
why i post? the AI lose or dont loan more money to build his first train
a Suggestions to fix it is, ....
if (p->player_money > 1.1 * _economy.max_loan ) { // Decrease loan
else if (p->player_money < _economy.max_loan) { // Increase loan
are not optimal, but better as now(i think)
a 2nd mod are a new news(for the Player/AI, bases on a idea to implements shares&co),
it prints with startig a new year
revenue
operation profit
and compare it with the years before, ......a little statistic
the code work, only few text are missing
at last, it is unfortunate openTT are in C/C++, but it's not hard to modify it with new things(how i can help?). Only more documentation are need!

the 0.3.0 release are great, crash only sometimes,.......the best release
