EMU 680 (Release 3)
Moderator: Graphics Moderators
EMU 680 (Release 3)
Hello,
This is the second public release of EMU 680.
Needs
TTDpatch 2.0.1 alpha 29 or higher
Multihead = 0
(NOT multihead=off)
Fixes (Release 3)
Fixed Name, was not being changed in other Languages
Fixed General Bugs.
Added Support for the US and DB XL sets.
Fixed Powered Wagons
Fixed Added Wieght*
* In the DB XL set wiegh will not be normal due to passenger carrages wieght DB XL.
Fixes (Release 2)
Wagons now add 55 tons each.
Wagons now give 550 HP each.
This is because the wieght and power were going funny.
Train speed set 143 MPH (230 Km/h)
Train carrys 40 passengers now.
The train weighs 55 tons now and has 550 HP
This is because x7 that amount is 385 tons (3850 HP)
Fixed the sprite order. (have a dot each end. )
Can build 2 coupled together.
You now build it like the ICE3, coach by coach.
There is no limit to how many groups of 7.
Set Compatablity
IT will work with the US and BD XL sets now.
It DOESN'T currently replace anything.
The Make Year is slightly different (1-3 years later)
DB XL set 0.71
It will support both types of carrage. (Local and main line)
The alignment is slightly off, in deport and information.
The wieght will be different due to the DB XL's carrage wieghts
US set 8.2
The alignment is slightly off, in deport and information.
Notes
Single Train *
Only works in Temperate
Only Carrages are supported by this train.
* This Release is not compatable with older releases.
It now uses a different Vehicle ID.
To Use
You buy a " EMU 680 (Front) "
then you add 6 Passanger Carrages
This makes one Train.
You add another 7 carrages to
another train coupled on to it.
There is no limit to how many
coupled train you can have.
But 1 coupled train for realistic.
DO NOT buy another Train head.
USE carrages, otherwise you will get errors.
Engine
Year = 2004
Speed = 230 MPH
weight = 385 tons
Power = 3,850 HP *
Cost = £69,000 **
Type = Electric
* Lowered due to problems.
** roughly on easy setting
Credits
Purno drew the graphics
Me (with Patchmans help) coded it.
Screenshot
Bugs
No bugs found.
Post any you find here
Download
From TTD Graphics
And below.
This is the second public release of EMU 680.
Needs
TTDpatch 2.0.1 alpha 29 or higher
Multihead = 0
(NOT multihead=off)
Fixes (Release 3)
Fixed Name, was not being changed in other Languages
Fixed General Bugs.
Added Support for the US and DB XL sets.
Fixed Powered Wagons
Fixed Added Wieght*
* In the DB XL set wiegh will not be normal due to passenger carrages wieght DB XL.
Fixes (Release 2)
Wagons now add 55 tons each.
Wagons now give 550 HP each.
This is because the wieght and power were going funny.
Train speed set 143 MPH (230 Km/h)
Train carrys 40 passengers now.
The train weighs 55 tons now and has 550 HP
This is because x7 that amount is 385 tons (3850 HP)
Fixed the sprite order. (have a dot each end. )
Can build 2 coupled together.
You now build it like the ICE3, coach by coach.
There is no limit to how many groups of 7.
Set Compatablity
IT will work with the US and BD XL sets now.
It DOESN'T currently replace anything.
The Make Year is slightly different (1-3 years later)
DB XL set 0.71
It will support both types of carrage. (Local and main line)
The alignment is slightly off, in deport and information.
The wieght will be different due to the DB XL's carrage wieghts
US set 8.2
The alignment is slightly off, in deport and information.
Notes
Single Train *
Only works in Temperate
Only Carrages are supported by this train.
* This Release is not compatable with older releases.
It now uses a different Vehicle ID.
To Use
You buy a " EMU 680 (Front) "
then you add 6 Passanger Carrages
This makes one Train.
You add another 7 carrages to
another train coupled on to it.
There is no limit to how many
coupled train you can have.
But 1 coupled train for realistic.
DO NOT buy another Train head.
USE carrages, otherwise you will get errors.
Engine
Year = 2004
Speed = 230 MPH
weight = 385 tons
Power = 3,850 HP *
Cost = £69,000 **
Type = Electric
* Lowered due to problems.
