I have exactly the same with my savegame, with or without trams on.eis_os wrote:Huh?, could be the fix introduced by Josef to fix vehicles going stuck. Please send me a savegame before it happens. I haven't had that problem yet. Does it aswell happen with trams off?khamura wrote:Enhancedtunnels are fudged in a72. They seems count as track for the pathfinder, but trains can't actually enter the square. They simply bump into it, get stuck on the border of the tile, and yet, keep going. I'd expect them to turn around, but they don't, and the vehicle window shows them as going at full speed.
2.0.1 alpha / 2.5 beta discussion
Moderator: TTDPatch Moderators
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Well the stack get screwed totally, it's a wonder that TTD works at all. Will try to create a fix today.
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


OK, everyone who has these crashes in DOS when starting TTDPatch, please try the attached test version. Run it like this:michael blunck wrote:The usual DOS crash on start up (alpha72):
using -!v-:Code: Select all
memory protection fault CS:EIP = 00AFh:00000013h
Code: Select all
TTDPatch: nd string #042E at 0022F12B, found 03/04 at 00175000 Ergebnis: [Fehler!]
Code: Select all
ttdpatch > ttdpatch.log
Code: Select all
ttdpatch -!v- >> ttdpatch.log
[edit]Uh, forgot the attachment... here it is.
- Attachments
-
- 201a73t1.zip
- (383.77 KiB) Downloaded 198 times
-
- Tycoon
- Posts: 5954
- Joined: 27 Apr 2005 07:09
- Contact:
Code: Select all
TTDPatch V2.0.1 alpha 73 test 1 (DOS) wird gestartet.
TTDLOAD.OVL nicht gefunden, suche die Originaldateien:
TYCOON.EXE: No such file or directory
Kopiere TTDX.EXE nach TTDLOAD.OVL:
C:\WINDOWS\COMMAND.COM /C COPY TTDX.EXE TTDLOAD.OVL >nul
Dies ist die DOS Programmdatei.
Der genaue Programmname ist:
Transport Tycoon (Deluxe) V2.01.119 Copyright (C) 1995 Chris Sawyer
Die genaue Version ist 2.01.119 11th October 1995 18:42:07
Die verarbeitete Versionsnummer ist V2.01.119, DateigrӇe 499583
Installiere den Code-Lader.
TTDLOAD.OVL ist in Ordnung.
Die Adressen dieser Version sind bekannt.
Lade �bersetzte Spieltexte.
Starte TTDLOAD.OVL e:\
Transport Tycoon (Deluxe) V2.01.119 Copyright (C) 1995 Chris Sawyer
00000097 00401200 000000FF 00000000
0000009F 00401200 000000EF 00000000
000000A7 00401A00 00000000 00000000
000000AF 00401200 0010FFFF 00000000
000000B7 00401200 0000FFFF 00000000
000000BF 00401200 0000FFFF 00000000
000000C7 00401200 00000000 00000000
000000CF 00001000 00000000 00000000
000000D7 00401200 00012FFF 00000000
00201372
00201380
00201387
0020138E
00201394
0020139E
002013A9
002013AF
002013B5
002013BC
002013C6
002013CC
002013D3
002013D9
002013DF
002013E5
002013EB
002013F1
002013F9
00201400
00201406
0020140D
00201413
0020141A
00201422
00201429
00201430
00201436
0020143D
00201444
0020144A
00201450
00201456
0020145C
00201464
0020146C
00201472
00201478
0020147F
00201485
0020148B
00201491
00201497
0020149D
002014A3
002014AA
002014B0
002014B9
002014BF
002014C5
002014CC
002014D3
002014DA
002014E6
002014ED
002014F3
002014F9
002014FF
00201505
0020150B
00201511
00201518
00201521
0020152A
00201530
00201536
0020155C
00201564
0020156F
0020157B
00201582
00201588
0020158E
00201595
0020159F
002015A6
002015B3
002015B9
002015BF
002015D3
002015D9
002015DF
002015E6
002015EC
002015F4
002015FD
00201605
0020160C
00201612
00201618
00201625
0020162B
00201634
0020163A
00201640
0020164E
00201654
0020165D
00201675
0020167B
00201682
00201689
0020168F
00201695
002016D9
002016F3
002016F9
00201705
0020170B
00201712
00201718
0020171E
00201737
