Extended Cargo Scheme (ECS) discussion

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

jebartle
Engineer
Engineer
Posts: 88
Joined: 19 May 2003 22:37

Post by jebartle »

I have finally got this working! As I studied the various industries and realized this would be more complex to set up. So I'm into learning the new cargos etc. It does seem rather complex to use, but adds to the game play! :P
I also like the new graphics.
JEB
Author of GRFreader and NFOalter
MJS
Director
Director
Posts: 540
Joined: 28 Jul 2005 09:31

Post by MJS »

After replacing the old Tourists&Petrol newcargo grf with the full set of ECS grfs (basic vector, town vector, plus the rest) I found that the DB set XL didn't work with those yet - no problem, I thought, so I disabled the ECS grfs. That gave me back all original DB set XL vehicles - but not the cargoes... What to do now? Would there be a way to bring the good old Passengers back to life?
Attachments
SCR31.png
SCR31.png (91.92 KiB) Viewed 4663 times
goalie
Route Supervisor
Route Supervisor
Posts: 406
Joined: 28 Aug 2003 14:54
Location: Düsseldorf
Contact:

Post by goalie »

you must start a new game
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

New fruit plantation - the industry that can be placed fast everythere (except slopes of 16 units height). It took 32 real sprites and more than 3000 pseudo-sprites. Does it slowdown the game?

problem - as you can see, the nearby trees are drawn under plantation trees, but if I specify the z size of bounding boxes as 00 not 20h, treeas re ordered wrong on slopes. What value should I use?
Attachments
ECSAgriw.rar
Win
(70.49 KiB) Downloaded 176 times
SCR1.png
SCR1.png (78.13 KiB) Viewed 1240 times
Image Image Image Image
User avatar
Csaboka
Tycoon
Tycoon
Posts: 1202
Joined: 25 Nov 2002 16:30
Location: Tiszavasvári, Hungary
Contact:

Post by Csaboka »

George wrote:problem - as you can see, the nearby trees are drawn under plantation trees, but if I specify the z size of bounding boxes as 00 not 20h, treeas re ordered wrong on slopes. What value should I use?
The z size is fine. The x and y sizes aren't, though. You set both to 16, which equals to the size of a whole tile. This causes the sorting problems, since TTD thinks some of the trees cover the neighbor tile. Since a tree occupies only quarter of a tile, it should be only 8x8 in size. After changing the x and y sizes to 8, it worked fine for me.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

I'm working on using new features from alpha 74 (I use a pre version from Csaboka). Have a look at new:
Fruit plantation and snow level change.

http://george.zernebok.net/download/dev ... /23022006/

Hope someone could provide a better graphcis for snowed trees for temperate. I've only recoloured of the original ones to show how it works.
Image Image Image Image
User avatar
lws1984
President
President
Posts: 945
Joined: 03 May 2004 11:34
Location: Spaceship Heart of Gold
Contact:

Post by lws1984 »

I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to. It would (in my thinking) act like the power plant where the vehicles are delivered and you are paid for them, but no products come out of it. Just a suggsestion, I could probably do a quick mockup of a dealership by the weekend. What do you think? Is this possible (and is it a good idea?)
It's not me in my avatar, it's a time lord!

Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

lws1984 wrote:I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to.
Wile already did some. But I have not coded them yet :(
lws1984 wrote:It would (in my thinking) act like the power plant where the vehicles are delivered and you are paid for them, but no products come out of it. Just a suggsestion, I could probably do a quick mockup of a dealership by the weekend.
Well, it would be handy
lws1984 wrote:What do you think? Is this possible (and is it a good idea?)
It is already in todo list.
Image Image Image Image
User avatar
Wile E. Coyote
Tycoon
Tycoon
Posts: 8515
Joined: 08 Jul 2004 22:14
Skype: wile.e.coyote2
Location: Belgrade, Serbia
Contact:

Post by Wile E. Coyote »

George wrote:
lws1984 wrote:I just fired up a new game and tried this with DBSetXL, and I love it. A suggestion, if I may. I think we could add a small dose of realisim (and perhaps an extra bit of challenge) if we have a car dealership as a point for the vehicles to be delivered to.
Wile already did some. But I have not coded them yet :(
Me and Siema did 5 types of car dealer's shops, but more work is needed. It's needed to re-code them for ECS.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Maverick8
Engineer
Engineer
Posts: 29
Joined: 03 Feb 2006 17:39

Post by Maverick8 »

silly question

but can ecs added to existing games with tourist and gas with out probs

sorry didnt want to crash my game so i havent tried
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

Maverick8 wrote:silly question
but can ecs added to existing games with tourist and gas with out probs
sorry didnt want to crash my game so i havent tried
You can't use ECS in the existing games. Only in a new ones.
Image Image Image Image
d_preston215
Engineer
Engineer
Posts: 3
Joined: 09 Mar 2006 20:01

I cant even start the graphics

Post by d_preston215 »

Ive tried everything with this.......The town vector loads corretly, but everything else keeps saying that the town vector needs to be loaded before anything else can be......Any Ideas?
Attachments
ttdpatch.cfg
(5.21 KiB) Downloaded 151 times
newgrfw.cfg
(659 Bytes) Downloaded 146 times
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Try loading the town vector before the other ECS files? Right now it's at the bottom of the list.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
d_preston215
Engineer
Engineer
Posts: 3
Joined: 09 Mar 2006 20:01

Post by d_preston215 »

I'm Using TTD Configurator....The Lower on the list means greater priority....But Ill check
d_preston215
Engineer
Engineer
Posts: 3
Joined: 09 Mar 2006 20:01

Post by d_preston215 »

I feel some type of way....I just tried it and now everything works Perfectly...........I am not saying that I hate TTD Config (publicly) but I feel some type of way right now.....
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

d_preston215 wrote:I'm Using TTD Configurator....The Lower on the list means greater priority....But Ill check
Yes, thats correct. The grf's are loaded as they go down the list, and then the one at the bottom will load over the ones before it. So, TTD config is correct.

It is a bit confusing initially though ;).
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Maverick8
Engineer
Engineer
Posts: 29
Joined: 03 Feb 2006 17:39

Post by Maverick8 »

is there a way to increase the amount of petrol stations being built?

I have too much gas and no gas stations. =(

or maybe a construtable building should be aquired for gas products?
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

So what vehicle sets supports ECS, apart from, I presume, Geroge's LVs?
Image
collingwood
Engineer
Engineer
Posts: 30
Joined: 20 Dec 2005 12:34

Post by collingwood »

Two questions here

1. Is UK Renewal Industries Set compatible with the ECS? It seems that it crashes with the construction or agriculture vector?

2. How can I remove the snowline in temperate climate?

Thanks
goalie
Route Supervisor
Route Supervisor
Posts: 406
Joined: 28 Aug 2003 14:54
Location: Düsseldorf
Contact:

Post by goalie »

1. no it is not compatible
2. donot know
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 21 guests