Lithuanian Transportation Set (BETA)

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Killer 11
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Lithuanian Transportation Set (BETA)

Post by Killer 11 » 05 Dec 2005 14:49

Lithuanian Transportation Set (BETA)

This set aims to add transport vehicles used in the territory of Lithuania.
Currently the set is at beta stage and was previously known as Lithuanian Railways Trainset.
You are free to use this set but be prepared for bugs since this is beta.

Current rolling stock list:
Freight locomotives:
1943 - 2-10-0 TE
1960 - TEM2
1970 - M62
1976 - 2M62
2004 - 2M62M
Passenger locomotives:
1987 - TEP70
2006 - TEP70BS
DMUs and railcars:
1963 - D1
1997 - AR2
Trucks:
1987 - KAMAZ 5320 (Coal, Iron Ore, Food)

More will be added as I make progress.

Current Spritesheet:
(doesn't include some sprites like loading ones)
Spritesheet.png
(55.17 KiB) Downloaded 524 times
Ingame:
screenshot.png
(443.76 KiB) Downloaded 557 times
Grab Beta 1.1 here
LTTS - Beta 1.1w.GRF
Lithuanian Transportation Set (BETA 1.1)
(52.07 KiB) Downloaded 2078 times
Some info about usage:
Due to my limited ammount of coding knowlage i had to make compromises.
To buy 2M62 and 2M62M you have to buy two engines and then place the second one right behind the first one.
To buy D1 you have to buy front and back heads separately and then place the 2nd head in the back of the train.
That would be all.

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Last edited by Killer 11 on 19 Nov 2008 20:48, edited 15 times in total.

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Post by lobster » 05 Dec 2005 15:27

cargo van certainly looks great. that loc isn't too bad either, very nice.
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Post by Killer 11 » 05 Dec 2005 15:32

oops i think shading on vertical ones is incorect :oops:
And thanks i can't believe it's that good

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Post by Mr. X » 05 Dec 2005 15:34

looks very cool!
keep it up!

Since I'm not that of an good artist, I can't really give you any pointers, so I think that it's good. :D
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Post by maley123 » 05 Dec 2005 17:23

looks very good
i am not a very good artist but my work is probaly crapper by a bit

point a
make the yeallow darker
point b
shade it abit more
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Post by Wile E. Coyote » 05 Dec 2005 18:01

Not bad! :) Only fix shading in | wiews
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Post by Geo Ghost » 05 Dec 2005 20:51

That truck is brillient!
When can it replace the coal trucks? :P
The loco looks good, although there is something missing.
Im not sure what, but looking at the diag' views, theres just something not quite there.
rest of it is great anyway! :D

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Post by Wile E. Coyote » 05 Dec 2005 21:50

Sorry, I forgot, hopper is cool 8)
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
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Post by Raichase » 05 Dec 2005 22:25

Very nice work. Very, very nice.
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Post by Killer 11 » 06 Dec 2005 12:47

Thank you very much!
I have fixed that shading prob in | views.
And could someone code it please?

EDIT:
I almost forgot the stats:
1900hp
introduction 1960
Speed 140km/h
Diesel
Name TCDL 32
Cost 33.000$

TCDL- Tem Class Diesel Locomotive
Attachments
Tem2 sprites.PNG
Tem2 sprites.PNG (2.24 KiB) Viewed 35733 times

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Post by PikkaBird » 06 Dec 2005 13:18

It looks good, and I'll code it for you, but I also need Weight and TE data. :)

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Post by Killer 11 » 06 Dec 2005 13:40

weigh 100tons Te i dunno make it as for a good diesel engine

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Post by PikkaBird » 06 Dec 2005 13:55

Okay, here you go. I've used ID 13h, and here's the nfo file if you want to try making adjustments, or use this as the base for more locos. :)

The loco should be available in the Temperate and Arctic climates.

