Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Wed Nov 14, 2018 8:48 pm

All times are UTC




Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 836 posts ]  Go to page Previous 118 19 20 21 2242 Next
Author Message
 Post subject:
PostPosted: Thu Dec 29, 2005 4:20 pm 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Thu Jul 01, 2004 10:28 am
Posts: 435
Location: Jura/Switzerland
Here's a new version of my Switzerland Scenario. I've added some towns and villages. There still aren't as many villages as I want in the alps, but I'm bored with it for today.

and as you will probably notice, I have yet to place a single town outside of switzerland...


Attachments:
File comment: A view of the small map
swissmap_2_small.png [65 KiB]
Downloaded 695 times
File comment: the 2048x1024 map
Switzerland_big.scn [2.31 MiB]
Downloaded 546 times

_________________
Sometimes I'm told "Brilliant"...
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 4:33 pm 
Offline
Tycoon
Tycoon

Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
DarkLoki wrote:
Thank you! :D

Yes i know its small but if i would make the map bigger the desert would be very big. I think i will start on a bigger map soon but making a scenario takes up a lot of time.
Maybye try with heightmaps? You'd just modify the .png file with your graphic application and OTTD would generate the terrain on it.


LordOfThePigs: the easter and western parts of the map are really empty. Take your time putting towns and industries :)


Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 7:13 pm 
Offline
Tycoon
Tycoon

Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
Scenario authors can put signs with their names/nicks on their maps

I'm sorry I told some of you to remove the copyright signs - the discussion on this took place a moment ago.
It'd be good if the copyright signs were placed in the northmost corner.

Please fix the last issues, set the correct viewport position and zoom and attach the final versions in this thread.
Please name the file using the final scenario name and proper capital letters. No unneed numbers please.
Example: Grassy Island.scn for the Grassy Island scenario


Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 7:23 pm 
Offline
Moderator
Moderator
User avatar

Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
LordOfThePigs, that is an awesome start! May i suggest though that along the Glacier Express line, some towns such as Andermatt, Goeschenen, Reichenau, Llanz etc, that area of the map is rather blank. But i must sya that awesome work so far!

James

_________________
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
Image


Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 8:38 pm 
Offline
Tycoon
Tycoon

Joined: Thu Jun 05, 2003 4:21 pm
Posts: 2363
Location: Up North
MeusH wrote:
[b]Please fix the last issues, set the correct viewport position and zoom and attach the final versions in this thread.

Final versions attached. Thanks.


Attachments:
File comment: Indian Delta
Indian Delta.scn [1.13 MiB]
Downloaded 385 times
File comment: Canyonero!
Canyonero.scn [1.89 MiB]
Downloaded 341 times
File comment: Africa and Middle East
Africa and Middle East.scn [672.87 KiB]
Downloaded 708 times

_________________
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 8:39 pm 
Offline
Tycoon
Tycoon

Joined: Thu Jun 05, 2003 4:21 pm
Posts: 2363
Location: Up North
And finally...


Attachments:
File comment: Great Lakes
Great Lakes.scn [314.19 KiB]
Downloaded 431 times

_________________
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 8:52 pm 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Thu Jul 01, 2004 10:28 am
Posts: 435
Location: Jura/Switzerland
jamesvassie wrote:
May i suggest though that along the Glacier Express line, some towns such as Andermatt, Goeschenen, Reichenau, Llanz etc, that area of the map is rather blank.


I know, I haven't placed towns on this part of the alps yet. But it will come.

_________________
Sometimes I'm told "Brilliant"...

Sometimes I'm told "Charming"...

And Often I'm told "Shut Up"!


Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 9:50 pm 
Offline
Tycoon
Tycoon

Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
Great richk67 :) I've noticed some very-small issues (like missing '1st caratact' sign or two river blocks on Canonyero map, but it's okay as it is and you don't need to bother changing

LordOfThePigs, Are you going to modify the flatlands at the west in the future? It is really too flat. And trees - when zoomed out, I can see the pattern - tree species are planted in a diagonal north-north-east lines.
Anyway, I really like the way trees are planted. Good work on this scenario :)


Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 10:16 pm 
Offline
Tycoon
Tycoon

Joined: Thu Jun 05, 2003 4:21 pm
Posts: 2363
Location: Up North
MeusH wrote:
Great richk67 :) I've noticed some very-small issues (like missing '1st caratact' sign or two river blocks on Canonyero map, but it's okay as it is and you don't need to bother changing

LordOfThePigs, Are you going to modify the flatlands at the west in the future? It is really too flat. And trees - when zoomed out, I can see the pattern - tree species are planted in a diagonal north-north-east lines.
Anyway, I really like the way trees are planted. Good work on this scenario :)


The tree pattern is the "natural" way that they grow in OTTD after many many iterations. I had the same problem on the Africa map that it had taken so long to build that some random tree plants had grown into forests that had over time gained this linear weirdness.

