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Would you support the changing of the set to NSWGR? See Post.
Yes 67%  67%  [ 62 ]
No 9%  9%  [ 8 ]
Uncertain 24%  24%  [ 22 ]
Total votes: 92
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 Post subject:
PostPosted: Mon Nov 29, 2004 4:39 am 
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Gauge arguments hey! The loading guage dose not soley control the size of trains because i live in the Huntervalley were the coalindustry is trying to export more than what is possible for rail to convey and PN is shortening trains to make them more frequent to convey the loads faster.The only reason NSW dosen't have longer trains is because of size of area between facilities.If anyone wants to compare gauges look at Indian railways were broad and narrow is used under the one system.About wagon capacities, i'll have to check up on 120 tonne cap on the QR as interail(QR sub) is building some 100t cap for here in the hunter and PN wagons are about the same cap.As for loading gauge, look at the dynamics of having wider/just as high wagons on a narrower gauge network then a standard one.

Heres some more of my raw and completed work. I had to do some 90s as i see a pair every hour or so.Also changed the ballast to look more realistic on stan and QR tracks and some NHRH coal hoppers 97t cap, 13t tare.

TTDX:thanks, I found the fence views for / view, they were in elrails grf.


Attachments:
File comment: 48 tuscan/90/NR standard
newmotive.png
newmotive.png [ 4.97 KiB | Viewed 2562 times ]
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PostPosted: Mon Nov 29, 2004 4:59 am 
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Those pics look really good Coalroads, keep it up!

Anyway, here is the Austrafficset Version 1.1, it now includes lines on the left side of the road (as picked up by ttdx_artist) as well as a few other minor adjustments.


Attachments:
austrafficset-1.1.zip [140.14 KiB]
Downloaded 237 times

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PostPosted: Mon Nov 29, 2004 6:22 am 
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I’ll just apologise for starting the gauge argument again, and say good work on releasing some stuff :D


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PostPosted: Mon Nov 29, 2004 9:31 am 
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coalraods: great work on the NR and i think 90 :? ?, make them 4 pixels longer tho, that is the safest you can make them without it looking rediculous in turns :wink: , also, remember tat NSW is limited by having short loops, i think the longest loop on the northern line (north of newcastle to brisbane) is near nambucca (2hrs south of coffs harbour) and it's only 1200m long, and afaik, the shortest loop on QR a mainline is 900m, and the longest being 3350m, somewhere near mackay (i think, not 100% on where), but othewise you are right. :wink: , sorry i haven't posted anything lately guys, i've been really busy with my new PC, i've finally downloaded all of my TTD programs again, 72 zips in total, lol... and i got Loco yesterday, so i'm getting into that now too, but i will be drawing a coal stage, water tower and new depot soon! (there's a thread about them somewhere in the graphics forum).

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PostPosted: Mon Nov 29, 2004 10:29 am 
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ttdx_artist wrote:
QRIG wrote:
Standard Gauge - 4'8½" / 1438mm - Used in all states/territories (sounds like what you seem to be referring to as 'Narrow Gauge')


QRIG: : First: Don't act smart (you obiously aren't)


Rule 1 of Internet Forums - Making threats via text is just futile, its pure cowardice at work.

ttdx_artist wrote:
Secondly: No, Narrow Gauge is the better gauge in Australia, if all states and territories weren't arguing at the time of choosing a gauge, we would all have Narrow Gauge... Standard Gauge is only more common and a prefered gauge... but if we DID choose narrow gauge in the first place, we would've all been better off, lets face it, aside from HI, who has the biggest trains in AUS?... QR do, Queensland coal trains are not only the longest but also the largest, they have 120 tonne coal hoppers!!! So in conclusion... NO, i am not refering to Narrow Gauge as being 4'8 1/2"... and if you were bothered to read the othe posts before you decided to "spread your (little) knowledge", you would see that the gauge descusion has been dropped because of arguements, so do everyone here a favour and not bring it up again.

Also, this isn't the USset, so don't bother comparing the two countries railways.


You sound exactly like me when I first started in the rail fanning fraternity, ... so don't put on the high and mighty roll with me mate, been there done that ... you don't earn respect this way. You listen and you learn.

The largest coal hoppers used by QR are the 104 tonne VSAS/VSAL and the new 106 tonne VEAL/VEAS. I've seen these trains in action with the electrics and 4000s on the front ... and yes they are formidable, but they look rather average sitting next to the 'Batwing' coal hoppers used on the Hunter Valley system or even the new QHAF/QHBF wagons.

