Planeset [version 1.5.3 released 2006-10-24]

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Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

Patchman
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Post by Patchman »

And valuables/gold/diamonds. And liquids. And livestock. And several toyland cargos that I can't bother researching now.
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Post by DaleStan »

Well, what I meant was that callback 15 could return the capacity in tons for everything except pax, mail, and goods. At least, that's what it looks like it says; I haven't checked.
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Post by Patchman »

Livestock and valuables have weights of less than one ton per unit. I think it's 500 kg and 125 kg, respectively.

When normally refitting a plane, you can't transport twice as many units of livestock as tons of coal, presumably because space is the limiting factor rather than weight. But there's no reason this has to be the case for all types of planes, so you can of course use different numbers with the callback.
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Post by krtaylor »

That's true, since with many types of cargo planes, total weight is the limiting factor, not so much space. You can fit an awful lot more coal in a B747 than you can actually get off the ground in it.
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459
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Post by 459 »

I experimented around with OpenTTD using the 459 remix. I found some inconveniences I decided to fix. After two Caravelle short-field crashes I was pretty annoyed. Now all plane names have airport type suffixes like in main Planeset. I also fixed some stats for DC-8, F-27 and BAe146. The statfixes will be added to next Planeset version.

So here it is for all OpenTTD people (and even for some TTDPatch freaks who like this version): Planeset - The 459 Remix revised

Has anyone done anything with the main set?
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planesetw_459.zip
Planeset - The 459 Remix revised
(179.37 KiB) Downloaded 248 times
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Post by krtaylor »

Is this the complete version, with everything in it and done? If not, what's missing/left to do?
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Post by DaleStan »

HackyKid is working on advanced helicopter support for OTTD.

krtaylor: That's the 459 remix. No Osprey, Chinook, Zeppelins, Shorts, Ruslan, or S-58. There are other planes in their places.

459:
I've got a re-pricing GRF a ways back, but Patchman said he'd fix planespeed to do the job automatically.
This code

Code: Select all

-1 * 9 	 07 8B 04 05 A3 01 0A 02 02
-1 * 19	 0B 03 1F 00 "2.0.1 alpha 42" 00
-1 * 9 	 07 8B 04 04 A4 01 0A 02 00
-1 * 6 	 07 85 01 00 4F 02
-1 * 36	 0B 03 1F 02 "planespeed 1-4 or planespeed on" 00
-1 * 6 	 07 85 01 01 4F 00
if placed before the first action 1 (either before or after the action 8, it doesn't matter), will disable the GRF in versions prior to alpha 42 (first three pseudo-sprites), and if "planespeed off" (second three pseudo-sprites).
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Post by krtaylor »

Oh yes, I see. OK, for the normal Patch TTD version, what's left that isn't right? Can we do a full release soon? I know everyone's been busy.
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Post by Patchman »

DaleStan wrote:I've got a re-pricing GRF a ways back, but Patchman said he'd fix planespeed to do the job automatically.
Well, I suggested that. But the ensuing discussion seemed to indicate that this wasn't the best idea and that it's not obvious just how I should adjust them in any case.

What does the set do at the moment, and how well does it work? Would it really be a good idea to make this automatic, or better leave it up to the set?
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Post by DaleStan »

The rctest GRF sets the running costs for the Airbus A300 and A320 (IIRC) to 1:1:1.5:2:2.5 for the planespeed settings off:1:2:3:4 (459: Sprites 4 and 5 can be removed if the do-not-load-with-"planespeed off" code I posted earlier is used.) I don't know how it affects gameplay, though. We'd probably have to code it for all the planes first.

The planeset GRF sets the same running cost regardless of planespeed.
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Post by krtaylor »

Ah yes, the pricing problem. That would be the thing we're waiting for.
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Post by RPharazon »

I'm back in this project.

I was just playing with the planes, when I noticed that the 747 seems too bright and not outlined, the pixels are just way too bright compared to the background.

And there seems to be 4 windows instead of 2 in the curvy part of the Constellation.

I'm going to start working on modifying them a little, if nobody minds.

By the way, is the Sonic Cruiser SubSonic, or Supersonic?

Because Mach 1 at 30,000 feet is about 1200 KPH.
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Post by DaleStan »

As far as I'm concerned, go right ahead, Celeron. Note that the EUDs have winglets, like the 747-400. The cargo-liveried EUDs have the shorter upper deck though, like the -100. If you want the OL sprites, I can post those.

I think the sonic cruier is supposed to travel between Mach .9 and Mach 1.
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Post by 459 »

The planes that were rendered by Aydan (Shorts 330, 747, 747EUD, An-124, airships) indeed are in need of better shading so go ahead. However, don't mess around with their shape because they should be just fine right now.
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Post by RPharazon »

If the Sonic Cruiser is supposed to fly at Mach .9 - 1.0 then make the max airspeed 1100 kph.

Also, I can't find the 747-400EUD sprites anywhere on the official page.
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Post by krtaylor »

That's because there were so many of them, and so many different versions, I got confused. But they'll be in the set.
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Post by DaleStan »

OK, here are all the sprites.

747.png contains the CC sprites for both the 747 (top) and 747 EUD (bottom).
747-100.PNG (in 747.zip) contains *all* the 747 sprites (24 CC, 104 OL)
747-300.PNG (in 747.zip) contains *all* the 747 EUD sprites (24 CC, 96 OL)
Attachments
747.zip
(67.15 KiB) Downloaded 203 times
747.png
747.png (11.88 KiB) Viewed 2239 times
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Post by krtaylor »

Thanks!
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krtaylor
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Post by krtaylor »

Any news on an updated comprehensive GRF?
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Post by PikkaBird »

Interesting. :)

I've been researching aircraft, thinking of putting together my own set (not because I think there's anything wrong with this set, but just because I like creating stuff :))), and it strikes me that running costs really are the key to making aircraft distinctive, and making sure every aircraft has its place.

The other thing I think would make a world of difference (and this is one of the few things which Locomotion got right) is a third class of airport between large and small* - and aircraft should not be able to land at an airport too small for them - never mind the increased crashing nonsense.

I can do the graphics, if there's any patch coders interested in airport renewal. :)

*and the small airport should get a graphical update in about 1960 or so.
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