waypoints --- more than 1 track
Moderator: OpenTTD Developers
waypoints --- more than 1 track
I've seen many people build waypoints with stations (those ttdpatch people) and they rely on having waypoints that span over 2 or more tracks. as of now, waypoints in openttd cannot be linked together, and those systems will fail or go very slow as they will stop at those stations they use as waypoints.
so, i've thought, its time to make multi-track waypoints?
so, i've thought, its time to make multi-track waypoints?
Come on people! Concentrate on merging ttdpatch into openttd!
Please spare a thought for those not on M$!
Please spare a thought for those not on M$!
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Yes, but: NPF requires an enormous amount of CPU power. Especially when you have a couple hundred trains.neonx wrote:Isn't waypoints kind of useless with "new global pathfinding" enabled?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I use them often to force certain trains onto certain tracks, to avoid the "every track needs to connect to every other one" problem on junctions, and also to control density in some spots. Also, if your trains are travelling long distances on big maps without any waypoints, it can be almost impossible to tell what path they're taking, short of following it for the whole trip. I also tend to use them around farms to keep grain and livestock trains using seperate platforms so theres no chance of one type taking up most of the spots.
Not really needed anymore to stop trains getting lost, but still plenty of uses for them.
Not really needed anymore to stop trains getting lost, but still plenty of uses for them.
I agree. I especially use them to force long-distance or cargo trains onto passthrough tracks past inline stations, so that trains that are not supposed to stop at a certain station does not add to the traffic jam at the station entry and exit points.sc79 wrote:I use them often to force certain trains onto certain tracks
i thought i heard it was impossible with the current implementation. and it wasnt going to be done because of ttdpatch compatable non-stop handleing.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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