Articulated Road Vehicles
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Wow, That is a lot of awesome stuff there Steven! You should be proud
James
James
(British) Modular Stations Set - Thread: | Website:
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Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Sneaky copying my code, just kidding, I think I will add a true display for the waiting cargo for the truck stops
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We are waiting since, hmm, one Year for adding busstops to the newstations system.
As newroutes changes the concept at stations aswell, I don't think we should wait... (and I only want to show the other cargo icons, nothing that fancy)
As newroutes changes the concept at stations aswell, I don't think we should wait... (and I only want to show the other cargo icons, nothing that fancy)
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@krtaylor:
I am going to add tram-tractions as well, which requires more parts, e.g. 2 tram of 3 parts = 6 parts because I have it to code it as one vehicle.
@stevenh:
here you go.
I am going to add tram-tractions as well, which requires more parts, e.g. 2 tram of 3 parts = 6 parts because I have it to code it as one vehicle.
@stevenh:
here you go.
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RK, you rock. You brought to light a nasty issue with my collision-detection.RK wrote:When I specify more than 2 trailers, it shows only 2 trailers anyway. Confused
It turned out that all trailers were actually there, they were just on top of eachother
Anyway, fixed (see the pic, 6-cars is a little insane )
Also updated a few minor issues with aRVs now getting jammed at the entrance of original bus/truck stops.
... please see the main post.
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- and RK, this is just insane :P
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They still need a lot of touching up.Sanchimaru wrote:Really fine job, stevenh!! The japanese trams look so great!
The articulated vehicles feature is really nice. I am now quite motivated to do some road vehicles and trams!!
BTW, I'd love to see them included in the overall scheme of the Japan set. If you think they're worthy.
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1) how can I build pass through lorry station?
2) funny bug
2) funny bug
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Right now, build a standard truck-stop (with the road building).George wrote:1) how can I build pass through lorry station?
There will be no tram tracks on it, but the trams will still stop.
Hmmm... they're getting out of whack.. that could be because of the breakdowns that I haven't account for because I usually have breakdowns set to 0.George wrote:2) funny bug
edit: Ok, George, had you been running these vehicles since 1950? the vehicles get 'reset' once they go back in teh depot, it's quite challenging to make them check their position on each step.
Once that tram had done a loop back into the depot, all seemed fine again.
I'd love to know how you managed to split them in the first place? Did you try to make them UTurn or something similar?
Last edited by stevenh on 31 May 2006 23:01, edited 1 time in total.
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Woah! are you joking? off course, they are prime quality It will be my honor to have them included in the set.stevenh wrote:If you think they're worthy.
...
Speaking about prime, now that articualted RVs are possible, I want to do this:
I don't know where, but I will do it
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I would love to have Japanese trams, and I'll collect them as they're drawn, but we really need to have the Japanese trains finished coding before we start on something new there.
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http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Yesstevenh wrote:Hmmm... they're getting out of whack.. that could be because of the breakdowns that I haven't account for because I usually have breakdowns set to 0.George wrote:2) funny bug
You mean since the game begin? Yes, I just made a test game and started tramsstevenh wrote:edit: Ok, George, had you been running these vehicles since 1950?
a break down on the previous loop made it to come out from depot splitstevenh wrote:the vehicles get 'reset' once they go back in teh depot, it's quite challenging to make them check their position on each step.
Once that tram had done a loop back into the depot, all seemed fine again.
I'd love to know how you managed to split them in the first place?
nostevenh wrote:Did you try to make them UTurn or something similar?
Articulated RVs? I plan this too. The first question is - would Articulated RVs code go into ttdpatch 2.5?Sanchimaru wrote:now that articualted RVs are possible, I want to do this:stevenh wrote:If you think they're worthy.
I don't know where, but I will do it
The second question is - nise truck. Did you draw only this view or is it a complete truck? If so, I'd like to suggest to include it in LV set, because it looks like it has the same scale. What do you think?
BTW, wheels look a bit small. Could you post the photo of the truck?
Last edited by George on 01 Jun 2006 07:29, edited 1 time in total.
I can:George wrote:BTW, wheels look a bit small. Could you post the photo of the truck?
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