Nice map, Korenn.
Last night we had a look at all the scenarios that were posted here. To be honest we were a little disappointed.
Almost all of them were lacking "character". In a perfect scenario, every single tile should be carfully placed. What makes a map interesting are small details and a diversified landscape. But let me explain what I mean by pointing it out on your maps.
: The bottom half is interesting, but the "backlands" are a bit boring. Maybe a small creak going into the ocean would spice the map up?
: Nice and well thought-through. I like that most trees are growing on the mountains. Definately an easy map due to all the flat land, but we need all kinds of difficulties.
: I've never sawn that many stragt coastal lines, that look like they've been drawn with a ruler. The map could be quite interesting if you make the coasts more interesting and if you make the land just a little but hillier (more realistic).
: Same as with Industry Waters. The landscape is too straight.
: The hills need a bit of fine-tuning to be more interesting. And a couple more groups of trees would be ineresting as well.
: Nice map! The only thing we didn't like were all those already layed out roads, bridges and tunnels. A few are OK, but there are a few too many.
Greener On The Other Side
: Good idea, but much too flat to be challenging. Have a look at "Delta" how to make a flat map interesting.
A random map with a couple of very congested oil industries? A map focusing on oil is a nice idea, but with all the industries in one place it looks pretty weird. And all other spots are very much landscape generator country.
: interesting map. Those double road crossings are very ugly though, and a few trees might be nice.
Scandinavia And Baltic 5
: Maybe a few too many roads, but otherwise very nice.
: trees? Ever heard of them?
I like the terrain, what I don't like is the industry placement
: Certainly interesting for people from Barcelona, but to me it's only a bit different from random maps
: Too many trees. Looks like you've simply used the drag and drop tool to cover the whole map. And why do the trees on snow not have snow on top?
What I've also been wondering was if you've tested the maps in multiplayer. A concept might seem nice at first but not work out in a real game.
"There's a readme
that comes with the source. I suggest you read it."