European Roadset - discontinued
Moderator: Graphics Moderators
I am only curious, did you use grdtogrf while creating the grf files?
(Haven't anyone heared that the tool is used anymore and there is only a reference that you used GRFWizard in your text file. )
(Haven't anyone heared that the tool is used anymore and there is only a reference that you used GRFWizard in your text file. )
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


Here it is, version 1.20. I hope you all enjoy it.
Edit: check for version 1.21 a litte below.
Edit: check for version 1.21 a litte below.
- Attachments
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- Preview.png
- (175.38 KiB) Downloaded 857 times
Last edited by Hyronymus on 21 Apr 2004 14:43, edited 1 time in total.
Nice work, definitely better than the earlier versions 
On the other side, the lines look a little too well-defined, and there's no sign of the camber of the road (the edges are lower than the middle) - trust me, you can see it from high up - I've worked on the 10th floor before now
Of course, if you were to license the set in such a way that I could have presented some changes myself, I would have done already ...
Another thing - before I download them, are there separate sprites for "road", "road with pavement", "tree-lined road" and "road with streetlights"? If so, possibly add yellow lines similar to the original white ones at the edge of the road in the lit areas, to reflect the "thou shalt not park within the city limits" mentality of most local authorities (at least that's the colour they are here - not sure about elsewhere - also, it looks nice and different)

On the other side, the lines look a little too well-defined, and there's no sign of the camber of the road (the edges are lower than the middle) - trust me, you can see it from high up - I've worked on the 10th floor before now

Of course, if you were to license the set in such a way that I could have presented some changes myself, I would have done already ...
Another thing - before I download them, are there separate sprites for "road", "road with pavement", "tree-lined road" and "road with streetlights"? If so, possibly add yellow lines similar to the original white ones at the edge of the road in the lit areas, to reflect the "thou shalt not park within the city limits" mentality of most local authorities (at least that's the colour they are here - not sure about elsewhere - also, it looks nice and different)

Well, It's good BUT:Hyronymus in 'Busses got stuck on exiting the station' topic wrote:A bit OT but don't you think it's time for the newest European Roadset?
The base color is much too close to the tileset color in temperate, so hardy distinguishable. Please publish the old version as well, with lines along the roadside. Or make it darker, like Andexx's trafficset.
The other problem is, that it seems to contain half bridges, and overwrites the upgraded cantilever (dowloaded from somwhere here, I don't remember exactly where). Is there a way to correct this?
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I don't find the base colour hard to distinguish from the tileset in temperate. Old versions can still be downloaded however in the download topic for finished graphics.Szappy wrote:Well, It's good BUT:
The base color is much too close to the tileset color in temperate, so hardy distinguishable. Please publish the old version as well, with lines along the roadside.
Not again: that's not my problem that is your problem. I bet you didn't read the readme.txt, otherwise you would've known.Szappy wrote:The other problem is, that it seems to contain half bridges, and overwrites the upgraded cantilever (dowloaded from somwhere here, I don't remember exactly where). Is there a way to correct this?
But anyhow, I edited the readme.txt. With some developments in the TTD-cloning world I felt I had to expand the readme.txt. To be clear: there have been no bugfixes yet, but I just wanted the new readme.txt to be included.
Edit: new version released below!
Last edited by Hyronymus on 23 Apr 2004 09:05, edited 1 time in total.
Yes, of course it's my problem, but that's why I asked if there is a way to correct this.Hyronymus wrote:Not again: that's not my problem that is your problem. I bet you didn't read the readme.txt, otherwise you would've known.Szappy wrote:The other problem is, that it seems to contain half bridges, and overwrites the upgraded cantilever (dowloaded from somwhere here, I don't remember exactly where). Is there a way to correct this?
'scuse me, but where exacty is anything in the readme about my problem??
I _always_ start by reading the readmes to any file I use (to be clear, I'm not using tempenh, or andrexx's roadset, well at least not until now anyway...)
[edit] in response to Marcel (below):
I don't think I deserve a personal update in the readme file, just a sidenote how to correct this
Last edited by Szappy on 22 Apr 2004 13:09, edited 1 time in total.
I've just finished version 1.22 of the European Roadset. Here's what has been improved:
- - Removed all known glitches
- Added all bridge parts to ensure full bridge drawing
- Recoded Action 8 + new GRF ID
- Checked readme.txt's for DOS/Windows confusion
- Attachments
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- euroadstw_v1.22.zip
- European Roadset for Windows v1.22
- (169.85 KiB) Downloaded 670 times
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- euroadst_v1.22.zip
- European Roadset for DOS v1.22
- (168.61 KiB) Downloaded 331 times
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