00201741
00201748
00201757
0020175E
0020176A
00201770
0020177F
0020178C
00201798
Abnormal program termination: Memory protection fault
CS:EIP = 00A7h:00000013h
Gebe Speicher frei.
Ergebnis: [Fehler!]
TTDPatch V2.0.1 alpha 73 test 1 (DOS) wird gestartet.
TTDLOAD.OVL nicht gefunden, suche die Originaldateien:
TYCOON.EXE: No such file or directory
Kopiere TTDX.EXE nach TTDLOAD.OVL:
C:\WINDOWS\COMMAND.COM /C COPY TTDX.EXE TTDLOAD.OVL >nul
Dies ist die DOS Programmdatei.
Der genaue Programmname ist:
Transport Tycoon (Deluxe) V2.01.119 Copyright (C) 1995 Chris Sawyer
Die genaue Version ist 2.01.119 11th October 1995 18:42:07
Die verarbeitete Versionsnummer ist V2.01.119, DateigrӇe 499583
Installiere den Code-Lader.
TTDLOAD.OVL ist in Ordnung.
WARNUNG! Diese Programmversion ist unbekannt. Wir k”nnen versuchen, TTD
trotzdem zu starten, und die notwendigen Informationen nebenher
zu sammeln. Falls das aber fehlschl„gt, wird TTD eine Schutz-
verletzung erzeugen und abst�rzen.
Je nach Ihrem Betriebssystem kann dadurch auch der Computer
abst�rzen und es kann zu Datenverlusten kommen. Bitte lesen Sie
Abschnitt 4.13 in der Datei TTDPATCH.TXT f�r weitere Informationen.
Antworten Sie nur dann mit 'j', wenn sie sich der Auswirkungen bewuát sind.
SIE SIND GEWARNT WORDEN!
M”chten Sie TTD trotzdem starten? j
Ich werde mein Bestes geben...
Lade �bersetzte Spieltexte.
Starte TTDLOAD.OVL e:\
Transport Tycoon (Deluxe) V2.01.119 Copyright (C) 1995 Chris Sawyer
00000097 00401200 000000FF 00000000
0000009F 00401200 000000FF 00000000
000000A7 00401A00 00000000 00000000
000000AF 00401200 0010FFFF 00000000
000000B7 00401200 0000FFFF 00000000
000000BF 00401200 0000FFFF 00000000
000000C7 00401200 00000000 00000000
000000CF 00001000 00000000 00000000
000000D7 00401200 00012FFF 00000000
00201372
00201380
00201387
0020138E
00201394
0020139E
002013A9
002013AF
002013B5
002013BC
002013C6
002013CC
002013D3
002013D9
002013DF
002013E5
002013EB
002013F1
002013F9
00201400
00201406
0020140D
00201413
0020141A
00201422
00201429
00201430
00201436
0020143D
00201444
0020144A
00201450
00201456
0020145C
00201464
0020146C
00201472
00201478
0020147F
00201485
0020148B
00201491
00201497
0020149D
002014A3
002014AA
002014B0
002014B9
002014BF
002014C5
002014CC
002014D3
002014DA
002014E6
002014ED
002014F3
002014F9
002014FF
00201505
0020150B
00201511
00201518
00201521
0020152A
00201530
00201536
0020155C
00201564
0020156F
0020157B
00201582
00201588
0020158E
00201595
0020159F
002015A6
002015B3
002015B9
002015BF
002015D3
002015D9
002015DF
002015E6
002015EC
002015F4
002015FD
00201605
0020160C
00201612
00201618
00201625
0020162B
00201634
0020163A
00201640
0020164E
00201654
0020165D
00201675
0020167B
00201682
00201689
0020168F
00201695
002016D9
002016F3
002016F9
00201705
0020170B
00201712
00201718
0020171E
00201737
00201741
00201748
00201757
0020175E
0020176A
00201770
0020177F
0020178C
00201798
TTDPatch: nd string #042E at 0022F1DB, found 03/04 at 00175000
Gebe Speicher frei.
Ergebnis: [Fehler!]
Michael[/code]
According to the wiki and the linter, the following action-3 is valid, but it crashes the game if any but the first listed ID is selected in the construction window :
... and these action-3's, which do the same thing, are no trouble at all :
Note : TTDPatch for WIN alpha 69 and 71
Code: Select all
419 * 17 03 04 08 0A 0B 0C 0D 0E 0F 10 11 01 FF EF 00 DF 00
Code: Select all
419 * 10 03 04 01 0A 01 FF EF 00 DF 00
420 * 10 03 04 01 0B 01 FF EF 00 DF 00
421 * 10 03 04 01 0C 01 FF EF 00 DF 00
422 * 10 03 04 01 0D 01 FF EF 00 DF 00
423 * 10 03 04 01 0E 01 FF EF 00 DF 00
