MORE CARS. sorry i am just amaized by this *changes drool barrel* station. Damn.

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You need to get out more often ... take the Greyhound to NYC ... sorry, no bar carOz wrote:Dunno. Haven't really seen any architecturally significant bus stations in my time.
A version that I believe has fixed this bug is available in the release thread.Patchman wrote:While investigating this bug report, I found a mistake in the US Set, version 0.85 (20 Apr 2005) as available for download from the US Set site.
The AI code hangs, because at least one of the chains for callback 18 is using 40+x variables, which is not valid for callback 18.
Nothing of yet, I've been busy as I explained above. They're not high on my to-do list.krtaylor wrote:Speaking of files, what's the news on the US town names, and the US roads?
That looks really good, Oz! Unfortunately I currently don't have the time to code it and I don't really have much experience with bridges anyway but maybe sometime in the future... - a US Set really does need a trestle of some description.Oz wrote:Hey! Anyone wanna code a trestle? I have to tell you fellas, drawing this was nowhere near fun. In fact, it was a b**ch. I really like the higher bridge feature, but it plays hell with trying to draw bridges that look right.
Done.krtaylor wrote:- OK, we make the F59 a terminal loco that doesn't ever die - please note, Oracle. Makes good sense to me.
- Keep the E60C an extra decade
Thrakki wrote:Here's a progress update on the C&NW Single-Level Cars
Nice!Thrakki wrote:Ok, here's the completed C&NW single-level set (including regular coach, observation, and baggage cars).
Cut it up and send it to me!Oz wrote:GCT no longer back-burnered. Now up to a nice rolling boil. Suggestions?
That sounds (and looks) good. I envisage it working so that you can build the base exterior platforms where you want to and then you stick the GCT itself over the top where you want it to be.Oz wrote:That's why I plan on updating the exterior platforms that I already drew a few months ago. I'm going to connect the roofs of the covered platforms, and add some variability to them to make it look like a well-used urban station.
Not bad at all. Of course, I would suggest that it be an extra "module" that you could choose whether to add or not (because you wouldn't want it everywhere) and it should definitely use the US roads that were drawn - the sprites can be found at http://www.tt-forums.net/viewtopic.php?p=263397#263397.Oz wrote:But, since I couldn't figure out how to add the taxi ramps without redrawing the whole station (:shock:), what would you think about a taxi stand instead? A little more practical, and it definately fits in with the idea of an urban station.
Don't worry Thrakki, that will definitely be going into the set.Thrakki wrote:Alright, Metra has been updated. Roofs are now cherry-red instead of radioactive orange.
If you don't like it now, you should:
[...]
That looks great, Dan, but it could really do with being split down the middle (as in along the roofline) if it's supposed to go inbetween platforms. Of course, if you changed the platform size you could fit it on its own square so that there's a bit more space. Of course the decision is down to you. Would that go with Cornelius' brick platforms then?DanMacK wrote:Here's a small rural station I've been working on for awhile now (like 6 months), finally got the ambition to split it. Oracle, this OK?
Yes, it will have been - if you read the year cheat documentation then it changes all build dates to the new year for various reasons. Only a few trains do change on the fly.Akalamanaia wrote:[discussion]
Hmmm must been year cheat doing that then.
Oz wrote:So, ladies and gentlemen, live from the motor city, it's the MC5! Er, I mean the MCS...
Absolutely brilliant!Oz wrote:Took a few suggestions to heart and implemented them.
[...]
Waddya guys think?
Patchman wrote:While investigating this bug report, I found a mistake in the US Set, version 0.85 (20 Apr 2005) as available for download from the US Set site.
Thanks for spotting this, Josef, and then fixing it, DaleStan. As you probably noticed, it was a simple mistake and it wasn't supposed to refer to sprites anywhere near 5301/5289 - I obviously forgot to change one of the cargo-IDs while coding it. As there's now no need for me to release a version, I think I'll return to my glacial release cycleDaleStan wrote:A version that I believe has fixed this bug is available in the release thread.
Well, I think that the free space between the parking and the station looks not good. It would be better to make the parking bigger or plant some trees thereOz wrote:So you guys don't like all of the pretty grass surrounding the MCS, huh? How 'bout a parking lot circa 1928, instead? Now that I have the US roadset, I'm going to have to change the lot texture. That's cool, though. The original TT roads are meh.
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