_________________
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography


Top
   
 
 Post subject:
PostPosted: Thu Dec 29, 2005 10:22 pm 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Thu Jul 01, 2004 10:28 am
Posts: 435
Location: Jura/Switzerland
MeusH wrote:
LordOfThePigs, Are you going to modify the flatlands at the west in the future? It is really too flat. And trees - when zoomed out, I can see the pattern - tree species are planted in a diagonal north-north-east lines.
Anyway, I really like the way trees are planted. Good work on this scenario :)


Funny you say that, because the geographical data has been extracted from 49 1x1 degree tiles of satelite height data (I don't remember which set of data though), and then stripped down to OTTD levels each (each level represents approximately 300 vertical meters).

As for the trees, I didn't plant them.... OTTD planted it alone, while in fast forward mode...

_________________
Sometimes I'm told "Brilliant"...

Sometimes I'm told "Charming"...

And Often I'm told "Shut Up"!


Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 10:08 am 
Offline
Moderator
Moderator
User avatar

Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
LordOfThePigs, do you have a program called Microsoft Autoroute by any chance, i find it helps quite a lot when placing towns etc in maps.

James

_________________
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
Image


Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 1:11 pm 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Thu Jul 01, 2004 10:28 am
Posts: 435
Location: Jura/Switzerland
nope, I use map.search.ch. It's free and it does pretty much everything I need. It's one of the ancestors of google earth.

_________________
Sometimes I'm told "Brilliant"...

Sometimes I'm told "Charming"...

And Often I'm told "Shut Up"!


Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 1:19 pm 
Offline
Moderator
Moderator
User avatar

Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
Oh yes, that does look good!

James

_________________
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
Image


Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 1:35 pm 
Offline
Engineer
Engineer

Joined: Tue Oct 25, 2005 3:30 pm
Posts: 28
Final version:


Attachments:
River Curve.scn [27.06 KiB]
Downloaded 240 times
Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 2:27 pm 
Offline
Tycoon
Tycoon

Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
Allright. The Wiki is updated. <link>


Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 4:06 pm 
Offline
Engineer
Engineer

Joined: Thu Jan 27, 2005 6:56 pm
Posts: 105
My scenario (same as before but I just added a sign with my name on it :) )


Attachments:
Dinora Islands.scn [78.35 KiB]
Downloaded 224 times
Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 4:19 pm 
Offline
Tycoon
Tycoon

Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
It's a pleasure to see this map :)
Are you really sure this is the position you want players to start over?
It doesn't really matter, but if you change anything, also please move the signs to the northmost part of the map. But don't bother doing it if nothing else is to do


Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 4:28 pm 
Offline
Engineer
Engineer

Joined: Thu Jan 27, 2005 6:56 pm
Posts: 105
I just thought it was a nicer place to start rather than in the middle of some ocean somewhere


Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 4:44 pm 
Offline
Tycoon
Tycoon

Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
Of course this is better place. Did I said it was wrong? If I seemed to tell that it's wrong, sorry then.
But the initial position is not the sign position :wink:


Top
   
 
 Post subject:
PostPosted: Fri Dec 30, 2005 6:01 pm 
Offline
Engineer
Engineer

Joined: Tue Aug 09, 2005 10:12 am
Posts: 12
Location: Aalborg, Denmark
MeusH wrote:
Scenario authors can put signs with their names/nicks on their maps

I'm sorry I told some of you to remove the copyright signs - the discussion on this took place a moment ago.
It'd be good if the copyright signs were placed in the northmost corner.

Please fix the last issues, set the correct viewport position and zoom and attach the final versions in this thread.
Please name the file using the final scenario name and proper capital letters. No unneed numbers please.
Example: Grassy Island.scn for the Grassy Island scenario


Okay, I have add name


Attachments:
Denmark.scn [75.49 KiB]
Downloaded 290 times
Top
   
 
Display posts from previous:  Sort by  
Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 836 posts ]  Go to page Previous 118 19 20 21 2242 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.