Is this too over the top ?
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Is this too over the top ?
2 tracks meeting 2 tracks, Map is setup for driving on the left (for want of a better description)
Now although this works ok, can it be made simpler?
Also, can anyone help with a 3 way junction? Same sort of thing.
Now although this works ok, can it be made simpler?
Also, can anyone help with a 3 way junction? Same sort of thing.
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- Illegal_Alien
- Tycoon
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- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
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- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
Well this is a cloverleave in real live.Ravenone wrote:what your really need is a proper cloverleave interchange. I can't find a pic of one right now, but I'm sure someone has one. The problem with the last recommendation was that you have some jams because of tracks crossing each other at the ends of the ramps.
So i think its possible to rebuild that in Locomotion
Now that works even better, The previous one worked ok, but as its a VERY busy junction I had a few jams every so often.
I was starting to doubt myself that it could be done without Crossing the lines. I just never thought about bringing the line back around like the clover effect.
Just goes to show that I should go and see how its done in the real world before trying to reinvent the wheel.
I was starting to doubt myself that it could be done without Crossing the lines. I just never thought about bringing the line back around like the clover effect.
Just goes to show that I should go and see how its done in the real world before trying to reinvent the wheel.
Slace, you're solution has more ramps and tighter curves. That slows down the trains significantly. It does take less space though. Inspired by patchman's solution for speed limits on ramps I thought it would be better to have one track pass the other track underground. That way you get a speed-unlimited junction.
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- Engineer
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Just come across this problem today. Glad i'm not the only thinking "The solution was easy, tidy and practical"
Should of seen some of my attempts this afternoon, fly overs and dive unders everywhere, after several jams and a couple of crashes, i ripped it all out and replaced it with the flat junction i was trying to get rid of
Should of seen some of my attempts this afternoon, fly overs and dive unders everywhere, after several jams and a couple of crashes, i ripped it all out and replaced it with the flat junction i was trying to get rid of
it would be possible to do that junction with wider curves, I guess I'm one for tightness not speed. You could also put the bridge up inside raised land and remove the speed issue, but a) I'm lazy and b) it looks uglyHyronymus wrote:Slace, you're solution has more ramps and tighter curves. That slows down the trains significantly. It does take less space though. Inspired by patchman's solution for speed limits on ramps I thought it would be better to have one track pass the other track underground. That way you get a speed-unlimited junction.
You could always try my attempt here:
http://www.tt-forums.net/viewtopic.php?t=9916&start=180
It's big, little awkward to build, and down right expensive (especially if try to landscape it nicely:) ). But it is damn fast (only the widest curves are used and slopes and "hidden" underground).
http://www.tt-forums.net/viewtopic.php?t=9916&start=180
It's big, little awkward to build, and down right expensive (especially if try to landscape it nicely:) ). But it is damn fast (only the widest curves are used and slopes and "hidden" underground).
Quantum Mechanics: The dreams stuff is made of.
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