Robotboy's graphics
Moderator: Graphics Moderators
geoc i meant for my roads
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
i thought i would try a vehicle what do you think
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- taxitry2.gif (1.18 KiB) Viewed 2848 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
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Robot boy: Leave it. No, no, seriously, don't waste anymore your time: your last post was from one month ago. And now you come with that absurd car...
Man, there is no way to decide where to begin from with it: it's a taxi, a feature that has many times been discussed to be useless for TT, it's out of proportion, out of perspective, out of TT style... it's just out.
Now I'm upset, because we have tried to help you and you are obviously not hearing at all, so now don't come here wanting us to pay attention at your work. You didn't learn from Purno's tutorials, you didn't follow our advices, you didn't choose a vehicle that would serve for any purpose... You just go and do what you want without considering anyone's opininon.
So you have some kind of cerebral disease that impedes you from understanding complicated things or drawing angles? Well, then... why did you decide to draw TT sprites; which is a complicated work that requires drawing in angles? Just leave it.
Hey, there are other things you can do for TT... for example, you can gather data, can't you? so you can help some of the ongoing sets gathering techincal data of vehicles.
Maybe you can learn creating web pages? you could also learn creating web pages to support some set and providing with tracking tables.
Man, there is no way to decide where to begin from with it: it's a taxi, a feature that has many times been discussed to be useless for TT, it's out of proportion, out of perspective, out of TT style... it's just out.
Now I'm upset, because we have tried to help you and you are obviously not hearing at all, so now don't come here wanting us to pay attention at your work. You didn't learn from Purno's tutorials, you didn't follow our advices, you didn't choose a vehicle that would serve for any purpose... You just go and do what you want without considering anyone's opininon.
So you have some kind of cerebral disease that impedes you from understanding complicated things or drawing angles? Well, then... why did you decide to draw TT sprites; which is a complicated work that requires drawing in angles? Just leave it.
Hey, there are other things you can do for TT... for example, you can gather data, can't you? so you can help some of the ongoing sets gathering techincal data of vehicles.
Maybe you can learn creating web pages? you could also learn creating web pages to support some set and providing with tracking tables.
you have got to be kidding mer0b0t_b0y2003 wrote:i thought i would try a vehicle what do you think

Seriously, what the smeg?
One angle? Thats not 3D.
only a few colours?
Com'on, give it a rest R.B.
Read what Sanchimaru said. Take his advice or crying out loud!

i dont want to see anymore graphics untill there PROPERLY done. All else with me, never post here again.
I'm very sorry to hear. But being disabled you cannot do specific things.r0b0t_b0y2003 wrote:I'm dissabled, I have ADD and Cerebral Paulsey so that may be why I come up with silly ideas or have trouble with certain sprite angles in drawing also I can get easily upset by this.
Blind people can't see, deaf people can't hear.
Appearently people with your 'diseases' (not negatively meant) can't draw...
sorry...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Purno wrote:I'm very sorry to hear. But being disabled you cannot do specific things.r0b0t_b0y2003 wrote:I'm dissabled, I have ADD and Cerebral Paulsey so that may be why I come up with silly ideas or have trouble with certain sprite angles in drawing also I can get easily upset by this.
Blind people can't see, deaf people can't hear.
Appearently people with your 'diseases' (not negatively meant) can't draw...
sorry...
he does?