Code: Select all

// Automatically generated by GRFCODEC. Do not modify!
// (Info version 6)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
    0 * 4	 1a 00 00 00

    1 * 24	 08 06 44 45 00 01 "TEM2" 00 "By Killer 11" 00

    2 * 4	 01 00 02 08
    3 sprites\misc\tem.pcx 16 0 01 22 8 -3 -12
    4 sprites\misc\tem.pcx 32 0 09 16 22 -15 -9
    5 sprites\misc\tem.pcx 64 0 01 12 32 -16 -8
    6 sprites\misc\tem.pcx 96 0 09 16 22 -5 -9
    7 sprites\misc\tem.pcx 128 0 01 22 8 -3 -12
    8 sprites\misc\tem.pcx 144 0 09 16 22 -15 -9
    9 sprites\misc\tem.pcx 176 0 01 12 32 -16 -8
   10 sprites\misc\tem.pcx 208 0 09 16 22 -5 -9

   11 sprites\misc\tem.pcx 128 0 01 22 8 -3 -12
   12 sprites\misc\tem.pcx 144 0 09 16 22 -15 -9
   13 sprites\misc\tem.pcx 176 0 01 12 32 -16 -8
   14 sprites\misc\tem.pcx 208 0 09 16 22 -5 -9  
   15 sprites\misc\tem.pcx 16 0 01 22 8 -3 -12
   16 sprites\misc\tem.pcx 32 0 09 16 22 -15 -9
   17 sprites\misc\tem.pcx 64 0 01 12 32 -16 -8
   18 sprites\misc\tem.pcx 96 0 09 16 22 -5 -9


   19 * 9	 02 00 AA 01 01 00 00 00 00
   20 * 9	 02 00 BB 01 01 01 00 01 00
   21 * 15	 02 00 AB 80 02 00 04 AA 00 AA 00 AA 00 BB 00


   22 * 7	 03 00 01 13 00 AB 00

   23 * 13	 04 00 0F 01 13 "TCDL 32" 00

 // 12 FD 00 introdate 02 reliability 03 vlife 04 mdllife : 05 train 06 climate 1A sort
   24 * 22	 00 00 08 01 13 12 FD 00 14 39 02 20 03 18 04 FF 05 00 06 03 1A 00
 // 08 paxloco 0D runfac 0E runbase 17 cost 19 type 13 double 14 capacity 1E callback
   25 * 24	 00 00 08 01 13 08 00 0D 8D 0E 30 4C 00 00 17 19 19 08 13 00 14 00 1E 00
 // 09 spd*1.6 16 weight 0B power 1F TE
   26 * 15	 00 00 04 01 13 09 8A 00 16 64 0B 6C 07 1F 37
Attachments
tem.gif
The pcx file (as a gif)
tem.gif (2 KiB) Viewed 35712 times
tem2.grf
(3.45 KiB) Downloaded 787 times
Last edited by PikkaBird on 06 Dec 2005 14:36, edited 2 times in total.

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Post by Killer 11 » 06 Dec 2005 13:58

Thankyou very much
EDIT: one little thingy since tem2 can face in either way(photos prove that)
I would like that it could face the other way or be random, can you please do that?

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Post by PikkaBird » 06 Dec 2005 14:26

Hmm

okay. How often would you like it to face the other way (eg, 1/2, 1/4, 1/8th of the time?)?

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Post by Wile E. Coyote » 06 Dec 2005 14:32

Just to compare: this is Serbian 667 loco (which is actually TEM2): :wink:
Your TEM2 is very nice! :D
Attachments
667.gif
667.gif (1.88 KiB) Viewed 35667 times
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Post by Killer 11 » 06 Dec 2005 14:35

PikkaBird wrote:Hmm

okay. How often would you like it to face the other way (eg, 1/2, 1/4, 1/8th of the time?)?
1/4

@Wile E. Coyote
your's looks very good to but i prefered dark green becouse i have seen more of them in that color :wink:

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Post by PikkaBird » 06 Dec 2005 14:37

Killer 11 wrote: 1/4
Hehe.. okay.

Updated the nfo and grf in the post above. 1/4 of the time when leaving a depot, the locomotive will be reversed.

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Post by Wile E. Coyote » 06 Dec 2005 14:48

I had this photo while drawing: :wink:
Image
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Post by Killer 11 » 06 Dec 2005 15:02

PikkaBird thanks it looks cool now as engine direction changes once in a while when it wisits a depot.

Wile E. Coyote and i had this:
http://www.railfaneurope.net/pix/lt/die ... _15_30.jpg
BTW my work isn't over i'm thinking off fixing some stuff in my Tem2 and maybe then a livestock van

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