Planeset [version 1.5.3 released 2006-10-24]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

That shouldn't be happening. Patch version? Does it happen in a new game too?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
459
Transport Coordinator
Transport Coordinator
Posts: 330
Joined: 18 May 2004 13:37
Location: Finland

Post by 459 »

I haven't heard much of "newcargos". I actually didn't think that GRF files need tweaking because of it, I was expecting that cargo capacities for new cargos would've been calculated based on existing figures and separate input hadn't been obligatory.

For me, a class named "Tourists" doesn't make much sense for low-amount high-revenue passengers when compared to "Businessmen" or something alike. Especially regarding Planeset. Anyone else who has ever been aboard B757-200 with 238 seats knows the drill. ;)

I have calculated the current pax figures so, that if there are two classes, the total number of pax stays the same. However, the proportion of seats for premium passengers isn't indicated anywhere but I could get some numbers easily as soon as someone labels the "Tourists" something else. :)
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

459 wrote:However, the proportion of seats for premium passengers isn't indicated anywhere but I could get some numbers easily as soon as someone labels the "Tourists" something else. :)
Suggestions?
Image Image Image Image
User avatar
459
Transport Coordinator
Transport Coordinator
Posts: 330
Joined: 18 May 2004 13:37
Location: Finland

Post by 459 »

http://www.airbus.com/en/aircraftfamili ... ayout.html gives information for A340-600, just for reference.

Thus far I've calculated all pax capacities for all planes in a way planemakers' default layouts suggest for 2-class config. There are deviations to direction or another but none of my figures aren't that far off.

A good approximate in this case would be 40 premium 380 normal for A346. For A320 it would be 15/135. For B772 it would be 40/300. In other words, the proportion is approximately 10-15% for premium passengers. If this causes gameplay imbalances with this new model, I'll just recalculate them with more premium seats and less total seats.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

459 wrote:In other words, the proportion is approximately 10-15% for premium passengers. If this causes gameplay imbalances with this new model, I'll just recalculate them with more premium seats and less total seats.
I think that paying -15% of capacity for +250% income for a trip causes big imbalance. For buses I use -35% capacity and +200% cost, and even then the tourists buses make more money, than regular buses.
Image Image Image Image
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

459 wrote:I haven't heard much of "newcargos". I actually didn't think that GRF files need tweaking because of it
It's not much work; just adding props 18 and 19 (so planes have the appropriate refittablility) and possibly adding a callback 15. (I did, though; the default settings do not respect cargo weights, and weight is usually the limiting factor for planes. Unfortunately, we can't (yet?) refit the two compartments to seperate cargos, except for the default pax/mail.

Any one want a playtest version? I'm afraid I haven't played enough TTD recently to have any idea whether the new refit-capacity and early-retirement settings are good, bad, or ugly.
I might need to add a load amount callback too, so that the heavier cargos don't load so much faster than the lighter ones.

I do still have to decide how many of Grigory's sprites I can put in, but that shouldn't change the plane stats.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
goalie
Route Supervisor
Route Supervisor
Posts: 406
Joined: 28 Aug 2003 14:54
Location: Düsseldorf
Contact:

Post by goalie »

DaleStan wrote:
459 wrote:I haven't heard much of "newcargos". I actually didn't think that GRF files need tweaking because of it
It's not much work; just adding props 18 and 19 (so planes have the appropriate refittablility) and possibly adding a callback 15. (I did, though; the default settings do not respect cargo weights, and weight is usually the limiting factor for planes. Unfortunately, we can't (yet?) refit the two compartments to seperate cargos, except for the default pax/mail.

Any one want a playtest version? I'm afraid I haven't played enough TTD recently to have any idea whether the new refit-capacity and early-retirement settings are good, bad, or ugly.
I might need to add a load amount callback too, so that the heavier cargos don't load so much faster than the lighter ones.

I do still have to decide how many of Grigory's sprites I can put in, but that shouldn't change the plane stats.
i want to have a playtest version please send it to AGraewer@gmx.net
thank you
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Post by Grigory1 »

DaleStan!
I would like to try playtest version with mine sprites please send it to PM
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

OK, I think it's time I released this to the general public.

