I have finally got this working! As I studied the various industries and realized this would be more complex to set up. So I'm into learning the new cargos etc. It does seem rather complex to use, but adds to the game play!
I also like the new graphics.
JEB
After replacing the old Tourists&Petrol newcargo grf with the full set of ECS grfs (basic vector, town vector, plus the rest) I found that the DB set XL didn't work with those yet - no problem, I thought, so I disabled the ECS grfs. That gave me back all original DB set XL vehicles - but not the cargoes... What to do now? Would there be a way to bring the good old Passengers back to life?
New fruit plantation - the industry that can be placed fast everythere (except slopes of 16 units height). It took 32 real sprites and more than 3000 pseudo-sprites. Does it slowdown the game?
problem - as you can see, the nearby trees are drawn under plantation trees, but if I specify the z size of bounding boxes as 00 not 20h, treeas re ordered wrong on slopes. What value should I use?
George wrote:problem - as you can see, the nearby trees are drawn under plantation trees, but if I specify the z size of bounding boxes as 00 not 20h, treeas re ordered wrong on slopes. What value should I use?
The z size is fine. The x and y sizes aren't, though. You set both to 16, which equals to the size of a whole tile. This causes the sorting problems, since TTD thinks some of the trees cover the neighbor tile. Since a tree occupies only quarter of a tile, it should be only 8x8 in size. After changing the x and y sizes to 8, it worked fine for me.
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I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to. It would (in my thinking) act like the power plant where the vehicles are delivered and you are paid for them, but no products come out of it. Just a suggsestion, I could probably do a quick mockup of a dealership by the weekend. What do you think? Is this possible (and is it a good idea?)
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lws1984 wrote:I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to.
Wile already did some. But I have not coded them yet
lws1984 wrote:It would (in my thinking) act like the power plant where the vehicles are delivered and you are paid for them, but no products come out of it. Just a suggsestion, I could probably do a quick mockup of a dealership by the weekend.
Well, it would be handy
lws1984 wrote:What do you think? Is this possible (and is it a good idea?)
lws1984 wrote:I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to.
Wile already did some. But I have not coded them yet
Maverick8 wrote:silly question
but can ecs added to existing games with tourist and gas with out probs
sorry didnt want to crash my game so i havent tried
You can't use ECS in the existing games. Only in a new ones.
Ive tried everything with this.......The town vector loads corretly, but everything else keeps saying that the town vector needs to be loaded before anything else can be......Any Ideas?
I feel some type of way....I just tried it and now everything works Perfectly...........I am not saying that I hate TTD Config (publicly) but I feel some type of way right now.....
d_preston215 wrote:I'm Using TTD Configurator....The Lower on the list means greater priority....But Ill check
Yes, thats correct. The grf's are loaded as they go down the list, and then the one at the bottom will load over the ones before it. So, TTD config is correct.
It is a bit confusing initially though .
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