** roughly on easy setting
Credits
Purno drew the graphics
Me (with Patchmans help) coded it.
Screenshot
Bugs
No bugs found.
Post any you find here
Download
From TTD Graphics
And below.
- Attachments
-
- EMU_680.zip
- DOS Version (Release 3)
- (4 KiB) Downloaded 838 times
-
- EMU_680w.zip
- Windows Version (Release 3)
- (4.02 KiB) Downloaded 2608 times
Last edited by Lakie on 21 Jul 2004 11:59, edited 12 times in total.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Thanks,Raven wrote:beautiful indeed!
why 20 per odd wagon?, why not divide the HP by the number of powered wagons in the full standard trainset?
The power of the total engine is 3900 (For the Locomotive) and each odd wagon is powered, so I put them to add 20 HP.
Sorry if you have a problem with that (It should help longer trains. )
[edit]
6 carrages for realistic train, can have as many as you want.
I'm going to sleep now, been a long day.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
- Raichase
- Moderizzle
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That looks very nice, I can't wait to see it as part of a set! Very nice work!
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I suppose it would make sense for it to become part of the eventual Czech set.
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- minime
- Transport Coordinator
- Posts: 339
- Joined: 18 Jan 2004 10:02
- Skype: dan.masek
- Location: Prague, Czech Republic
- Contact:
Neat, but you should try and code it as it is in real life - i.e. each of the powered cars should have 980 HP.
The train should also be built up as MB's ICEs. You can either have a set of 7 cars or two of those sets coupled. You can't make them into sets of different size, because the equipment is distributed between the different carriages.
Oh yeah, I've just noticed - BIG MISTAKE: speed is 230 km/h not mph. If it was in miles that would make this faster than the TGV and ICE3! (Although TGV did go over 500 km/h, but that was a special test set). I wish we would have tracks that could handle that speed, but the ours are only for 160 km/h max.
The loco should carry passengers as well.
The weight comes out weird, the whole set should be 385, but comes out as 455 or around there.
And last of all, even though you have the max speed set to 370 km/h, the train was barely able to get to 250 on a loong straight track.
Anyway, I will play around with it and see what I can come up with.
Do you think we could annotate the NFO and use it as a tutorial for other people on how to code GRF's?
Perhaps if several other sets were made, each with only one or two trains, and showing different methods, we could build some fairly decent documentation to get more people into coding.
The train should also be built up as MB's ICEs. You can either have a set of 7 cars or two of those sets coupled. You can't make them into sets of different size, because the equipment is distributed between the different carriages.
Oh yeah, I've just noticed - BIG MISTAKE: speed is 230 km/h not mph. If it was in miles that would make this faster than the TGV and ICE3! (Although TGV did go over 500 km/h, but that was a special test set). I wish we would have tracks that could handle that speed, but the ours are only for 160 km/h max.
The loco should carry passengers as well.
The weight comes out weird, the whole set should be 385, but comes out as 455 or around there.
And last of all, even though you have the max speed set to 370 km/h, the train was barely able to get to 250 on a loong straight track.
Anyway, I will play around with it and see what I can come up with.
Do you think we could annotate the NFO and use it as a tutorial for other people on how to code GRF's?
Perhaps if several other sets were made, each with only one or two trains, and showing different methods, we could build some fairly decent documentation to get more people into coding.
Good Morning.
Lets fill any questions you might have
Will do this today... (may not get released though)
I am a newbe to .nfo coding...
May add it if I can.
Ok, I'll fix that.
(GRF files work in MPH * 1.6 for Km/h )
Tell me and I'll add it.
Weight of train is 230 tons (due to TTD limits)
Each carrage weighs 25 x 6 = 150 tons
(This is due to it being in hex)
So the Train should be 380 tons, I'm not sure about this...
[edit] When I add them I get 25 (non powered) and 50 (powered)
So I'll increase Train weigh by five and remove powered wieght.
This should fix the problem.
Report any other bugs. Eg. with the Graphics
I could use it as an example.
(Anotations are lost when compiled. So Only I have them. )
True, it could work, but coding the alignment etc. has to be done by yourself, and it is very time comsuming, and difficault.
