Wants list

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Wants list

Post by Born Acorn »

What would you want in this open ttd?


Stone (tall) viaducts
stone aquaducts
bigger rv vehicle stops
Upgradable airports eg. small airport > double runway small airport
large airport > double runway large airport

add your own ideas below! :wink:
Image
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

extra railway types too eg. narrow gauge, monrail, maglev and electric on one page.
Image
User avatar
Bart
Tycoon
Tycoon
Posts: 1110
Joined: 02 Mar 2003 13:43
Location: Stompetoren, the Netherlands
Contact:

Post by Bart »

The funny thing is, you can add hundres of types of rail...

I vote for a customizable GUI... and mod support...
[url=CALLTO://Sgreehder]Image[/url]
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

Born Acorn wrote:extra railway types too eg. narrow gauge, monrail, maglev and electric on one page.
Me too

And ofcourse:
bigger maps
Subway's
signals on bridges
Canals
Signals in tunnels
better support of long vehicles and long ships(no graphics glitches)
Better up hill handling eg 45 deggre rotation when vehicle on is on slope.

EDIT


The funny thing is, you can add hundres of types of rail...
Caveman pulling carts in stone age :lol: :lol:
User avatar
Bart
Tycoon
Tycoon
Posts: 1110
Joined: 02 Mar 2003 13:43
Location: Stompetoren, the Netherlands
Contact:

Post by Bart »

A new graphics system with support for 32-bit color graphics. No waving around with a palette, or the need to code a graphics into TTD... simply a single GIF or something, and a configuration file...
[url=CALLTO://Sgreehder]Image[/url]
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

All the functions of the Patch

All the things on the "impossible" list of the Patch

No, seriously, the question isn't what we want, we know perfectly well what we want. The question is, where do we start, and who does the starting?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

i think we should start from the bug fixing becouse the game is still very bugy!
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Probably, but you also want to bear in mind where you want to go, so you don't wind up having to rewrite sections because you decided to do something else. For instance I would imagine that the bridge code would need to be rewritten to allow for differing heights, and perhaps rewritten to allow for signals-on-bridges.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
orudge
Administrator
Administrator
Posts: 25220
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Well, I personally intend to clean up the code, change references from Transport Tycoon Deluxe to OpenTTD where appropriate and so on, and generally make OpenTTD 0.1 into a usable version of TTD that works as you would expect 'proper' TTD to work. I then would hope to integrate some of the simpler TTDPatch functions into OpenTTD. (Things like the sign cheats, by the way, can have their own menu, instead of having to use signs now). Then, well, we'll see.
CobraA1
Route Supervisor
Route Supervisor
Posts: 480
Joined: 07 Nov 2003 17:52
Location: USA

Post by CobraA1 »

A new graphics system with support for 32-bit color graphics. No waving around with a palette, or the need to code a graphics into TTD... simply a single GIF or something, and a configuration file...
Umm, 32-bit graphics and GIF are mutually exclusive - GIF files are 8-bit only :roll:. (Not to mention some countries still have GIF patents)

PNG and MNG files, on the other hand, . . . are 32-bit compatible :wink: .

I personally want more flexible airports - perhaps even be able to make airports by combining components (runways, towers, etc)?

Making the other types of transportation more interesting and useful would be good.

Cleaning up the code would be good. Cleaning up the code and debugging should be the top two priorities right now.
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Bart wrote:A new graphics system with support for 32-bit color graphics. No waving around with a palette, or the need to code a graphics into TTD... simply a single GIF or something, and a configuration file...
I agree, then, as well as new buildings etc, we can touch them up with the new colours!
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Easy, just make it support multiple graphics formats of whatever you choose to use. GIFs and PNGs for start, maybe JPGs. Don't worry about the GIF patents, no country seriously enforces them and anyway, this is not a for-profit program so there's no damages.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
ChrisCF
Transport Empire Developer
Transport Empire Developer
Posts: 3608
Joined: 26 Dec 2002 16:39
Location: Over there --->

Post by ChrisCF »

Is it just me, or is this starting to look like the TE wishlist?
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Of course, all the wishlists are the same. Thats' why I think this is a pointless exercise, we all know what we want, and mostly the priorities also.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
orudge
Administrator
Administrator
Posts: 25220
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Well, when we get the SourceForge project up and running, there will be a task list, and we can add tasks there, prioritise them, assign tasks to developers, and so on.
User avatar
Bart
Tycoon
Tycoon
Posts: 1110
Joined: 02 Mar 2003 13:43
Location: Stompetoren, the Netherlands
Contact:

Post by Bart »

It's good to hear more people have the need for structure :wink:
[url=CALLTO://Sgreehder]Image[/url]
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

I think higher bridges would be a medium priority, mainly because we have gone without them for many years and can go without them for a bit longer.
Image
Prof. Frink
Tycoon
Tycoon
Posts: 3849
Joined: 20 Jan 2003 14:51
Location: Broadstone, Dorset
Contact:

Post by Prof. Frink »

My wishlist is nicely summarised Here :wink:
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

maybe elevated maglev track and elevated maglev stations for you, prof :wink:
Image
User avatar
orudge
Administrator
Administrator
Posts: 25220
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Well, here's how difficult I rate the things on the TTDPatch "impossible changes list" list for OpenTTD:

Higher bridges: Difficult. Not impossible, but would require a lot of work with the graphics engine.

Diagonal bridges, tunnels: Same.

More cargo types: Should be relatively easy. I'd probably reprogram it so it reads the cargo types dynamically from somewhere.

More stations or depots: Again, relatively easy, just up the appropriate array and variable sizes.

Joining more than one of each station facility type in a single station: May take a bit of work.

Larger airports (more runways): Would be a fair bit of work. Very rewarding to do though, I think. ;)

Larger maps: Should actually be quite easy.

A patch for the original Transport Tycoon: Doesn't really apply. ;)
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 17 guests