[media] Technical content of TE
Moderator: Transport Empire Moderators
[media] Technical content of TE
This topic is for the work technical content of the TE.
Current work: GUI
If you want to submit media content for TE which follows this theme - please do this here.
Media might include - textures, models, sounds etc.
General rules:
- Higher polycount and resolution is better then lower polycount and resolution
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
- The content posted here is considered under GPL license. Therefore if you post, your work automatically becomes GPLd.
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by purno
I was bored, simple as that
Whatcha think?
Current work: GUI
If you want to submit media content for TE which follows this theme - please do this here.
Media might include - textures, models, sounds etc.
General rules:
- Higher polycount and resolution is better then lower polycount and resolution
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
- The content posted here is considered under GPL license. Therefore if you post, your work automatically becomes GPLd.
---
by purno
I was bored, simple as that
Whatcha think?
- Attachments
-
- te_gui.PNG (4.86 KiB) Viewed 39665 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Looks very good . I think that it is a good idea to have something that looks so smooth as GUI, although it also looks very Apple like.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Thanks guys
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Agreed. Lose your social life, get bored, make more UI mockups.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
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- Engineer
- Posts: 21
- Joined: 03 Sep 2003 14:03
- Skype: benjamingoodger
- Location: Hertfordshire, UK
What do you mean, not PNG but OGL/SVG? Your sentence doesn't make any sense to me .benji147460127 wrote:Not to be a killjoy (that's a great UI), but OpenGL/SVG, not PNG, surely?
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Let me try to translate that for all those english speaking peoplebenji147460127 wrote:Not to be a killjoy (that's a great UI), but OpenGL/SVG, not PNG, surely?
benji147460127 should have wrote:Not to be a killjoy (that's a great UI), but shouldn't you use OpenGL/SVG, instead of PNG.
Or in other words, please use Vector graphics and not static images.
(This way you can zoom the GUI elements without quality lose)
Consindering a 3D Engine is used, thats not a bad idea, I wonder if Cairo is in an usable state...
(This way you can zoom the GUI elements without quality lose)
Consindering a 3D Engine is used, thats not a bad idea, I wonder if Cairo is in an usable state...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Hmm.... why would you need to zoom in at the GUI and such?
I can't really draw with vectors...
I can try to draw some stuffies with either Adobe Illustrator or AutoCAD, but I'm not as talented with that as simple pixel works...
A GUI isn't 3D, right? It's a flat thing on the screen... AFAICT.
I can't really draw with vectors...
I can try to draw some stuffies with either Adobe Illustrator or AutoCAD, but I'm not as talented with that as simple pixel works...
A GUI isn't 3D, right? It's a flat thing on the screen... AFAICT.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Perhaps because I run games at 1920x1200 and my little brother runs games at 1024x768?Purno wrote:Hmm.... why would you need to zoom in at the GUI and such?
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
+---------------------+
Under construction...
Well, usually when I pick higher resolution, I do it because I can fit more at one screen. I do it because the GUI windows and such are smaller. Would there really be something against a small GUI (small fonts etc) at a high resolution?Hellfire wrote:Perhaps because I run games at 1920x1200 and my little brother runs games at 1024x768?Purno wrote:Hmm.... why would you need to zoom in at the GUI and such?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- uzurpator
- Transport Empire Moderator
- Posts: 2178
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Purno - if the interface is built of 3d elements, not bitmaps, then it would be the building blocks - eg you would not put an image, but say "shade the polygon this way".
But frankly - we will not escape using textures - alas you want to use a model for each and every icon in the game.
Ivho it would be better to have textures in some ungodly resolution and MIP them into the proper size on the interface.
But frankly - we will not escape using textures - alas you want to use a model for each and every icon in the game.
Ivho it would be better to have textures in some ungodly resolution and MIP them into the proper size on the interface.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Is there a freeware tool available which can make those vector GUIs and is preferrebly not too complicated?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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- Engineer
- Posts: 21
- Joined: 03 Sep 2003 14:03
- Skype: benjamingoodger
- Location: Hertfordshire, UK
There is Inkscape, which is Free SoftwareTM, that's very good, and cross-platform, though don't expect it to perform well on windows. I will help you with it gladly if you so ask.
I live in England, so please do not patronise me as a poor miseducated Dutch person when I make a vague attempt to be poetic.
Uzurpator -- I do not intend that the entire UI should be 3D -- but vectors are the way forward: easier to generate mathematically, less space, they look better, they're scalable...
If there is such a large difference in resolution as the one stated, then some sort of zooming function may be called for. Certainly TTD is a bit small at 1280x1024@60Hz on a 17" screen, so I would like to be able to increase the size of the UI to fit me. Vectors permit that.
And whoever asked, Cairo has been fine for 12 months or more.
I live in England, so please do not patronise me as a poor miseducated Dutch person when I make a vague attempt to be poetic.
Uzurpator -- I do not intend that the entire UI should be 3D -- but vectors are the way forward: easier to generate mathematically, less space, they look better, they're scalable...
If there is such a large difference in resolution as the one stated, then some sort of zooming function may be called for. Certainly TTD is a bit small at 1280x1024@60Hz on a 17" screen, so I would like to be able to increase the size of the UI to fit me. Vectors permit that.
And whoever asked, Cairo has been fine for 12 months or more.
~Ben
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Microsoft Visual Bios (C) 1984
Where will Bill have you dragged today?
Press CTRL-ALT-F1-END-ESC-INS for Visual Cmos setup.
Eh?benji147460127 wrote:I live in England, so please do not patronise me as a poor miseducated Dutch person when I make a vague attempt to be poetic.
Anyway, I would like it if the GUI is scalable, and vector graphics seem to facilitate that quite nicely. I wonder whether Blender models can use vector graphics as textures.
I tried something with AutoCAD, as it's the only vector tool I know how to draw exact arcs and perfect horizontal lines with.
- Attachments
-
- GUI1.zip
- dgw file of quick GUI sketch.
- (6.47 KiB) Downloaded 725 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Guys, I've got news, TRoS will support a scalable GUI. This is done very easily by an ortho matrix, which is already implemented and it would only have to be changed so the GUI will be scalable. This also allows to have a scalable GUI with bitmaps .
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
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