OpenTTD 0.3.1 released

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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ludde
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OpenTTD 0.3.1 released

Post by ludde »

Grab it on http://sourceforge.net/project/showfile ... _id=233982

0.3.1 (2004-04-26)
- Fix: shift+arrows keys scrolls faster (by pasky)
- Feature: bridge pillars for higher bridges
- Fix: [ 941880 ] "monorail in 1985" which allowed you to build monorail/maglev at any year
- Feature: remember cargo payment rates selection, default to all
- Fix: town ratings when companies are deleted/merged
- Fix: vehicle reliability calculation in third phase
- Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir)
- Feature: fast forward button
- Fix: random world button in scenario editor doesn't build cities, industries, trees
- Fix: loading worlds with no towns now fails
- Fix: outdated sort order after station renaming
- Feature: copy/share orders from trains in depot
- Fix: better train detection for copy orders
- Fix: [ 938481 ] Euro currency bug
- Fix: [ 938170 ] Go to xxx road depot selection bug (2)
- Fix: [ 934520 ] scrolling and newspaper in title screen
- Feature: swedish translation (by poLiSen)
- Fix: incorrect cargo_days for trains
- Feature: dragging to construct canals
- Fix array bounds error with train breakdown speeds
- Fix: towns deleting random tiles around houses
- Feature: can now have more than 128 towns
- Fix: incorrect road vehicle list caption for competitors
- Fix: vehicle menu graying after a bankrupty
- Feature: always allow building small airports patch
- Feature: colorful newspaper after a certain date
- Feature: build while paused patch
- Feature: polish town names
- Fix: selective road removal
- Feature: clear area now works in scenario editor
- Feature: drag&drop stations
- Fix: make houses available in 1920 to prevent hang
- Fix: duration of breakdown smoke
- Fix: slope bug under bridges
- Feature: more realistic train starting and stopping
- Fix: don't play invalid sounds (fixes road reconstruction crash)
- Fix: display correct train power with multihead engines
- Fix: buffer overflow caused by too long string in english.lng
- Fix: destroying things with no money
http://sf.net/projects/openttd/
Post all your patches and feature requests here.
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Post by kesla »

Yes! Swedish language!

This will really help my little brother (9 years old) to play the game! Excellent!
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Update not working?

Post by Yisc »

I tried to install 0.3.1 in the same directory as 0.3.0 , when I started the game after the update, it says: could not find: \data\sample.cat

After that, I installed 0.3.1 in an other directory and everything works fine, so maybe the update function is 0.3.1 is working correctly?
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Post by SHADOW-XIII »

Yisc, look at: :roll:
- Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir)
just put those files in DATA directory
what are you looking at? it's a signature!
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Post by Yisc »

SHADOW-XIII wrote:Yisc, look at: :roll:
- Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir)
just put those files in DATA directory
I noticed that, but when I started the installation of 0.3.1 , it asked me if I want to upgrade the old version. I answered yes and after that was finished, the game won't start. That's why I asked the question about the upgrade procedure.
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Post by Mad Dog McKill »

Great patch and great work :wink: :D


However as I can see there is no multiplayer yet

Could you give us sort of an ETA date for Multiplayer?
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
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Post by Braino »

Nice. Now it would be nice to update the news and especially the RSS feeds. I just came across but i didnt expect a new patch due to the RSS... ^^
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Post by Vurlix »

Multiplayer works pretty well but it is not officially supported yet (the GUI part needs to be done) but you can use it via commandline options, which are temporary hacks until we have proper a interface for it. You can play openttd over the internet with as many as 8 players in the current version (though you'll probably find the maps to be quite small with so many players) and it is very playable, even on dirt slow connections.

Multiplayer will most likely become an official feature in the next version.

Finally, blame ludde for not updating openttd.com at the same time as posting the announcement on the forum :)
http://sf.net/projects/openttd/
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Post by Square17 »

At last more than two multiplayers players in TT :!: BTW, thank's for Polish town names :D .
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Post by Rexxie »

Vurlix wrote:Multiplayer works pretty well but it is not officially supported yet (the GUI part needs to be done) but you can use it via commandline options, which are temporary hacks until we have proper a interface for it. You can play openttd over the internet with as many as 8 players in the current version (though you'll probably find the maps to be quite small with so many players) and it is very playable, even on dirt slow connections.