(BTW, all alignments are custom due to the graphics, took me about 2 hours to align them, 1 to work the pattern, one for the 8 views. )
Lets fill any questions you might have
Not at the moment, this is due to sets using most (if not all) of the Train IDs. (I'll look in to finding a free Train ID, Most likely will not find one. )Marshy wrote:Awww...It won't work with any sets?
Correct, this my 4th grf file ever, as I said Patchman helped with the callbacks. (But I'm learning at quite a quick rate. )ChrisCF wrote:If I'm following this corectly, it's an exercise in learning how to get a train like this to work. I imagine it might go into a fuller set further down the line.
Maybe in a Set, If anyone wants it in their set, just ask me and Purno. (Since they are his graphics and mainly my code.)Raichase wrote:That looks very nice, I can't wait to see it as part of a set! Very nice work!
Yes, sounds about right. (Still need to ask me and Purno. )Krtaylor wrote:I suppose it would make sense for it to become part of the eventual Czech set.
Ok. Powered Wagons = 980 (D4 03 in hex)minime wrote:Neat, but you should try and code it as it is in real life - i.e. each of the powered cars should have 980 HP.
Will do this today... (may not get released though)
Very Difficault to code that, And I barely know how the callbacks work...minime wrote:The train should also be built up as MB's ICEs. You can either have a set of 7 cars or two of those sets coupled. You can't make them into sets of different size, because the equipment is distributed between the different carriages.
I am a newbe to .nfo coding...
May add it if I can.
Ok.minime wrote:Oh yeah, I've just noticed - BIG MISTAKE: speed is 230 km/h not mph. If it was in miles that would make this faster than the TGV and ICE3! (Although TGV did go over 500 km/h, but that was a special test set). I wish we would have tracks that could handle that speed, but the ours are only for 160 km/h max.
Ok, I'll fix that.
(GRF files work in MPH * 1.6 for Km/h )
How many passengers?minime wrote:The loco should carry passengers as well.
Tell me and I'll add it.
Yeah, just noticed that, I'll try and fix it...minime wrote:The weight comes out weird, the whole set should be 385, but comes out as 455 or around there.
Weight of train is 230 tons (due to TTD limits)
Each carrage weighs 25 x 6 = 150 tons
(This is due to it being in hex)
So the Train should be 380 tons, I'm not sure about this...
[edit] When I add them I get 25 (non powered) and 50 (powered)
So I'll increase Train weigh by five and remove powered wieght.
This should fix the problem.
This is due to the lack of Power compared to the weight, will be fixed by powered wagons give 980 Power more.minime wrote:And last of all, even though you have the max speed set to 370 km/h, the train was barely able to get to 250 on a loong straight track.
Ok, you can if you want, I can fix most of the listed anyway.minime wrote:Anyway, I will play around with it and see what I can come up with.
Report any other bugs. Eg. with the Graphics
My Original is quite heavily anotated...minime wrote:Do you think we could annotate the NFO and use it as a tutorial for other people on how to code GRF's?
I could use it as an example.
(Anotations are lost when compiled. So Only I have them. )
minime wrote:Perhaps if several other sets were made, each with only one or two trains, and showing different methods, we could build some fairly decent documentation to get more people into coding.
True, it could work, but coding the alignment etc. has to be done by yourself, and it is very time comsuming, and difficault.
(BTW, all alignments are custom due to the graphics, took me about 2 hours to align them, 1 to work the pattern, one for the 8 views. )
Thanks, Credits to Purno for the graphics.Saskia wrote:Whoa, looks that good
Last edited by Lakie on 12 Jul 2004 09:47, edited 3 times in total.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Thanks for coding
But it has only 1 panto coach. Shouldn't it have one at the end and one at the front of the train?
But it has only 1 panto coach. Shouldn't it have one at the end and one at the front of the train?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
This is made off your drawing of it.Purno wrote: Thanks for coding
But it has only 1 panto coach. Shouldn't it have one at the end and one at the front of the train?
(You have 8 vehicles should be a totat of 7. )
Noticed it here...
Hmm.... I could fix that but...
I know very little about callbacks, I'll try later...
(There wasn't on the sprite sheet so thats why...)
Also I had to change your sheet.
(Sprite Sheet removed until Purno wants me to post it. )
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
What do you mean with 'sheet'?Lakie wrote:sheet
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
The .pcx file with all the graphics that go into the .grf.Purno wrote: What do you mean with 'sheet'?
