Dutch Trainset v2.0

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Which DMU do you find better looking

Poll ended at 06 Feb 2013 11:59

DE-III (plan U): http://nl.wikipedia.org/wiki/Plan_U
9
38%
DE-IV (Ram): http://www.stichtingtee.nl/nl/trein/geschiedenis
15
63%
 
Total votes: 24

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Raven also is drawing steamers, for the Japan set. But certainly, drawing steamers is hard, and there aren't that many willing to even try.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Singaporekid
Tycoon
Tycoon
Posts: 1966
Joined: 21 May 2004 07:39
Location: Singapore

Post by Singaporekid »

except for me!!i like steamers
<+Raichase> ugh, I just ate some of my beard D:
broodje
Director
Director
Posts: 617
Joined: 13 Jul 2003 12:47
Location: Alphen aan den Rijn
Contact:

Post by broodje »

just a short notice:

I'm on holiday for the next month to kenia!!!

after that holiday I promise to start coding again :).


Ah well hapy vacation all (I know I will have one :P)
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Post by Rob »

Nonetheless I still wish you a happy vacation. :D

Don't let yourself being eaten by a lion. :wink:
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
Singaporekid
Tycoon
Tycoon
Posts: 1966
Joined: 21 May 2004 07:39
Location: Singapore

Post by Singaporekid »

Miaow!! *gulp*
anymore steamers?
<+Raichase> ugh, I just ate some of my beard D:
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Take a look at the spreadsheet, it includes a list of all engines we want to include.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Singaporekid
Tycoon
Tycoon
Posts: 1966
Joined: 21 May 2004 07:39
Location: Singapore

Post by Singaporekid »

I have decidede to do the NS 5000(2) 2-10-0 for now
Here's a preview
Attachments
Test_Ns5000.PNG
Test_Ns5000.PNG (1.39 KiB) Viewed 4632 times
<+Raichase> ugh, I just ate some of my beard D:
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Okay... first: Don't take it too personal what I'm gonna say now :wink:

AFAIK, there has been no progress in NFO coding the last weeks, maybe even months. That's bad :twisted: .

I know broodje is on vacation for a month, and Hyronymus is probably busy with some other things. So I think we could really use another coder. I don't know much coders, but I know Oracle and Lakie are coding NFO. We could probably make much progress when one of them are helping.

I just looked at the NSset, the progress for so far: Lots of trains just aren't finished:
  • The mDDm doesn't have the correct coaches. If you attach coaches, they should be doubledeck coaches.
  • The NMBS 1100 doesn't have the correct coaches. If you attach coaches, they should be Benelux coaches.
  • DE-III is missing the coaches. Besides that it has some sprite misplacements.
  • Mat '64 is missing the coaches.
  • Koploper: I'm very very proud of that NFO handling! But the sprites are misplaced (let's fix this, and we've completed the koploper!)
And the Wadloper Railbus is finished, but where is the Wadloper DH-2?

I know Hyronymus is the 'leader', so actually he should have said this :wink: .

I'm gonna redraw some train sprites (starting with the Sprinter and Citypendel) because they're based om someone else's work (guess who :mrgreen:).

If we take a look at the trains done, we're about 50% of the trains! It shouldn't be so hard to finish the other 50% (IMO).

So, IMO, any coding help is welcome!
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

:O Finally those CityPendel & Sprinter sprites are done. It took 3 hours, but they're finished. And ready for coding :wink:
Attachments
Dutch CityPendel + Sprinter
Dutch CityPendel + Sprinter
Dutch CityPendel + Sprinter.png (8.81 KiB) Viewed 4562 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Yes, I am busy with other things but I'm also not capable yet of applying variational actions 2 anmd callbacks. But Lakie and Patchman are willing to teach me. I'll be coding the steam engines Singapore Kid made tomorrow. What you said about the Mat'64 isn't true, Purno. I have a full working version of it, broodje finished that perfectly. And about the alignment, I'll be changing that too the coming days. All I need to do is figure out a proper basic alignment once and copy that to all other trains. My personal view is that if I master attaching coaches to a certain locomotive once I can 'fix' all wrong-coach problems.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Hyronymus wrote:Yes, I am busy with other things but I'm also not capable yet of applying variational actions 2 anmd callbacks. But Lakie and Patchman are willing to teach me.
That is great! :D
Hyronymus wrote:I'll be coding the steam engines Singapore Kid made tomorrow.
Okay, then we've some steam engines too :D
Hyronymus wrote:What you said about the Mat'64 isn't true, Purno. I have a full working version of it, broodje finished that perfectly.
Could I get the file too?
Hyronymus wrote:And about the alignment, I'll be changing that too the coming days. All I need to do is figure out a proper basic alignment once and copy that to all other trains. My personal view is that if I master attaching coaches to a certain locomotive once I can 'fix' all wrong-coach problems
Okay :D
Hyronymus wrote:.
Nothing to say about my new CityPendel and Sprinters? :cry:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

