camera ?

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Lega-C
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camera ?

Post by Lega-C »

how will the 'camera' work ? will it be like tt or simcity or totally different?
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Post by broodje »

please let it be fixed, or let it use fixed positions (eg 4 views) I realy realy hate those free moving camera's. when you got one of those your actualy more time busy trying to point the camera, as playing the game :(
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Post by Arathorn »

Sometimes it's nice to be able to meve the camera freely, so I suggest making different modes you can easily switch.
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Post by Hellfire »

I agree with Arathorn here. A freely moving camera with four preset positions could be a nice compromise.
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Post by Purno »

Will there be a 'on-train' mode or something?
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Post by transient »

It would be a good idea to include "in train" camera, but graphics would look really bad when viewed that close. For that camera to work "fine", all the objects and textures should have much higher detail and resolution than planned, which will slow down the game and as a result it will not be "playable" on most PCs.
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Post by Arathorn »

Depends on when the game will finally be playable. ;)
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Post by Paranoid Android »

Perhaps we could use something like C&C Generals did - a fully moveable camera, but a double-click of the mouse wheel pulls it back to its normal perspective.
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Post by Hellfire »

transient wrote:all the objects and textures should have much higher detail and resolution than planned, which will slow down the game and as a result it will not be "playable" on most PCs.
Not if you include several levels of detail to the meshes and the textures.
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Post by mnorman »

For this type of game, several meshes is overkill. Anyway, a good example of how this is done is Trainz, where if you use anything except the highest LOD, holes start appearing. I personally think that you should usesimple models with a built in editor, like Vlakosim or Rail3D classic

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