But thats all, maybe these problems result when you try to play it on OTTD.

But keep up the good work, since the other planes are working fine and that makes it a great set!!
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I'm having work practice and I'm left bit too occupiedkrtaylor wrote:OK, this isn't comforting. 459, where are you?
Contemporary posts, see my reply above.krtaylor wrote:Maybe you don't have the most recent version?
Can you try it in normal TTD and see if it works properly? Then you'll know if it's a configuration problem, or an OTTD problem.
I wouldn't be totally surprised if it's an OTTD problem. The Zeppelins use the advanced-helicopters features of the Patch, which have been around for a long time but nobody ever used them until now. So maybe OTTD doesn't support that, since there was never any need to.
Is this possible? Last I'd heard, it wasn't yet possible but it was planned to be done soon in an alpha. Any news?459 wrote: Antonov: Somebody should code it in such way that it doesn't accept passengers.
OK, volunteers?459 wrote:The GFX shading needs reworking but since the shape is fine, it is an easy fix as soon as somebody does it.
Patchman says it can be done. Oracle knows how to do it with trains, but I do not know if the planes use the same method - I'm pretty sure they don't. So that means we'd need an example direct from Patchman.459 wrote:Maintenance costs: Somebody should try to code an example for me to replicate how it is possible to raise maintenance costs above the level they are now.
The only bug that I am aware of is the infinite-mail-capacity problem. I have also heard that this bug is not limited to zeppelins only. We'll need to fix it, and it's fairly important, but I understand if you're too busy to work on the set at all it'll have to wait until you can. It may have something to do with the advanced-helicopter code, in which case, it might be necessary for Patchman himself to have a look at it.459 wrote:Zeppelin glitches&other bugs: I don't have time/interest to troubleshoot.
I don't have any idea why there is the infinite mail problem. The amount of carried mail for each plane is defined in only single parameter in NFO. And is this problem with only someone or everyone? What triggers it? Which vehicles are affected? Is it a TTDPatch problem or Planeset problem? Is the same problem visible for instance with my older Remix version w/o any advanced choppers?krtaylor wrote: The only bug that I am aware of is the infinite-mail-capacity problem. I have also heard that this bug is not limited to zeppelins only. We'll need to fix it, and it's fairly important, but I understand if you're too busy to work on the set at all it'll have to wait until you can. It may have something to do with the advanced-helicopter code, in which case, it might be necessary for Patchman himself to have a look at it.
I'm told that someone has coded the Chinook. Can this be integrated in the set?
459 wrote:I don't have any idea why there is the infinite mail problem.
Yes, I thought so, and I would imagine it works the same whether it's a helicopter or a normal plane, right?459 wrote:The amount of carried mail for each plane is defined in only single parameter in NFO.
Not known, but it has been reported several times, and it is replicable by everyone who specifically tests for it. I've not heard of anyone looking for the problem who failed to find it. So I suspect it's with everyone.459 wrote: And is this problem with only someone or everyone?
1. Purchase a zeppelin.459 wrote: What triggers it?
Both zeppelins are known to be affected. I've heard reports that other aircraft are as well but not confirmed them. This behavior has not been observed in anything other than aircraft.459 wrote: Which vehicles are affected?
Not known. It'll probably require Patchman's help to figure out the problem. It could be a Patch bug, or it could be that your coding doesn't work with some obscure feature of the aircraft Patch code.459 wrote: Is it a TTDPatch problem or Planeset problem?
It was never reported until the latest test release, including advanced helicopters.459 wrote: Is the same problem visible for instance with my older Remix version w/o any advanced choppers?
Oh. Who coded that, and have they released a new one?459 wrote:Some time ago I did a test build with INCOMPLETE Chinook in the set. It ran but needs reworking. I'm waiting for the finished Chinook.
My version is coded like that, but the patch doesn't respect that setting yet. Maybe in a43.459 wrote:Antonov: Somebody should code it in such way that it doesn't accept passengers.
If I'm reading the wiki correctly, these Action 0s:459 wrote:Maintenance costs: Somebody should try to code an example for me to replicate how it is possible to raise maintenance costs above the level they are now.
Code: Select all
* 7 00 08 01 01 11 08 ??
* 7 00 08 01 01 2D 08 ??
Correct.krtaylor wrote:Yes, I thought so, and I would imagine it works the same whether it's a helicopter or a normal plane, right?459 wrote:The amount of carried mail for each plane is defined in only single parameter in NFO.
I can confirm that the Zeps have this problem, but I could not reproduce it for the Chinook, which makes me think it might have something to do with making choppers out of things that aren't supposed to be choppers. Bug report issued. Can anyone who has observed this bug with other aircraft please post exactly which one, and preferably a savegame as well?krtaylor wrote:Not known, but it has been reported several times, and it is replicable by everyone who specifically tests for it. I've not heard of anyone looking for the problem who failed to find it. So I suspect it's with everyone.459 wrote: And is this problem with only someone or everyone?
<snip>
Both zeppelins are known to be affected. I've heard reports that other aircraft are as well but not confirmed them. This behavior has not been observed in anything other than aircraft.
I coded it, but Spaceball (the artist) seems to have disappeared. The rotors I have are not very good. If you want a CC-only version of the Chinook, with the current rotors, I can whip one up pretty quickly.krtaylor wrote:Who coded that, and have they released a new one?459 wrote:Some time ago I did a test build with INCOMPLETE Chinook in the set. It ran but needs reworking. I'm waiting for the finished Chinook.
Yes (action 7 var. 85 bit 4F). It's probably easiest to simply adjust the plane cost and running cost base globally in that case, instead of each individual cost factor.krtaylor wrote:BTW, is it possible to have different pricing for the planes dependent on whether the fater airplanes is on or not?
Yes. It's possible to have different EVERYTHING (price, speed, graphics, &c.) depending on most (if not all) switches. (I guess I type too slowly. Patchman beat me to it.)krtaylor wrote:BTW, is it possible to have different pricing for the planes dependent on whether the fater airplanes is on or not?
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