oh, i never noticed that in his sig.
Sorry for having ago R.B

Just cos your not good at this doesnt mean your not good at other things though

I tried following your tutorials of a passenger carrage. Ill post them im welcome on comments especialy because i got confussed by a few things.
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- Passenger.png (1023 Bytes) Viewed 2649 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
- Wile E. Coyote
- Tycoon
- Posts: 8515
- Joined: 08 Jul 2004 22:14
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You must shade roof more.
BTW, why you stopped work on road sprites? They were good.
BTW, why you stopped work on road sprites? They were good.
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You know Robotboy, these are actually pretty good! Just shade the roof some more...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
ive tried adding some more but if ive done the wrong thing could you please show me what you mean.
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- Passenger.png (1 KiB) Viewed 2523 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
- Raichase
- Moderizzle
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Wow, that looks pretty good. You must have been practicing, you have come a LONG way from where you were.
Keep working on it mate, you're going strong.
Keep working on it mate, you're going strong.
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Now with re shaded roof
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- Passenger.png (2.12 KiB) Viewed 2509 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
- Sanchimaru
- Tycoon
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Hey, Robotboy, that one is very good!
I am glad that you finally seem to be hearing the advices and really went to take a look at those tutorials.
Now you seem to understand the perspective and the shading.
Do you want to improve that passenger car? only a few touches more and it will be ready!
> In the shading of the roof you have used pure white. When you choose this color in the palette it has the atributes 255,255,255. Despite that color is in the TTD palette, it doesn't look good in the game (and indeed, none of the original graphics uses it for solid elements (vehicles, architecture, landscape)
So instead of it, use the next clearer tone of grey, the one with the atributes 232,232,232. At first it will look odd for you; but it looks better in the game. Don't worry, it will look white.
> The wheels in the __ view don't look right. I see what you wanted to do, but they look bigger than they should be.
As you drew them, they look rounder, but they also look too big, and stay out of proportion.
To have them right, you must draw a 2*2 square for each wheel. Not round, but TTD scale is too small. Don't worry, that will look OK in the game.
> In the / and \ views, the windows at each corner are a little bit sepparated from the row of windows of the center. But in the __ view, all the windows have a 2 pixels space between them. It's quite easy to fix it: Make the corner windows be separated 2 pixels from the next window in the row, and then, the central row windows, separated only 1 pixel. Like this:
Why don't you try to go with that at the moment? It should be easy
I am glad that you finally seem to be hearing the advices and really went to take a look at those tutorials.
Now you seem to understand the perspective and the shading.
Do you want to improve that passenger car? only a few touches more and it will be ready!
> In the shading of the roof you have used pure white. When you choose this color in the palette it has the atributes 255,255,255. Despite that color is in the TTD palette, it doesn't look good in the game (and indeed, none of the original graphics uses it for solid elements (vehicles, architecture, landscape)
So instead of it, use the next clearer tone of grey, the one with the atributes 232,232,232. At first it will look odd for you; but it looks better in the game. Don't worry, it will look white.
> The wheels in the __ view don't look right. I see what you wanted to do, but they look bigger than they should be.
As you drew them, they look rounder, but they also look too big, and stay out of proportion.
To have them right, you must draw a 2*2 square for each wheel. Not round, but TTD scale is too small. Don't worry, that will look OK in the game.
> In the / and \ views, the windows at each corner are a little bit sepparated from the row of windows of the center. But in the __ view, all the windows have a 2 pixels space between them. It's quite easy to fix it: Make the corner windows be separated 2 pixels from the next window in the row, and then, the central row windows, separated only 1 pixel. Like this:
Code: Select all
I I I I I I I I I I
- Raichase
- Moderizzle
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Hmm, would a mail van have so man windows though? Perhaps one on each end, but not much otherwise...
but still, doing well, thats the sodor mail van for sure
.
but still, doing well, thats the sodor mail van for sure

Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
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- Sanchimaru
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Very well done!
But even after that, I realized that the wheels were still looking somehow strange... The solution is to draw them one pixel up. Actually wheels should be 1 * 2 pixels to look alright on a passenger car.
You did a good work recoloring the roofs, although now the | view is too simple, try to use a pair more of color tones, and it will look great.
Take a look at the picture below: the top car is your latest version. The middle is the one with the arrangements, done by me. The bottom one has the corrected parts highlighted in colors, so that you can see exactly what has been changed.
And about the mail car, take note of what Raichase said:
> remove the windows, leave only 1 or 2 at each corner
> paint one big sliding door on the side
But even after that, I realized that the wheels were still looking somehow strange... The solution is to draw them one pixel up. Actually wheels should be 1 * 2 pixels to look alright on a passenger car.
You did a good work recoloring the roofs, although now the | view is too simple, try to use a pair more of color tones, and it will look great.
Take a look at the picture below: the top car is your latest version. The middle is the one with the arrangements, done by me. The bottom one has the corrected parts highlighted in colors, so that you can see exactly what has been changed.
And about the mail car, take note of what Raichase said:
> remove the windows, leave only 1 or 2 at each corner
> paint one big sliding door on the side
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