New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Alltaken
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Post by Alltaken »

yes that set of buildigns with those fences is fine.

in real life they wouldn't have so many, but the example holds true.

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Post by Brianetta »

Three houses, three gardens. In this country, that's the minimum number of fences you'd have.
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Post by bobingabout »

Brianetta wrote:Three houses, three gardens. In this country, that's the minimum number of fences you'd have.
take my word, he speaks the truth.
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Post by Alltaken »

oh ok, i didn't realise it was three houses.

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Post by richk67 »

bobingabout wrote:
Brianetta wrote:Three houses, three gardens. In this country, that's the minimum number of fences you'd have.
take my word, he speaks the truth.
Ahh... but he forgot the line of 40ft leylandii ... you just gotta have some nasty neighbours ;)
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Post by Ben_Robbins_ »

I made it to replace the set of 3 on the wiki page called '1x1 group of houses '. I cant change the wiki page, not shore how you change the main one. But i need to stick the houses and the train on there. Is texturing in vain here cause im doing it in max?... Ive been modeeling the hotel (next to the council houses on the wiki) tonight, and aint textured it yet, but ill attach it since im posting this anyway.... im posting everything i do on here, cause i asume everything should be examined and constructivily critisized by all before going ahead and putting it on the wiki site.....shall i keep sticking stuff here, or is it just wasting space?
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Post by Crazy Vaclav »

How did you add the two locomotives you have on the wiki? You add the houses in the same way using this page.

Edit: Looking at the wiki more closely, perhaps it wasn't you who added your llocomotives? You should go here to edit the rail vehicles page.
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Post by Ben_Robbins_ »

I did add some of my trains, i didnt realise there was a seperate editable page for the buildings, i was trying to change the page with all the graphics on. Thanks for that
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Post by Psistorm »

imo its fine to post things here.
that hotel looks great btw, very close to the original, yet looking much better :)
I would crank up the antialiasing a bit due to the fence, but since its a WIP render itll probably get sorted out in the process ;)
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Post by Crazy Vaclav »

An update on the refinery front. Needs more pipes, but any other suggestions? Also, as some might have noticed already, I started doing a little work on a steel mill. Any thoughts about how it looks? I mean, about the type of steel mill.
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Post by Villem »

The tanks with "OTTD Oil" on them look a little bland, add some stairs and walkways on them perhaps?
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Post by Purno »

Crazy Vaclav wrote:An update on the refinery front. Needs more pipes, but any other suggestions?
Add a fence around it. :wink:

Looks very cool, btw! :!:
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Crazy Vaclav
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Post by Crazy Vaclav »

Purno wrote:
Add a fence around it. :wink:
I would if I could
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Post by George »

Crazy Vaclav wrote:An update on the refinery front. Needs more pipes, but any other suggestions? Also, as some might have noticed already, I started doing a little work on a steel mill. Any thoughts about how it looks? I mean, about the type of steel mill.
Could you make a bigger view of the truck in the front bottom part?
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Post by Ben_Robbins_ »

I like the small detail on the refinery, especially the helecopter on the left. That is quality. In fact all the veicles are really good. Is it 3 by 2 squares in size? cause if it is, the lorries are a bit small. Artic's are about 40ft in length, wich is almost 1 square.

I was looking at some images of the teesside steelworks/refinery/industry etc, and its storage drums are actually a lot closer to yours than i thourght. All the steps and bits and bobs dont seem to be on them like I thourght. http://www.pbase.com/clements/image/39446214

Your pipes and tubes and stuff are really cool. I found a good reference image thow, so ill stick the link anyway http://www.pbase.com/clements/image/39455294

On the steel mill, the elements look cool, rather than filling in the space, you could expand them greatly, cause the steel mill at teesside is a huge building, its a few miles long, and must be the equivelent of 7/8 stories high at points. Basically it looks like a big vesion of what youv got on the left. couldnt find any good images of it though... this is the best http://www.pbase.com/clements/image/39519194 .. It also has many railways running threwout the works, and many huge slag dumps.

hope that helps, Good stuff so far on both of them.
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Post by Crazy Vaclav »

I can't find the site where I found the models for the refinery, but it was some model railroad kit. The models for the steel mill I found here.

The refinery is 3*2 tiles, but if I made the vehicles the "correct" size, there wouldn't be any space left for buildings.

George

Here is a close up of the truck. I didn't make it, or any of the other vehicles in the picture below, very detailed though, as it was never ment to be seen upclose. It needs a lot more work before it could ever be used in the game.
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These are most of the vehicles in the picture. The only one missing is the forklift. I don't think there is any use for the Robinson R22 in the game, but it might look good on a helipad somewhere.
These are most of the vehicles in the picture. The only one missing is the forklift. I don't think there is any use for the Robinson R22 in the game, but it might look good on a helipad somewhere.
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Post by MeusH »

Wonderful job, Crazy Vaclav! The vehicles are beautiful!

About the rafinery, I think about more ground detail, like some walkways, pedestals under the tanks etc. I like the pedestal under the cargo helicopter.
I'd recommend enlighting the dark structure in the middle.
Crazy Vaclav wrote:
Purno wrote: Add a fence around it. :wink:
I would if I could
No worries, don't add the fence.

IIRC Alltaken said fences will be drawn in-game.
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Post by Crazy Vaclav »

MeusH wrote:No worries, don't add the fence.

IIRC Alltaken said fences will be drawn in-game.
That's what I meant. :P
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Post by George »

Crazy Vaclav wrote:George
Here is a close up of the truck. I didn't make it, or any of the other vehicles in the picture below, very detailed though, as it was never ment to be seen upclose. It needs a lot more work before it could ever be used in the game.
As I can see, the carne is very detailed. If it is possible and will not break the copyright violation (also would be nice to know, who should be credited for it), I'd like to use it in ECS/TTRS. Could you make me 8 (or better 16) views of it in a big scale (I'll rescale it myself) from different directions?
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Post by Crazy Vaclav »

I don't know anything about copyright, but it is ok with me.
Should I paint it, or will you do that yourself? Do you need other versions too, or just this tank truck?


It struck me when I rendered one of the models in the original light set-up that it wasn't casting any shadows on the ground. Isn't it supposed to do that?
What are the planes with the materials "Env" and "shadow" for? I would guess that "shadow" is there to create the shadows, but it doesn't seem to work for me.
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