Moderator: Graphics Moderators
I'll need some other stats too:mdhowe wrote:Heres a Countrylink XPT & passenger car I'd like encoded, there should be no gaps between the carriages.
Speed: 160 kph
Weight: 72 tonnes
- Introduction date
- What climates it's intended to
- Is this a diesel train? (I haven't seen any pantographs)
- In what currency is the 60,000. Because it would be way too much in Pounds
- Maybe some suggestions for running cost too
Otherwise, here it is, when you give me the proper stats, I'll correct them.
- (3.99 KiB) Downloaded 618 times
No problem about the missing stats, I just noted, that I need those for proper encoding.Thanks heaps for that and sorry about the missing stats. I'll post them now:
The currency, though... Is it AUDs, or USDs?
Please, if you are able, convert it to GBP (Ł) 'cause TTD works in that currency internally.
Not sure how I'd figure out 1920 pounds I have no idea how much one would cost anyway, I just took the price from similar trains at the same time in the game.ChrisCF wrote:Remember that the cost needs to be in 1920 pounds, not 1980 pounds.
BTW, the XPT is basicly the British HST reengineered for Aussie conditions. Are these stats somewhat similar?
So, A$60k today is around £25k. Taking an average 5% over the 60 years, this gives 1338 or thereabouts.
Apologies in advance if my calculation or method are completely wrong - I'm a civil servant, so I'm supposed to get this kind of thing wrong
Name: A4 Class 4-6-2
Speed: 95 mph
Weight: 165 Tons
Cost: 30000 pounds (Estimated)
Life: 45 Years
Climates: Temperate and Arctic
Note: I did get permission from the author (mnorman), but I made some changes after getting permission, so if he disagrees with this, he has full permission to stop this.
As for the GRFMaker, keep up the good work! I'm sure a lot of people will appreciate it.
- a4red.png (3.92 KiB) Viewed 13612 times
The splitted posts can be found in the new topic: NFOGRF (Jeb's GRF program)
-you don't have to count the lines, and the lengths of the nfo rows, it's automatic
-you work on a graphical interface
-you can set properties in text fields, and check/uncheck, whether you want to change a specific prop
-it has built-in testing tool for just your grf
-it's very easy to position x/yrel, and you don't have to worry about x/ysize or pos, it calculates them automatically
-you see a graphical representation of your sprites, you don't have to take notes, which id is which
-it has a built-in sprite editor
-you can copypaste rows
-there are a lot of built in conviniences (ex. the action7/9 has 2 entries, a start and an end, everything that you place between those two, will be effected by the action7/9)
-it generates the .nfo automatically
-able to make a dos grf file from the win sprites in one click
...and much more, that doesn't come to my mind now
all in all, you work with texts, and decimal numbers, and you don't have to go bithunting, the .nfo bytes are created and encoded by the program itself.
as for the
it's not a wizard, it wouldn't be possible to make one. You still have to understand how actions and properties work, but you don't have to code in .nfo language.So, just a question from someone who doesn't know how to code:)
Can this thing like automate it so you just specify the sprites and the names, costs, etc. and out pops a grf?
I'd say it's like .nfo coding is ASM and this program is like VB or Delphi (;))
is there a programm to correct the position of the sprites that will work with win98???
The NFOEditor doesn't work.............
it is very pedantically to start the game for each change to control
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