Yep, it seems like being 3 to 4 tiles high, IMO.dmh_mac wrote:I recon it's higher, taking into consideration that 1 tile is approxamatly 25×25 meters.
32bpp antenna
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Is it realistic that the antenna tower is higher than necessary, since the dishes (I believe that's how they're called, aren't they?) are below the top?
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But then the dishes can be placed up (for better functioning), or the complete tower structure could be scaled down (for lower costs).
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I love radio/cellphone transmittersT.Quinn wrote:I could add some radio/cellphone transmitters up there if that will make you happy.

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
When I play, mobile phones are banned due to the health risks for OpenSims, and watching TV is only possible via satellite.Julz wrote:slightly OT - but would it be good for radio masts to be built automatically as the game progresses as more broadcast and phone networks are built?
In other words, I always destroy transmitters with the magic bulldozer. Even lighthouses aren't exempt.
I really like this idea.Julz wrote:slightly OT - but would it be good for radio masts to be built automatically as the game progresses as more broadcast and phone networks are built?
Also I think transmitter number should depend on the map size ((X+Y/2)/12), giving maximum of 5 transmitters per the smallest map or 171 transmitters on 2048x2048 map... Just my two cents.
why not be able to replace them? it would have to be close to where it stood (close ranged, or how do you call that?), and quite expensive, but why would a company not invest in such thing if it's really neccesary?Arsenal wrote:When I play, mobile phones are banned due to the health risks for OpenSims, and watching TV is only possible via satellite.Julz wrote:slightly OT - but would it be good for radio masts to be built automatically as the game progresses as more broadcast and phone networks are built?
In other words, I always destroy transmitters with the magic bulldozer. Even lighthouses aren't exempt.
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