Multiplayer will most likely become an official feature in the next version.

Finally, blame ludde for not updating openttd.com at the same time as posting the announcement on the forum :)
Awesome!
Can't wait to try out the multiplayer!
Just get some bigger maps (officially), and you've got a multiplayer classic on your hands :D
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Post by mispunt »

I've compiled openttd on linux and made a tar.bz2 package from it. you can get it herre
(if you can't get it, it isn;t uploaded yet, it is so slow...)
just unpack it and put the files from ttd in the data folder and play it...
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Tried installation again

Post by Yisc »

This afternoon I reported a problem with upgrading from 0.3.0 to 0.3.1 , since I was at work, I didn't have much time to look into it. So, I tried the same action again and have figured out the exact problem. When you try to upgrade opentdd in the same directory as where it was installed previously, the files are not moved to the correct subdirectory but are just deleted. If you point to the "original" files in the first directory and install 0.3.1 in an other map, everything works just fine. Hopefully this is a better understandable description of the problem.
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Re: Tried installation again

Post by aDe »

Yisc wrote:This afternoon I reported a problem with upgrading from 0.3.0 to 0.3.1 , since I was at work, I didn't have much time to look into it. So, I tried the same action again and have figured out the exact problem. When you try to upgrade opentdd in the same directory as where it was installed previously, the files are not moved to the correct subdirectory but are just deleted. If you point to the "original" files in the first directory and install 0.3.1 in an other map, everything works just fine. Hopefully this is a better understandable description of the problem.
This was also the case for me.
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Post by soundman »

Vurlix wrote:Multiplayer works pretty well but it is not officially supported yet (the GUI part needs to be done) but you can use it via commandline options, which are temporary hacks until we have proper a interface for it. You can play openttd over the internet with as many as 8 players in the current version (though you'll probably find the maps to be quite small with so many players) and it is very playable, even on dirt slow connections.
I've tried this.
Start openttd with the '-p [1-8] -n' option on the 'server'.
Start with '-p [1-8] -n [ip-adress server]' on the 'client'.
Possibly the value for -p should be the same on both pc's.

On final question: How to get control over a company on the client. It looks like a sort of 'spectator-mode' when started with the above options...
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Post by Vurlix »

soundman wrote: On final question: How to get control over a company on the client. It looks like a sort of 'spectator-mode' when started with the above options...
You only use -p to take control of an existing company. To start a new company, don't use -p.
http://sf.net/projects/openttd/
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Post by Zr40 »

When I start ./ttd -n I'm unable to do anything. Clicking New game or Quit doesn't do anything. Changing anything in the Difficulty screen also doesn't work.
When loading a savegame/scenario (or starting ./ttd -n -g :P), I'm again unable to do anything. I can select stuff, but when I try to lay down tracks or stations or anything else, it just doesn't do it.
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Post by Vurlix »

Zr40 wrote:When I start ./ttd -n I'm unable to do anything. Clicking New game or Quit doesn't do anything. Changing anything in the Difficulty screen also doesn't work.
When loading a savegame/scenario (or starting ./ttd -n -g :P), I'm again unable to do anything. I can select stuff, but when I try to lay down tracks or stations or anything else, it just doesn't do it.
If you are compiling from source, make sure you define ENABLE_NETWORK in the preprocessor options.
http://sf.net/projects/openttd/
Post all your patches and feature requests here.
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Post by Zr40 »

Thanks! That works :D
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Post by eNTi »

which port is openttd using by default? i need to forward it for multplayer purposes.
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Post by eNTi »

wow, quite a lot is broken here in the linux version of 0.3.1. i've tried to start up a multiplayer game by invoking -p2 -n in the command line. i'm not sure, if this behavoir is natural, but if i load an old savegame of mine (0.3.0) my finances chart is completly broken, showing numbers starting from +2mrd dollar in the year before (1951) and -2mrd dollar in the current year. the music stutters, if i click on shift+arrow-keys or right mouse button, to move about the map or if i click on the fast-forward button (only in single player working). the startup screen showing ONLY the now neatly animated water and i can't start a random map (does another player have to join first, before i get to the map?).

in multiplayer, wether the pause button, nor the fast forward button do work (ffw makes sense, pause does not). the menu does not work correctly. can't save or quit the game.
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