Tram bugs
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No trams from RV Depot
I'm able to build the Tram track but when I try to build a new RV from the "Tram RV Depot" its not showing any trams.
Any suggestions on this?
Any suggestions on this?
I can't get tram tracks to work. I'm using the latest alpha and have trams turned on. I also have tramtrkw.grf installed in the right place.
When I load my savegame, the build roads icon does nothing, and in the ingame grf options, the box by trams is blue and won't change if I click on it (should be red for disabled then green when I click on it).
What am I missing?
When I load my savegame, the build roads icon does nothing, and in the ingame grf options, the box by trams is blue and won't change if I click on it (should be red for disabled then green when I click on it).
What am I missing?
No, it should be blue. Because it's not a normal GRF; it's a controlled by a patch feature.
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Try a brand new game (seriously).Peter1x9 wrote:I can't get tram tracks to work. I'm using the latest alpha and have trams turned on. I also have tramtrkw.grf installed in the right place.
When I load my savegame, the build roads icon does nothing, and in the ingame grf options, the box by trams is blue and won't change if I click on it (should be red for disabled then green when I click on it).
What am I missing?
- StopRightThere
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town/tram bug
When the town increases size it sometimes adds tramlines instead of roads. Is this a conflict between the two?
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- George
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I've made some test games and found such a problem with trams - towns and AI players build tram routes instead of normal roads as a part of a route and use buses as trams. See the attach.
You can see:
1) towns expand with trams roads as with standard roads
2) AI builds tram routes and depots
3) it builds (I can do it too) normal vehicles in tram depots (that should not be allowed)
You can see:
1) towns expand with trams roads as with standard roads
2) AI builds tram routes and depots
3) it builds (I can do it too) normal vehicles in tram depots (that should not be allowed)
- Attachments
-
- !trams.rar
- (246.02 KiB) Downloaded 222 times
Have you tried the very latest alpha (a69 pre 1)? It fixes quite a few tram bugs. I think I had the same problem that you're having when I was using a68, but in a69 pre 1 everything seems to work.Peter1x9 wrote:I can't get tram tracks to work. I'm using the latest alpha and have trams turned on. I also have tramtrkw.grf installed in the right place.
When I load my savegame, the build roads icon does nothing, and in the ingame grf options, the box by trams is blue and won't change if I click on it (should be red for disabled then green when I click on it).
What am I missing?
That fixed it. It also fixed the problems I was having with buses not stopping at bus stops.DropZone wrote: Have you tried the very latest alpha (a69 pre 1)? It fixes quite a few tram bugs. I think I had the same problem that you're having when I was using a68, but in a69 pre 1 everything seems to work.

Alpha 68 Changelog wrote:by stevenh: new switch "trams on" enables building tram and light rail tracks and operation of trams
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- athanasios
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I thing road vehicles have problem with tram stations: road is blocked for them.
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- stevenh
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Are you running a69p1?athanasios wrote:I thing road vehicles have problem with tram stations: road is blocked for them.
It's a known bug in a68 that buses nor trams can get into the drive-thru bus stops.
http://www.tt-forums.net/viewtopic.php? ... start=1340
got a couple of bugs/glitches for ya...
First:
If you first build a road (not tram) depot, build tram tracks in front of/near this, and then connect the two and put tramtracks over the road depot: you get +4 something BILLION dollars, and then this shows up positive under the "construction"-part in the finances overview, but shows up negative in the "Total". (scr10).
Second bug:
When using Raichases Victorian Trams, there seem to be a problem with the ID's. The 1989 Leyland Olympic and the Volvo 5000 are both replaced with the W2-Class Tram. Since I am infact using the Leyland, my busses got replaced with trams. The trams work well on the tracks, but get rather confused when they try to travel on a road. (scr7,scr8)
Mind you these were introduced in year 2000, not from a new game.
Third:
When pressing "Company Color" in either new or old game, I get a crash. (don't know wether or not it has anything do to with trams)
All necessary files have been zipped (crashlog,configs,screenshots,savegames (trp07 -> trambug, trp08 -> depotbug).
TTDPatch v 2.0.1 - 69a.
First:
If you first build a road (not tram) depot, build tram tracks in front of/near this, and then connect the two and put tramtracks over the road depot: you get +4 something BILLION dollars, and then this shows up positive under the "construction"-part in the finances overview, but shows up negative in the "Total". (scr10).
Second bug:
When using Raichases Victorian Trams, there seem to be a problem with the ID's. The 1989 Leyland Olympic and the Volvo 5000 are both replaced with the W2-Class Tram. Since I am infact using the Leyland, my busses got replaced with trams. The trams work well on the tracks, but get rather confused when they try to travel on a road. (scr7,scr8)
Mind you these were introduced in year 2000, not from a new game.
Third:
When pressing "Company Color" in either new or old game, I get a crash. (don't know wether or not it has anything do to with trams)
All necessary files have been zipped (crashlog,configs,screenshots,savegames (trp07 -> trambug, trp08 -> depotbug).
TTDPatch v 2.0.1 - 69a.
- Attachments
-
- tram/bus id bug
- Scr8.png (79.72 KiB) Viewed 4682 times
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- Tram/bus ID bug
- Scr7.png (79.52 KiB) Viewed 4683 times
-
- road depot bug
- Scr10.png (80.02 KiB) Viewed 4684 times
Zip-file: savegames, screenshots, configs, crashlog
- Attachments
-
- save.zip
- savegames,screenshots,configs,crashlog
- (721.62 KiB) Downloaded 164 times
- George
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ConfirmMarius wrote:got a couple of bugs/glitches for ya...
Third:
When pressing "Company Color" in either new or old game, I get a crash. (don't know wether or not it has anything do to with trams)
TTDPatch v 2.0.1 - 69a.
- Attachments
-
- crash.rar
- (1.47 KiB) Downloaded 176 times
-
- Engineer
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- Location: Veenendaal, The Netherlands
Same here, I have posted 2 crashlogs in the alpha discussion thread.Yellow Cab wrote:Same here. Sorry, I don't have time to post the crashlog.Marius wrote:(...)
Third:
When pressing "Company Color" in either new or old game, I get a crash. (don't know wether or not it has anything do to with trams)
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