I keep hoping I can find the time to integrate Grigory's sprites, but it keeps not happening. I'm still hoping, but this way you folks get to play with some pretty big changes while I spend time on NFORenum instead.

Changelog from 1.0:
  • Added slung cargo sprites for the Chinook.
  • All planes use cargo classes for refitablity.
  • (change) All planes (with the exception of the Zeppelins) can carry Oil, instead of just the 747s, Ruslan, and Chinook.
  • The 747, Ruslan, and Chinook show proper (liquid vs solid) graphics for all properly classed cargos.
  • The Zeps now take off silently, instead of with the helicopter sound.
  • Cargo capacity is now done properly, that is, by weight. Except for Tourists, which are 1/3.4 of Pax capacity, rounded down.
  • (change) Zeppelins can now carry mail too.
  • (bugfix) The 737 is now small plane.
  • Added early retirement for all planes that expire.
  • Added GRM reservation of all plane IDs.
  • Added warning (as in, it'll still load) messages if newsounds or moreairports are off
This GRF requires at least 2.0.1 alpha 73.

Moderators, can we get an update to the topic title, please?
Attachments
PlaneSet.zip
(125.63 KiB) Downloaded 297 times
PlaneSetw.zip
(126.74 KiB) Downloaded 551 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
orudge
Administrator
Administrator
Posts: 25222
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Updated.
User avatar
The Irish
Tycoon
Tycoon
Posts: 2092
Joined: 14 Apr 2004 16:06
Location: Bonn, Germany
Contact:

Post by The Irish »

Sounds cool.

I'll give it a go...
*** Ce French Train Set ***
*** Visit my transport related pictures on Flickr ***
ImageImageImageImageImage
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
Maverick8
Engineer
Engineer
Posts: 29
Joined: 03 Feb 2006 17:39

Post by Maverick8 »

does the planeset support tourists?
goalie
Route Supervisor
Route Supervisor
Posts: 406
Joined: 28 Aug 2003 14:54
Location: Düsseldorf
Contact:

Post by goalie »

yes
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Maverick8 wrote:does the planeset support tourists?
No, it doesn't. Why do you think I mentioned tourists in the changelog? Because I added tourist support or something? :roll:

What *ARE* they teaching in schools these days? Is it really nothing but self-esteem and sex-ed? Whatever happened to basic logic?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Maverick8
Engineer
Engineer
Posts: 29
Joined: 03 Feb 2006 17:39

Post by Maverick8 »

thought so

though your changelog is quite unlcear
Cargo capacity is now done properly, that is, by weight. Except for Tourists, which are 1/3.4 of Pax capacity, rounded down.
so it seems that tourists seem available though it is not fully effective
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Two questions then:
1) What should I have said in the changelog? (My documentation is notoriously poor, but if no one tells me what to say instead, "poor" is the way it's going to stay.)
2) Whatever happened to the good old-fashioned "try it and see" concept?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Szappy
Chief Executive
Chief Executive
Posts: 689
Joined: 29 Mar 2004 14:35
Location: Budapest, Hungary
Contact:

Post by Szappy »

for the 1) maybe:
"added tourists support" ;)

as for 2) :lol:
Image please use email instead of PM
Hitperson
Transport Coordinator
Transport Coordinator
Posts: 348
Joined: 09 May 2005 07:25

Post by Hitperson »

DaleStan wrote:Two questions then:
1) What should I have said in the changelog? (My documentation is notoriously poor, but if no one tells me what to say instead, "poor" is the way it's going to stay.)
2) Whatever happened to the good old-fashioned "try it and see" concept?

ooh the good old try it and see method.

[insert thumbs up emotion]

very well done ive been looking for something to cart tourists around on.
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

What does 'Pax capacity' mean? :?
Image
User avatar
fire87
Tycoon
Tycoon
Posts: 1381
Joined: 28 Jul 2004 14:58
Location: Skedsmokorset, Norway

Post by fire87 »

Passenger capacity
Currently working on:

Norwegian (NSB) Trainset
Topic | Website
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 12 guests