Looks really good!:D
One minor note :I think the fence should not be so dark.
The pillows on the 4 sides are white, but the fence if black(gray?).
So on the left side, in the shadow of the house, it is kind of disappearing.
I think the fence should be clearer, maybe white as the pillows.
StefSybo wrote:I've changed a few things, especially the roof I also added a window to the left and the glass material for the windows has been modified.
What do you think?
Edit: I added a render from all four angles. The back of the house is still empty, but I think I'll make a large door or something there.
b-e-a-utiful. I'd like to see some windows on the empty side, too, though
StefSybo wrote:I've changed a few things, especially the roof I also added a window to the left and the glass material for the windows has been modified.
What do you think?
Edit: I added a render from all four angles. The back of the house is still empty, but I think I'll make a large door or something there.
Looks marvelous.
Add the door in the back and a tile path to pool and maybe some shrubs.
Some pipes/chimney on the roof.
Surround your tile with a frame on the ground and give it a material with the env button pressed, so you don't see the pool water under the wall.
Maybe use the material for the house on the gate wall aswel.
Add the door in the back and a tile path to pool and maybe some shrubs.
Some pipes/chimney on the roof.
Surround your tile with a frame on the ground and give it a material with the env button pressed, so you don't see the pool water under the wall.
Maybe use the material for the house on the gate wall aswel.
What do you mean by the gate wall? If you mean the low wall under the fence, then it's allready the same material as the house. It just looks much brighter because there's less shadow there.
I am a member of RP Design, that is bit over 6 years old Need For Speed editing group. One of my friends (known as Jevgen) has been modeling few cars for NFS and as he is Open TTD player as much I am, I think he would be happy to give those models included. Of course I must ask this first and then there's the job converting meshes to some format that can be imported to Blender, but I don't think that being a big technical problem.
Add the door in the back and a tile path to pool and maybe some shrubs.
Some pipes/chimney on the roof.
Surround your tile with a frame on the ground and give it a material with the env button pressed, so you don't see the pool water under the wall.
Maybe use the material for the house on the gate wall aswel.
What do you mean by the gate wall? If you mean the low wall under the fence, then it's allready the same material as the house. It just looks much brighter because there's less shadow there.
Yeah thats the wall I meant. Right now there is light shining on the walls from below the ground due to the use of ambient occlusion.
If you add the extra ground surounding your tile and give it a pressed ENV material this problem will also be gone.