They look allright :wink: .
User avatar
Bastiaan
Chairman
Chairman
Posts: 781
Joined: 12 Feb 2004 19:34
Location: Zwolle (NL)
Contact:

Post by Bastiaan »

I think the head of your Sprinter is too flat. I sent you already a drawing with a better head. :wink:

Bastiaan
Image
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Bastiaan wrote:I think the head of your Sprinter is too flat. I sent you already a drawing with a better head. :wink:

Bastiaan
I think the head of the Sprinter is not too flat :mrgreen:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

I spotted an error in your white/yellow/blue Sprinter. The head in / direction has a small blue beam under the windows and the head in \ direction doesn't. The whole \ head looks distinctively whiter. And didn't your first attempts have more shading? These look so plain.[/list]
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Hyronymus wrote:I spotted an error in your white/yellow/blue Sprinter. The head in / direction has a small blue beam under the windows and the head in \ direction doesn't. The whole \ head looks distinctively whiter.
Yes, you're right. I forgot making the nose blue in \ views :oops:. I fixed it :mrgreen:.
Hyronymus wrote:And didn't your first attempts have more shading? These look so plain.[/list]
My first attempts were based on someone else's (copyrighted) work (guess who :mrgreen:). Besides that the heads were too round. These new heads look much better. Besides that, there was an error in the old yellow Sprinter: There was a door too much in the middle coach. I fixed that.

And these new sprites are 'in my style' which makes them easier to edit (I'm not gonna say I will edit them :wink:). The old ones were not 'in my style', that makes them somewhat more difficult to edit.

Most important reason I redrew them, was the copyrights. Now I can say "They're really mine!". (Ow and off course, the nose and the roof look better now: you can see some extra detail at the new blue/yellow/white Sprinter's roof :D ).

EDIT: Oh, and the backs of the wagons (which you normally don't see) are now in the right colors (dark grey for CityPendel and old Sprinter, blue for new Sprinter)!

EDIT: Oh, and I took the other blue color, so that they aren't in player color now :wink:
Attachments
Dutch CityPendel + Sprinter Updated
Dutch CityPendel + Sprinter Updated
Dutch CityPendel + Sprinter.png (8.81 KiB) Viewed 4487 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Singaporekid
Tycoon
Tycoon
Posts: 1966
Joined: 21 May 2004 07:39
Location: Singapore

Post by Singaporekid »

Yay my steamers will be coded!
Be sure to code the new coaches I did, can i have a beta release of them when u're done?
Image
<+Raichase> ugh, I just ate some of my beard D:
User avatar
Lakie
TTDPatch Developer
TTDPatch Developer
Posts: 1799
Joined: 26 May 2004 16:37
Location: Britain
Contact:

Post by Lakie »

I heard my Name servial times.

Currently I coding (Fixing) the EMU 680.
(Also most done, should work with sets if I'm right. :D)

After that I'm doing the SM2 for the Finnish set, I could do one after that.


Hyronymus, just use wagon override for singaporekid_92 steamer.
Since the Carrages don't seems to have any special features.
(Changes)

Purno, why two versions of the same train?

*Feels like someone will have to code an Action2 Veriaction...*
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Lakie wrote:Purno, why two versions of the same train?
Actually 3. The CityPendel and Sprinter are almost the same.

CityPendels are 2 car consists (2 or 2-2), Sprinter are 3 car consists (3 or 3-3).

The blue/white/yellow Sprinter is the new Sprinter in a new livery, but NSset lets them share 1 ID, IIRC. After 2004-ish the Sprinter should get its new livery.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Lakie
TTDPatch Developer
TTDPatch Developer
Posts: 1799
Joined: 26 May 2004 16:37
Location: Britain
Contact:

Post by Lakie »

So the normal Sprinter changes colour at 2004.

As for the city and non city versions....

2 different trains, or length code?
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 9 guests