I'm not trying to disuade you from your NARROW GUAGE OWNZORS YUOS ALL stance ... I'm just going to say every system has its pros and cons, NG is limited in how high wagons can go due to centre of gravity considerations (you'll never see double-stack on 3' 6"), it is limited by restrictive rollingstock outlines (if they weren't there, you could see large locomotives and rollingstock running quite safely on 3'6"). However its the merits of QR and not the spacing of the rails that has made Narrow Gauge viable in Australia ... they have over-engineered the network to the max to make sure it performs to world class standards and even creating a few in the process. They have SNX high speed crossovers, a sophisticated train control system (UTC), the ability to run high speed trains safely (up to 170km/h), 99.1% on-time running, the ability to keep themselves self sustained on the transport of export, coking and steaming coal which in turn helps to run the Citytrain network. QR has put input into the modernisation of the Western Australian network, and has leased out the older rail grinder occasionally ... and as previous mentioned the new subsidiary, iQR is now consulting with overseas Narrow Gauge operators to provide modern 3' 6" solutions.

Basically, its not the track spacing that is successful, its the way its implemented and supported.


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PostPosted: Mon Nov 29, 2004 10:39 am 
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ttdx_artist wrote:
coalraods: great work on the NR and i think 90 :? ?, make them 4 pixels longer tho, that is the safest you can make them without it looking rediculous in turns :wink: , also, remember tat NSW is limited by having short loops, i think the longest loop on the northern line (north of newcastle to brisbane) is near nambucca (2hrs south of coffs harbour) and it's only 1200m long, and afaik, the shortest loop on QR a mainline is 900m, and the longest being 3350m, somewhere near mackay (i think, not 100% on where), but othewise you are right. :wink: , sorry i haven't posted anything lately guys, i've been really busy with my new PC, i've finally downloaded all of my TTD programs again, 72 zips in total, lol... and i got Loco yesterday, so i'm getting into that now too, but i will be drawing a coal stage, water tower and new depot soon! (there's a thread about them somewhere in the graphics forum).


Got it the wrong way around ... NSW has the longer loops at 1200m (to note a few of the One Nation loops south of Acacia Ridge - Bromelton, Glenapp, Loadstone, Kyogle, Casino....) as you say, QR on the NCL is lucky to get over 800m which severely limits freight lengths (much to the chagran of newcomer Pacific National Queensland). The longest loops on the system are those around the Goonyella and Blackwater Coal systems to of course support to length of the 100 wagon coal trains ... looking at the Network access diagrams, I'd say you are right with the loop length and its in the Yukan region.


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PostPosted: Mon Nov 29, 2004 11:40 am 
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QRIG: Do you know where you are?

This is the Transport Tycoon Forums (a game), in the "Graphics" subsection. We are not here to discuss the finer points of "rail fanning", we are here to to create graphics for Transport Tycoon.

Please contribute something constructive OR STFU!

ttdx_artist: Please don't reply to this bloke, like you said:

Quote:
last time we argued over this, nothing got done for about 2 weeks, it was all just fighting....

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PostPosted: Mon Nov 29, 2004 12:13 pm 
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mdhowe wrote:
QRIG: Do you know where you are?

This is the Transport Tycoon Forums (a game), in the "Graphics" subsection. We are not here to discuss the finer points of "rail fanning", we are here to to create graphics for Transport Tycoon.

Please contribute something constructive OR STFU!

ttdx_artist: Please don't reply to this bloke, like you said:

Quote:
last time we argued over this, nothing got done for about 2 weeks, it was all just fighting....


but he is, the info he is providing to you all will help you when you are drawing the loco's.

and i have not yet read a rule that says that you must strictly talk bout ttdx, etc and nothing else. most people are railfans here, hence their interest in the game, wether they code, draw or just help out wif info, they all help out and everyone deserves respect no matter what certain people think.

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PostPosted: Mon Nov 29, 2004 12:48 pm 
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tenacioustheforesaken wrote:
mdhowe wrote:
QRIG: Do you know where you are?

This is the Transport Tycoon Forums (a game), in the "Graphics" subsection. We are not here to discuss the finer points of "rail fanning", we are here to to create graphics for Transport Tycoon.

Please contribute something constructive OR STFU!

ttdx_artist: Please don't reply to this bloke, like you said:

Quote:
last time we argued over this, nothing got done for about 2 weeks, it was all just fighting....


but he is, the info he is providing to you all will help you when you are drawing the loco's.

and i have not yet read a rule that says that you must strictly talk bout ttdx, etc and nothing else. most people are railfans here, hence their interest in the game, wether they code, draw or just help out wif info, they all help out and everyone deserves respect no matter what certain people think.


