peter1138: newstations!

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

peter1138: newstations!

Post by MeusH »

Today peter1138 committed chunks of his newstations patch that allows us to play with this nice feature.
Let's not forget other developer's help, but the major work has been done by peter1138, so thank you! :bow:

There are probably some small bugs around, but keep eye at the SVN timeline as these will be fixed, soon

Newstations are available in SVN, and will be in the nightly build, in a few hours.

Here is my [newgrf] part of openttd.cfg with newstations. They all are working and I'm very happy with it.

Code: Select all

bare_tilesw.grf
basic_platformsw.grf
brickfreightw.GRF
glassstationw.grf
jstatsw.grf
newstatsw.grf
pgs-counw.grf
pgs-freiw.grf
pgs-silvw.grf
pgs-subuw.grf
Now, let me change my stations no newstations :)
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

/me woohoos :D:D:D:D
I'm currently trying to merge the trunk and the YAPF branch so I can play with them both, hopefully it works.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Wolf01
Tycoon
Tycoon
Posts: 2016
Joined: 24 Apr 2004 10:43
Location: Venezia - Italia
Contact:

Post by Wolf01 »

great feature, if i was female and you were here i would kiss you :D

but i'm male and you are far away so i do only gratitude posts :o :D :o :D
[HUN]Pedro
Engineer
Engineer
Posts: 22
Joined: 19 Aug 2004 21:12
Location: Budapest; Hungary

Post by [HUN]Pedro »

Just one small question: how do i apply the new graphics (I already have the .grf's in the appropriate folder, and i did put the into the openttd.cfg, and applied the "newstations = on" but still does not work :( (just downloaded the newest nightly)
Many thanks :D and it is a great work you did guys
gigajum
Route Supervisor
Route Supervisor
Posts: 511
Joined: 08 Mar 2006 08:33
Location: Germany

Post by gigajum »

[HUN]Pedro wrote:Just one small question: how do i apply the new graphics (I already have the .grf's in the appropriate folder, and i did put the into the openttd.cfg, and applied the "newstations = on" but still does not work :( (just downloaded the newest nightly)
Many thanks :D and it is a great work you did guys
The newst nightly is from yesterday. The first nightly version which includes it, will be released in about 70 minutes. So wait until it is compiled or do it yourself :)
[HUN]Pedro
Engineer
Engineer
Posts: 22
Joined: 19 Aug 2004 21:12
Location: Budapest; Hungary

Post by [HUN]Pedro »

gigajum wrote: The newst nightly is from yesterday. The first nightly version which includes it, will be released in about 70 minutes. So wait until it is compiled or do it yourself :)
Okay :D i thought i was doing sthing wrong, as in the changes.log the newstations were written to be working and implemented Thx :wink:
User avatar
Saibot
Chairman
Chairman
Posts: 814
Joined: 19 Feb 2006 15:42
Location: Sweden

Post by Saibot »

Looking forward to this!
User avatar
Chrill
Moderator
Moderator
Posts: 15655
Joined: 18 Dec 2004 17:35
Location: Stockholm, Sweden
Contact:

Post by Chrill »

Yeah! Nice one, I tried this yesterday, didn´t know it wasn´t working with OTTD. Hopefully this one will work nicely ;)
Image
Newest screenshots published January 9, 2019
Chrill's scenarios:
Archipiélago Hermoso
(Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Post by mart3p »

Wonderful, now I can build freight stations! Thank you peter1138. :D
Attachments
Mart Transport, 19th Apr 2006.png
Mart Transport, 19th Apr 2006.png (74.3 KiB) Viewed 9179 times
Image
xmart2k
Engineer
Engineer
Posts: 91
Joined: 04 May 2006 07:36
Contact:

Post by xmart2k »

cool indeed
User avatar
Saibot
Chairman
Chairman
Posts: 814
Joined: 19 Feb 2006 15:42
Location: Sweden

Post by Saibot »

Very nice!

Can't wait until the nightly comes! What's left to that now, 15-20 minutes?
And can someone give the download location for all those .grf's?
Just so that I get the right ones... :wink:
Majestical
Engineer
Engineer
Posts: 52
Joined: 10 Nov 2005 17:47

Post by Majestical »

1 tiny little question.

What does is to do? And if I missed the post about it, where's that post?
Hope I'm not asking something annoyingly stupid here.
Cheers!
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7589
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Try the GRF Crawler category filled with the different ones.
Image
User avatar
Saibot
Chairman
Chairman
Posts: 814
Joined: 19 Feb 2006 15:42
Location: Sweden

Post by Saibot »

Majestical wrote:1 tiny little question.

What does is to do? And if I missed the post about it, where's that post?
Hope I'm not asking something annoyingly stupid here.
Cheers!
This gives users of OpenTTD the ability to use Newstations, that we can see in TTDPatch.
It gives you many different station graphics and you can choose them and put them together to make nicer stations.

Born Acorn, I didn't find all of the .grf's using it.

Edit:The nigthly is now avalible! :D Having some fun with stations now! :D
Majestical
Engineer
Engineer
Posts: 52
Joined: 10 Nov 2005 17:47

Post by Majestical »

So basically it's just a graphical upgrade? Some of the screenshots here on the boards look good. Gonna give it a try now :)
Ichi
Traffic Manager
Traffic Manager
Posts: 130
Joined: 18 Apr 2006 13:27
Location: Groningen, The Netherlands

Post by Ichi »

it's awesome! Thanks A LOT peter1138 :bow:
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

I haven't even tested it, but thank you so much anyway! :P
Has anyone tried the US rural and industrial stations?
Strange that my thought instinctively turned to those two station sets...
Image
Hairysteed
Traffic Manager
Traffic Manager
Posts: 138
Joined: 28 Mar 2006 23:40
Location: Finland

Post by Hairysteed »

Yay! Praise Zeus! :D
Ichi
Traffic Manager
Traffic Manager
Posts: 130
Joined: 18 Apr 2006 13:27
Location: Groningen, The Netherlands

Post by Ichi »

1 bug:

newstations with electified railways puts electricity stuff on top of non-track tiles.
Attachments
Waningville Transport, 18th May 1968.png
(80.15 KiB) Downloaded 829 times
BenniP
Engineer
Engineer
Posts: 2
Joined: 13 Nov 2005 12:00

Post by BenniP »

Wow! Thank you peter1138
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Google [Bot] and 1 guest