"Project Generic Stations" Thread
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OK, krtaylor, I'm going to try this ONE MORE TIME.
Where did you want to *put* the buffer?
Where did you want to *put* the buffer?
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In another square off the end, with **fake** track and the buffer drawn in it. The train can't get to it because it's marked as do-not-go-there, but it's part of the station nevertheless.
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Japan, American Transition, Planeset, and Project Generic Stations available there
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I wonder why people keep putting underscores in my nameDalestan wrote:Born_Acorn posted sprites for doing that before you started this whole discussion. Obviously, we're talking straight past each other, so why don't you photoshop up something that shows what you want.

what the?
There be a post deleted/missing here.
Last edited by Born Acorn on 02 Jun 2005 17:08, edited 1 time in total.
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Born Acorn posted sprites for doing that before this whole discussion got started.krtaylor wrote:In another square off the end, with **fake** track and the buffer drawn in it.
Obviously we're talking past each other, so why don't you photoshop up something to show what you want?
@Born Acorn:might have something to do with your IRC handle.
Yes, I posted, then discovered that there were several posts in between mine and krtaylors (to which I was responding) so I deleted and reposted (Not quite sure why I didn't just edit, but I didn't.)
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I done a bit of research in how we could have more bare platforms to go along with the others we have.
So far, i think that if we just have the rails, or the gravle missing, it might, just might give the effect of abandoned sidings, or old ones to go with some stations for looks
Heres what i came up with.
I could match the other Basic platforms we have. What do you think?
So far, i think that if we just have the rails, or the gravle missing, it might, just might give the effect of abandoned sidings, or old ones to go with some stations for looks

Heres what i came up with.
I could match the other Basic platforms we have. What do you think?
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Actually, MB posted a beautiful images just now of what I meant, except of course that he has the buffers only on the fake tracks which are adjacent to the real ones. My version would be having the buffer off the end of a real track, and part of the station, and looking as if it were a continuation pf the real track, except that it would be coded as not-real-track so the trains wouldn't try to go there - They would stop at the end of the real track section, right up against the buffers in the not-real-track section immediately following.
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Of course there will be also such kind of buffer stops at dead ends. The only problem with that approach being the requirement of prop 15 for stations which is a static feature, whereas the buffer stops in the picture above are dynamic, i.e. they´re removed when attaching a track to the yard at that particular position.krtaylor wrote:[...] My version would be having the buffer off the end of a real track, and part of the station, and looking as if it were a continuation pf the real track, except that it would be coded as not-real-track so the trains wouldn't try to go there [...]
regards
Michael
Yes, that's exactly the problem. Apparently, as you say, prop15 is static. I suppose maybe in theory it could be hooked to the detect-continuing-track feature?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
To do what krtaylor is suggesting, which I make out to be making the station one tile shorter and preventing trains from entering that tile, would require:
Setting two bits in property 15 to prevent trains from entering one pair of tile types (let's say 06/07).
Using the rail continuation property to determine whether the track continues past the end tile of a station.
If the track doesn't continue, using callback 24 to set that tile to type 06 and then using buffer graphics.
However, you can't do this because callback 24 is called before the station is actually built and you therefore don't have the continuation information available. If that variable (var. 45) was available during that callback then I expect it would be possible, but currently, at least, it isn't.
Setting two bits in property 15 to prevent trains from entering one pair of tile types (let's say 06/07).
Using the rail continuation property to determine whether the track continues past the end tile of a station.
If the track doesn't continue, using callback 24 to set that tile to type 06 and then using buffer graphics.
However, you can't do this because callback 24 is called before the station is actually built and you therefore don't have the continuation information available. If that variable (var. 45) was available during that callback then I expect it would be possible, but currently, at least, it isn't.
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I don´t think so. From what I´ve heard prop.15 seems to be closely related to prop.11 and prop.14 (pylon and wire placement) and thus wouldnt´allow for more sophisticated tile handling (e.g. callbacks).krtaylor wrote:Yes, that's exactly the problem. Apparently, as you say, prop15 is static. I suppose maybe in theory it could be hooked to the detect-continuing-track feature?
Nevertheless, I think we could live with it the way it´ll be implemented.
regards
Michael
krtaylor wrote:Yes, that's exactly the problem. Apparently, as you say, prop15 is static. I suppose maybe in theory it could be hooked to the detect-continuing-track feature?
(because that would really slow down the pathfinding otherwise)Patchman wrote:... the "cannot enter this tile" feature does not and cannot work that way
Yes, actually, I think those sprites would be a nice "siding" addition. Oftentimes not all the tracks in a station have platforms.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I think the bottom bunch of them works, because the grass isn't included in them - it gets put on top of the grass, I believe.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
hey, since when does Michael mingle here? i'm getting more and more surprised.
on-topic: it's a brilliant idea, but remember that you'll have a "dead" stroke of station, probably only good for making the spread wider. ofcourse, for the realism/cool-ishness freaks like me, it'll be an awesome feature. but it won't be anything useful, at all, actually.
on-topic: it's a brilliant idea, but remember that you'll have a "dead" stroke of station, probably only good for making the spread wider. ofcourse, for the realism/cool-ishness freaks like me, it'll be an awesome feature. but it won't be anything useful, at all, actually.
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I don't mind it. I'm often space-constrained in through stations, but usually terminal stations have enough room for an extra piece of length. It'll just come out of the track length at the other end, which is OK. That's a problem only when I have a right-angle station.
If we have not-real-track sections in the station though, for sure there will have to be a way of telling that's what they are. Maybe a different color in the footprint squares, and an indicator of some kind in the station purchase window?
If we have not-real-track sections in the station though, for sure there will have to be a way of telling that's what they are. Maybe a different color in the footprint squares, and an indicator of some kind in the station purchase window?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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