424 * 10 03 04 01 0F 01 FF EF 00 DF 00
425 * 10 03 04 01 10 01 FF EF 00 DF 00
426 * 10 03 04 01 11 01 FF EF 00 DF 00
i tried your test version and it crashed before starting with nothing in the comandline and my usual cfg. Im also going to post the cfg i didnt get to send you patchman.
- Attachments
-
- a 72 crash 003.txt
- (1.54 KiB) Downloaded 218 times
-
- a 72 crash.txt
- (1.53 KiB) Downloaded 189 times
A72 Crash
I got a crash in A72 when dragging the mouse during a game saved from A71.
Details et.al. are in the attached zip.
EDIT: This appears to be the same issue as reported several times by others in the Problems Topic.
The zip in this post contains crash logs, cfg's, a save game and a .txt accurate problem description.
Details et.al. are in the attached zip.
EDIT: This appears to be the same issue as reported several times by others in the Problems Topic.
The zip in this post contains crash logs, cfg's, a save game and a .txt accurate problem description.
- Attachments
-
- dragCrash.zip
- Details etc. are in here
- (214.8 KiB) Downloaded 184 times
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
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wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
I got the same crash as well. Seconds before the crash, I noticed that I still could not get my buses to go to the depots. Disabling trams and restarting my savegame worked just fine.
I'm currently running a new game with the latest alpha (and trams enabled) to see if the crash only happens with savegames from older alphas. It's currently running ok, but I haven't got to the point where road vehicles are introduced yet.
I'm currently running a new game with the latest alpha (and trams enabled) to see if the crash only happens with savegames from older alphas. It's currently running ok, but I haven't got to the point where road vehicles are introduced yet.
Re: A72 Crash
I put trams off and no crashes!wallyweb wrote:I got a crash in A72 when dragging the mouse during a game saved from A71.
Details et.al. are in the attached zip.
EDIT: This appears to be the same issue as reported several times by others in the Problems Topic.
The zip in this post contains crash logs, cfg's, a save game and a .txt accurate problem description.
TT-Screenshot Of The Month - 2012 July, winner!
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My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
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TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Re: A72 Crash
Hmmm ... I am still able to load the game and drag and scan within a limited area. It is only when I approach the center of the map that I get a crash. the trams grf is on but none have been built. Read the text in my zip file for details.ISA wrote:I put trams off and no crashes!wallyweb wrote:I got a crash in A72 when dragging the mouse during a game saved from A71.
Details et.al. are in the attached zip.
EDIT: This appears to be the same issue as reported several times by others in the Problems Topic.
The zip in this post contains crash logs, cfg's, a save game and a .txt accurate problem description.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: A72 Crash
Do I understand you right, you switch trams in ur cfg Off? Ever1 else it helped!wallyweb wrote: Hmmm ... I am still able to load the game and drag and scan within a limited area. It is only when I approach the center of the map that I get a crash. the trams grf is on but none have been built. Read the text in my zip file for details.

