Purno's New Bridge Graphics

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wallyweb
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New USSet Roads

Post by wallyweb »

I'm in a bit of a quandary.

1. This is my bridge set of choice.

2. I also like the USSet roads, originally by norfolksouthern and recently revised by Oracle.

For tracks all is fine. No issues.

For roads, unfortunately the bridges only show the default road surface when used with the USSet.

Is there any chance that you good folks might be accomodating the US roads in the near future?
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Post by WWTBAM »

I'm pretty shour that if you put bridges then the usset it should work
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Post by BobDendry »

erhm, no. ridiculous idea. the US Set can magically transform other sprites to match it's roads? lol.
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Post by krtaylor »

Well, it's a good idea, and it'd be great if it worked that way. Unfortunately it doesn't. There was some thought of completely reworking the bridge coe to allow that sort of thing, but it hasn't happened.
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Post by wallyweb »

r0b0t_b0y2003 wrote:I'm pretty shour that if you put bridges then the usset it should work
You had better read the US Roads Set release information in the USSet release thread here then.
You might also want to test them as I have done.
The authors of this fine bridge set will have to decide if it warrants the extra work to accomodate the US Road Set.
I hope it does. :wink:
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Post by Purno »

WhiteHand wrote:erhm, no. ridiculous idea. the US Set can magically transform other sprites to match it's roads? lol.
Ehm... IIRC this bridge set will use the European Roadset roadspritetype when this European Roadset is activated, or something (don't know whether it's automatically or manually), I guess such a thing could be done with the US set too. (With two options, or the USset will include these bridges, or these bridges will include the USset roads).
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Post by Hyronymus »

Yes, I told that to WallyWeb yesterday evening already when we were on IRC. It is possible to have a set force deactivation of other graphics sets so that the own set sprites are used.
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Post by krtaylor »

If you're doing that with the US roads, can you also do that with the Japanset Shinkansen-tracks?
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Post by Purno »

krtaylor wrote:If you're doing that with the US roads, can you also do that with the Japanset Shinkansen-tracks?
Well, I'm not the coder, so you shouldn't ask me, since there's no real graphics work required, AFAIK.
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Post by Oracle »

Purno wrote:(With two options, or the USset will include these bridges, or these bridges will include the USset roads).
If I get time, shall I try to put the US roads on these bridges then, and include them in usroads[w].grf?
I can then code it so that if this bridge file is before usroads[w].grf in newgrf[w].cfg then these bridges with the US roads are displayed.
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Post by lobster »

the roads (USroadset) are displayed on the bridges here, but with loads of glitches and mix-ups, which looks very nasty. in fact, i was wondering if there's animo for a totally new bridgeset, which has more some old-style bridges, like that awesome brick bridge that pops up often in the screenshots thread. well, if anyone's interested... i know i am. :)
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Post by wallyweb »

Oracle wrote:
Purno wrote:(With two options, or the USset will include these bridges, or these bridges will include the USset roads).
If I get time, shall I try to put the US roads on these bridges then, and include them in usroads[w].grf?
I can then code it so that if this bridge file is before usroads[w].grf in newgrf[w].cfg then these bridges with the US roads are displayed.
Hey Purno ... It would be great if you let Oracle do this! :D
astath wrote:the roads (USroadset) are displayed on the bridges here, but with loads of glitches and mix-ups, which looks very nasty.
By any chance do you have the bridge set loaded before the USSet? If so, try placing it after. The glitches will be gone but so will the US road surface.
astath wrote: ... in fact, i was wondering if there's animo for a totally new bridgeset, which has more some old-style bridges, like that awesome brick bridge that pops up often in the screenshots thread. well, if anyone's interested... i know i am. Smile
That would be nice. What I like about this set are the graphics, the more realistic speed limits, and the available dates. Additional graphic choices would be a real plus! 8)
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Post by krtaylor »

I'd like to see all the new bridges in one big bridges set, including that great brick bridge.
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Post by Purno »

wallyweb wrote:
Oracle wrote:
Purno wrote:(With two options, or the USset will include these bridges, or these bridges will include the USset roads).
If I get time, shall I try to put the US roads on these bridges then, and include them in usroads[w].grf?
I can then code it so that if this bridge file is before usroads[w].grf in newgrf[w].cfg then these bridges with the US roads are displayed.
Hey Purno ... It would be great if you let Oracle do this! :D
I won't stop him, I would be happy if he would do that :wink:
krtaylor wrote:I'd like to see all the new bridges in one big bridges set, including that great brick bridge.
I agree on this very much. Although, IIRC, there's a limit to the number of bridges, isn't there?
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Post by eis_os »

There is no action support for bridges, you can only overwrite the spriteset ...

(And before you say there is, I have written the action 0 code for my bridge, it's not a real support only a dirty hack )
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Post by michael blunck »

And don´t use Toyland sprites any more. Use the GRF Resource Management instead.

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Post by eis_os »

:D Currently converting obridge1 to it, means I need to change all spritetables, make action 6s for 32 dwords per table :(
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Post by michael blunck »

> [that] means I need to change all spritetables, make action 6s for 32 dwords per table Sad

Hehe. 8)

To please Josef, I´ll have to built action06s replacing even more dwords than just 32 (!). And those sprites affected are typically 20k to 58kbytes large ...

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Post by Szappy »

Oracle wrote:
Purno wrote:(With two options, or the USset will include these bridges, or these bridges will include the USset roads).
If I get time, shall I try to put the US roads on these bridges then, and include them in usroads[w].grf?
I can then code it so that if this bridge file is before usroads[w].grf in newgrf[w].cfg then these bridges with the US roads are displayed.
Oracle, I'll do that much more easily, I'll need only a bit of assistance from any of you. I post a png, with the bridge sprites that need the USroad surface, to make it compatible. If you apply the road texture, and post it here, I'll do it in a few seconds.
I coded this bridge set from the begining, with a concept in mind, that adding new roadset graphics is pretty easy.

This is also for any roadset designer: If you want to add your road texture to the newbridges[w].grf, just alter there sprites to your road texture.
Mind you: do not touch the red dots underneath the sprites, and do not modify sprites sizes/positions.
Attachments
Bridge sprites, intended for traffic set compatibility. Just alter these, and don't worry about other sprites (I know what I'm saying).
Bridge sprites, intended for traffic set compatibility. Just alter these, and don't worry about other sprites (I know what I'm saying).
trafset.png (23.96 KiB) Viewed 3928 times
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Post by Purno »

Szappy wrote:I coded this bridge set from the begining, with a concept in mind, that adding new roadset graphics is pretty easy.
A question comes in mind; is adding railset graphic pretty easy as well?
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