A TTD clone that was under development. Development has now been stopped.
- Posts: 36
- Joined: 24 Aug 2003 18:10
24/32 bit truecolor
As long as it supports both, I'm happy. I'm sooooo sick of stuff that only supports 32-bit - my card only does 24-bit!!!!
32-bit _does not exist_
windows says its 32, but actually its 24...
- Transport Empire Moderator
- Posts: 2134
- Joined: 10 Jan 2003 12:21
- Location: Wroclaw, Poland / Katowice, Poland
32 bit DOES exist - 8 bits per color, 8 bits per alpha channel
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
- Posts: 1735
- Joined: 26 Mar 2004 01:27
- Location: Netherlands
yup and there are even windows graphics modes that are 32 bit. 24 bit + 8 unused ones (in 2d that is). some (old) graphics cards have those instead of 24 bit.
- Route Supervisor
- Posts: 480
- Joined: 07 Nov 2003 17:52
- Location: USA
I've seen my share of programs that support 32-bit but refuse to use 24-bit.
Yes, I know 32-bit has the same # of colors as 24-bit, but try telling that to some thickheaded developers of other projects . . .
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
- OpenTTD Developer
- Posts: 4554
- Joined: 09 Jun 2003 18:21
- Location: /home/sweden
32 bit = 4 byte
24 bit = 3 byte
2^2 = 4 byte
but 3 byte is not a power of 2.
32 bit > 24 bit.
This is why 24 bit is not used on todays gfx cards.
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