EDIT: if it wont help! sry then to bother you!

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My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
That sounds like it might be my issue.stevenh wrote:I broke the drawing of road bridges in a72!
If you happen to have a save game, it'll load fine, until you try to scroll to an area where there is road travelling under any type of bridge.
If so, the bridge doesn't need to be on screen ... just on a line running N to S. I'll test it when I get home. There is a save game in my zip above if you want to see for yourself.

EDIT: Hotfix A3 fixed it!

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I seem to have a problem in my MegaRail game where road depots randomly apperear on landscape next to roads, and when i remove the road, the depot disapperears, but if the road is added again, it reapperears. dynamiting the depot does nothing, query tool called it a railway track piece..,
I also have tram track graphics apperearing on roads when removing road/rail crossings, or rail bridges over roads, and the tram track grf wasn't even on
Also many other oddities, like base for a monorail track apperearing, game says its railway track, and i when i dynamite it it doesn't disapperear and the game still says theres a railway track there.
And when i try using railway track removal tool, i think the game crashed from what i remember.
This only started happening after loading the game, before that the game acted fine, but on loading the first bug depot appeared in a town in middle of nowhere.
The crash log for that day had this to say:
I also have tram track graphics apperearing on roads when removing road/rail crossings, or rail bridges over roads, and the tram track grf wasn't even on
Also many other oddities, like base for a monorail track apperearing, game says its railway track, and i when i dynamite it it doesn't disapperear and the game still says theres a railway track there.
And when i try using railway track removal tool, i think the game crashed from what i remember.
This only started happening after loading the game, before that the game acted fine, but on loading the first bug depot appeared in a town in middle of nowhere.
The crash log for that day had this to say:
Code: Select all
TTD V0019E000 Crash Log by TTDPatch 2.0.1 alpha 73 (Windows)
Exception C0000005 at 001B:00541FB7
EAX EBX ECX EDX
000006F0 0000AA6F 000D0AA0 00008C08
ESI EDI ESP EBP
00000010 1001000F 0007A784 00430000
DS ES FS GS SS Flags
0023 0023 003B 0000 0023 00010206
FFFFFFFF FFFFFFFF 00000FFF ######## FFFFFFFF (Segment limits)
00CFF300 00CFF300 0040F300 ######## 00CFF300 (Access rights)
Bytes at DS:EIP
8B 1F E8 AF C8 0D 00 83 C7 04 8B 1F 0B DB 74 4C
Stack Dump:
0055F1A3 00080000 00000001 0A800010 07100003 0007F9B0 06C00A30 0056E358
000011C6 0007A7B4 0A3006C0 00000008 000011C6 0007A7C4 0A4006B0 00000008
000011C6 0007A7D4 0A5006A0 00000008 000011C6 0007A7E4 0A4006C0 00000008
000011C6 0007A7F4 0A5006B0 00000008 000011C6 0007A804 0A6006A0 00000008
Handler Stack Dump (at 0023:0007A534):
00004009 3C000000 3FFD9BF4 00000000 00000000 0000003B 00000023 00000023
1001000F 00000010 0000AA6F 00008C08 000D0AA0 000006F0 00430000 00541FB7
0000001B 00010206 0007A784 00000023 0000027F 00000000 00000000 00000000
00000000 00000000 00001F80 00000020 FFFFFFFF FFBBBDC0 0000FFFF 00000000
Patch flags:
FFECF7FF FFFEFFFF FFFFFFF4 0002FFFF 00000000 00000000 01BDAA9C A0800000
00000074 00000000 00001000 00000001 FFFF3E80 009607B2 01900096 016D005A
76260500 13B14EC4 02580320 13880258 05143DE5 0A28370A 140A1928 1E145014
141E1450 3C1E1E14 003C5A3F FFFF2814 F0F0F0F0
- stevenh
- TTDPatch Developer
- Posts: 759
- Joined: 24 Jul 2005 05:07
- Location: Canberra, Australia
- Contact:
Megarail seems to have issues!
From what I can determine, the game was saved a loooooong time ago and the array that hold the tile data have left over bytes in them.
Now, these usually wouldn't cause a fuss, but since I am now using the spaces where the garbage exists, everything is showing up.
All of this should only occur if you have trams=on.
If you don't have the LATEST grf loaded (the 'ghosting depots' would indicate you don't have the latest) and trams=on then there is bound to be graphical issues.

From what I can determine, the game was saved a loooooong time ago and the array that hold the tile data have left over bytes in them.
Now, these usually wouldn't cause a fuss, but since I am now using the spaces where the garbage exists, everything is showing up.
All of this should only occur if you have trams=on.
If you don't have the LATEST grf loaded (the 'ghosting depots' would indicate you don't have the latest) and trams=on then there is bound to be graphical issues.
Known bug, working on it. But again, this means you have trams=on without the GRF loaded?Akalamanaia wrote:I also have tram track graphics apperearing on roads when removing road/rail crossings, or rail bridges over roads, and the tram track grf wasn't even on...

I can't reproduce this... but I have MegaRail running right now...Akalamanaia wrote:Also many other oddities, like base for a monorail track apperearing, game says its railway track, and i when i dynamite it it doesn't disapperear and the game still says theres a railway track there.
And when i try using railway track removal tool, i think the game crashed from what i remember.
Well, I think you should really care about savegames saved without your switch. You should have a check while loading the game, and if your switch wasn't on at save-time, you should clear everything that might contain garbage.stevenh wrote:From what I can determine, the game was saved a loooooong time ago and the array that hold the tile data have left over bytes in them.
Now, these usually wouldn't cause a fuss, but since I am now using the spaces where the garbage exists, everything is showing up.
For an example, you can look at how I did it for newhouses. (Look at clearhouseidsfromlandscape in newhouse.asm and how it's called from loadsave.asm. Also, look at landscape6init in l6array.asm, it shows how you should clean things from L6 and L7 if your switch wasn't on at save-time.)
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
- habell
- Transport Coordinator
- Posts: 374
- Joined: 04 Mar 2004 12:47
- Location: Veenendaal, The Netherlands
Since patch a73 I’ve had several crashes, for no apparent reason.
The problem is that it seems random. When I load a game there is no problem for about 30 minutes then it crashes. When I saved the game just before that and reload that game it will not crash at the exact moment it did before?
Attached several crashlogs from the past few days.
The problem is that it seems random. When I load a game there is no problem for about 30 minutes then it crashes. When I saved the game just before that and reload that game it will not crash at the exact moment it did before?
Attached several crashlogs from the past few days.
- Attachments
-
- TTDlx_win_crashes.zip
- Crashlogs a73
- (4.87 KiB) Downloaded 201 times
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