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Ehmmmm... you can release that one.Lakie wrote:The .pcx file with all the graphics that go into the .grf.Purno wrote: What do you mean with 'sheet'?
- You can get the sprites when decoding the grf file
- I already released the sprites
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
True.
Sprites in the correct order.
CopyRight Purno.
Sprites in the correct order.
CopyRight Purno.
- Attachments
-
- Re-order sprite sheet to work in game.
- Emu_680_sprite_sheet.png (2.01 KiB) Viewed 24367 times
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
I've done the simple fixes Minime pintted out...
Have yet to change the callback structure.
Update later, after I fix the graphics.
BTW Minime do you want to see a copy of my .nfo file?
Have yet to change the callback structure.
Update later, after I fix the graphics.
BTW Minime do you want to see a copy of my .nfo file?
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
I'll post a copy of it when I load XP up again.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
- minime
- Transport Coordinator
- Posts: 339
- Joined: 18 Jan 2004 10:02
- Skype: dan.masek
- Location: Prague, Czech Republic
- Contact:
One thing I forgot to mention - the second carriage from the start should be the kind with a pantograph as well (same like the second from the end, which you have correctly), with the panto on the front side. (I think Purno mentioned it already anyway)
When fixing it, make sure you make the engine 980 HP as well, so that in the correct configuration the train has the correct HP.
Anyway, keep up the great work.
Cheers,
minime
[WTF, I've been trying to submit this post for the last hour and it still didn't go through. Arrrgh!]
Yes, I understand. I've been looking at the stuff as well, and it takes some effort to figure it out. One of the reasons why I would like to turn this little GRF into a tutorial - examples are essential to the learning process. And it is way easier to learn from a 50-line NFO than a several thousand line beast which DBSetXL is.Lakie wrote:Very Difficault to code that, And I barely know how the callbacks work...minime wrote:The train should also be built up as MB's ICEs. You can either have a set of 7 cars or two of those sets coupled. You can't make them into sets of different size, because the equipment is distributed between the different carriages.
I am a newbe to .nfo coding... Laughing
May add it if I can.
i.e. km/h -- 1.6 is close to the conversion constant between the two units. I believe that is what TTD uses for the conversion as well. I agree that the way it is decribed in the documentation is quite confusing. Patchman probably wrote it that way to help our friends that still use those lovely imperial units Anyway, it's a small error, it could happen to anyone. I'm just picky, hehehLakie wrote: (GRF files work in MPH * 1.6 for Km/h Confused )
Well, the passenger counts are 226+2 (1st class) and 331+2 (2nd class). Let's ignore the class distinction, since we can't use that anyway. That should give us a total of 561 passengers. That should give us roughly 80 passengers per carriage. So, if you can make both the engine and the carriages behind it hold 80 people, that would be most realistic. Otherwise make it the same as the normal passenger carriages (I think that's 40??). 560 passengers in a ttd train may be an overkill anyway.Lakie wrote:How many passengers?minime wrote:The loco should carry passengers as well.
Tell me and I'll add it.
Now that I think about it, it's most likely caused simply by the fact that the train shouldn't go that fast anyway. It's designed for 230km/h, and hence the power will be enough to get it going that fast and not much more.Lakie wrote:This is due to the lack of Power compared to the weight, will be fixed by powered wagons give 980 Power more.minime wrote:And last of all, even though you have the max speed set to 370 km/h, the train was barely able to get to 250 on a loong straight track.
When fixing it, make sure you make the engine 980 HP as well, so that in the correct configuration the train has the correct HP.
Yeah, I'm quite aware of that. What you said is even an understatement. In my opinion the correct term for that would be "a real pain in the ass".Lakie wrote:True, it could work, but coding the alignment etc. has to be done by yourself, and it is very time comsuming, and difficault.
Yes, please do that. I have decompiled the GRF and annotated the NFO as well. I will try to combine the comments and have a shot at making a nice tutorial document (hmm, good reason to play with LaTeX).Lakie wrote:BTW Minime do you want to see a copy of my .nfo file?
Anyway, keep up the great work.
Cheers,
minime
[WTF, I've been trying to submit this post for the last hour and it still didn't go through. Arrrgh!]
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