Thanks tenacioustheforsaken ... To be honest, the 'fighting' only starts because there are a few arrogant and naive people on this forum who are all stuck in their beliefs of what is fact or fiction and won't accept the opinions of others or corrections. Stay open minded and listen to what others have to say, otherwise prepare for a miserable life devoid of respect.

mdhowe: :roll: - Games may be fun but some accuracy doesn't hurt, most games start with a little bit of history and factual information in the development phase anyway. You may think I'm dribbling s*** so to speak, but its of benefit to the project. What I've been saying doesn't get any more constructive, so I'd rather reserve the right to STFU :)

Anyway fellows ... back to the topic at hand


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PostPosted: Mon Nov 29, 2004 12:57 pm 
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QRIG wrote:
Anyway fellows ... back to the topic at hand


That's all I was trying to say, I may have been a bit brash but I've had a "few" beers, so.. :wink:

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PostPosted: Mon Nov 29, 2004 10:32 pm 
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Hey, I am welcoming QRIG with open arms... He seems to have some good knowledge, and has yet to resort to name calling or petty threats to win an argument or try to remove a newer member of the forum.

Now, if we can match QRIG's knowledge with everyone else's drawing skills, then a set should be ready to code in no time :D.

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PostPosted: Mon Nov 29, 2004 10:59 pm 
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Have you decided to do only one Aussie set, after all?

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PostPosted: Tue Nov 30, 2004 1:16 am 
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lol, hahahaha :lol: i agree mdhowe, can we just get drawing and coding, talking about passing loops has nothing to do with graphics, i haven't been able to draw because i'm still transfering data from my old omputer, but i'm nearly there, so in the next few days i should be able to draw something again.

WHI: can you please do something about this?

we all do welcome you QRIG, but we don't need people who are in no active control of a set bossing everyone around, take a chill pill and do something productive, so far all you have done is type long post that no-one can be bothered to read, can you draw, can you code? if not, can you find some links to photo's of loco's and rollingstock, building, stations, depots etc.

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PostPosted: Tue Nov 30, 2004 4:10 am 
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krtaylor wrote:
Have you decided to do only one Aussie set, after all?


I would hope so... :|

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PostPosted: Tue Nov 30, 2004 5:54 am 
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we need to stay focused on the task at hand, everyone.
Hello peoples, I'm back. I dont think much has happened but things aren't going that badly

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PostPosted: Tue Nov 30, 2004 6:30 am 
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ttdx_artist wrote:
we all do welcome you QRIG, but we don't need people who are in no active control of a set bossing everyone around, take a chill pill and do something productive, so far all you have done is type long post that no-one can be bothered to read, can you draw, can you code? if not, can you find some links to photo's of loco's and rollingstock, building, stations, depots etc.


Have a look at the Photo Gallery on http://www.qrig.org .... I think you'll be pleasantly surprised. I've been photographing QR for the past 6 years.


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PostPosted: Tue Nov 30, 2004 7:01 am 
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Whoa. I gotta take some time out to look at some of those photos - nice work!

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PostPosted: Tue Nov 30, 2004 9:15 am 
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Wow.....thats a nice, well documented collection. This site will be useful when it comes to coding methinks.


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PostPosted: Tue Nov 30, 2004 11:47 am 
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QRIG: hmmm... i haven't looked at your page yet, but if you didn't already know, this is the Australian Standard Gauge Set, i have the Broad Gauge set add on in another topic, which i idle atm, but so far we couldn't agree on gauges so there is no Narrow Gauge, yet... your page may come in useful in the future, but for the next few months (at least) we can only use standard gauge pics.

Everyone: i have just recently been promoted at work so i will not have as much time to draw anymore, so from now on i will draw only by request... so if you want something drawn for the set, ask me and send me a few pics of whatever it is and i'll see what i can do, also, i am attempting to draw NSWGR for Loco, but if it proves do difficult i will stick primarily to this set :wink:

(LOL, i haven't "played" ttd for 5 months now...hahahaha, how life sucks :( )

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PostPosted: Fri Dec 03, 2004 12:17 am 
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Ahh looks like the artists are going to be busy :roll: .I just got a job and have to move in with an aunt down at newcastle wich is a good 100k away from home and don't know when/if i can bring pc with me and i won't have as much time on my hands but one good thing is that i will be living at the head of Broadmedow yard with Silverton/LVRF/interail services coming through daily wich will give me some different inspiration as well as some destraction :)

QRIG i was wondering what that name meant.Great to see passionate railfans on board.Interesting site as well!(has it a link to railpage1/2 ?)

I know this is a standard gauge set but i think we should opt for some other gauge locos as this may as well be an NSW interstate set and we don't have to have a proper gauge system because we could have optional graphics for track representation (dose anyone know if this is possible as i mentioned it in more detail awhile back) and A LOT of locos/wagons have been reguaged in the past and are still being regauged (broad T class -narrow CK/QR locos narrow -interail standard/ VR locos for ex Frieght Australia etc).

If i get set up and get some sort of net access i will try some drawing again proberly a 12/17 class loco.Heres the beginning of my ballast quarry wich is very raw and basic.I want to have different machines and pits were material is being sourced for each rotation but its just a peek.Also redone reverse livery for 48.

Also the Ausset website looks great, really sleek!8)


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File comment: reverse 48 at beginings of quarry
preballast.png
preballast.png [ 4.79 KiB | Viewed 2244 times ]
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