduct of Marne la Vallee. The speciality of those is, that not as usually one for each direction. These are both used bi-directionaly with northern one being for the Express and locals from Ferte Gaucher to MLV, Roissy, Gare de l'Est as well as Gare du Nord.
The southern viaduct is for the Metro line from Ferte Gaucher towards Nogent s/ Marne and Gare de l'Est.
This setup leads to some interesting situations, where you for example can see an ET-87 on the Metro service being overtacken by an ET-11 on the Express service to Ferte Gaucher.
However, with recent increase in traffic, especially on the northern viaduct, there might soon be a need to build a third one.
I already wonder how I'm gonna explain that to the local council
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MLV double viaduct.png (98.83 KiB) Viewed 7549 times
This shows the recently grown Station of Marne la Vallee
at the very bottom, we have the terminus tracks for the locals from Gare de l'Est.
then follows the Metro line and then the trough tracks for the locals and express trains from Gare de l'Est to Ferte Gaucher.
Then we have a single track terminus for the Metro line from Roissy and two trough platforms for the locals and Express trains to Roissy and Gare du Nord.
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Gare de Marne la Vallee.png (139.38 KiB) Viewed 2154 times
Some more somewhat expansive and ugly looking junctions from another game...
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One of the upper terminuses... termini? of the main line. The four main lines are distanced because the outer lines were added MUCH later than the original line.
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Goods trains branch off the main line towards a recipient city. The junction looks messy due to the odd spacing of the four main tracks.
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A quadruple line coming in from the northeast: The six platformed "Bruwood Factory Output" serves about forty trains, the four platformed "Bruwood Factory Input" serves about thirty.
Long since last time I built any real complicated junctions, which is what I like most in this game. But here goes, this is the biggest junction in my current game, which I managed to place in the worst place possible, namely next to a cluster of farms which of course are serviced. But as I said this is what I love this game for.
Nope, I "cheated" and used the map editor. Close industries actually make for a bigger challenge, because I then need more trains to service each station, which means bigger stations and more trains on a shorter piece of track. And as you see here it becomes a real mess.
The Person wrote:Less space = bigger challenge IMO.
Yes thats true I use ttdaltar but I still search the game where there is 2 or more coal mines, farm etc in one place 15 squere/tiles trains rules As you all can see some pics in here