SirkoZ wrote:Bjarni wrote:SirkoZ wrote:I could, Akalamanaia, but I honestly don't think the emissions depend too much on diesel trains' type
Believe what you want, but it's a known fact that differerent types of diesel engines (often different manufactors) emits different amount of excaust smoke and different colour of the smoke, but I think this is an overkill for OTTD to include.
Indeed. You can easily draw some more smoke sprites with colours ranging from blue and even white (cold engine) to black (worn engine) with brown in the middle, but that comes with better .grf support...
the white smoke is actually steam made then the hot excaust gas enters the cold excaust pipe.
Black smoke means it burns really badly, often indicating that it burns lubeoil.
It's not just better grf support, which is needed to wary the colour of smoke, we need more than 8 bit colours to make it look nice
As for steam, it would look nice if we got two different sizes of clouds, the current one and a much smaller one. Each time a steam puff is made, it should check speed and then the last big steam puff was made. When braking and standing still, only small clouds are used, then accelerating, a big one is made whenever a piston reaches the end, which means it gradually makes more big ones while accelerating until full speed where only big ones are made
However I think time can be better spent elsewhere
