Hyronymus wrote:Can you tell me what grf's you had loaded beside the roadset, DarkVater? I had some glitches with the tubular bridge too but strangely not all the time. I never noticed the glitch with one of Purno's bridges. I'll have to look into it.
I coded support for combroadw into OpenTTD (almost, needs parameter support as well), and had the same tubular-bridge glitch there. In TTDPatch I had no other gfx loaded either.
I think the sprite-data for the tubular bridge is wrong as, especially the pillars part. Also got another question: in the set around sprites 620-681 there are 2 great bridges with what seems US-roads. How do I get those?
Looking into the pillars problem showing through it seems to be something with a bounding box.
Great set btw

.
Edit:
Yes, confirmed, if you don't draw pillars the tubular bridge (in the Y-direction) is ok. The X-direction seems to be fine.