Just asking... Would it be possible to see the game from different angles -I mean rotate camera by 45 degrees (like RCT for example)? And if yes will you guys do that too? That would be just great!
In SimCity in did make some sense. Because huge buildings could cover up areas behind them. But in OTTD this is rarely the case. I always found rotating the map confusing though. But if someone is finished with re-drawing thousands of sprites for all three additional angles, I'll be willing to implement it.
dominik81 wrote:In SimCity in did make some sense. Because huge buildings could cover up areas behind them. But in OTTD this is rarely the case. I always found rotating the map confusing though....
which is why they introduced transparent buildings.
dominik81 wrote:In SimCity in did make some sense. Because huge buildings could cover up areas behind them. But in OTTD this is rarely the case.
Granted, the visual benefits in this case are less than the expected benefits
of being able to rotate the map.
(personally I think OTTD don't really needs its)
Implementing a basic rotation system would be nice, but I see no reason why any buildings that aren't square need to have more sprites drawn for them. We can just use the ones from the original angle, and the function will be pretty much the same.
You could always implementing it by rotating the view without rotating the buildings. This would look slightly wrong, but I think it would be acceptable.
It might be even more confusing though. But then, those whom it confuses don't need to use it
Patchman wrote:You could always implementing it by rotating the view without rotating the buildings. This would look slightly wrong, but I think it would be acceptable.
Sure, implementing it this way would absolutely be possible. But I won't do it until someone redraws all those graphics.
Snorbuckle wrote:Implementing a basic rotation system would be nice, but I see no reason why any buildings that aren't square need to have more sprites drawn for them. We can just use the ones from the original angle, and the function will be pretty much the same.
Yes. But there are all the industries to consider.
-mike[F] Caught in the rush of the crowd, lost in a wall of sound...
Snorbuckle wrote:Implementing a basic rotation system would be nice, but I see no reason why any buildings that aren't square need to have more sprites drawn for them. We can just use the ones from the original angle, and the function will be pretty much the same.
Yes. But there are all the industries to consider.
mike[F] wrote:It would be a lot of work, huge numbers of graphics would need redrawing from different angles..
I think redrawing graphocs could come later, rotating should be a great feature even with odd graphoc that don't rotate.
Some games (Sim City 2000 ?) allow user to rotate map, but don't rotate graphics. It's near to be useless. The only graphics to be adaped it form indutries, because they are no squared.