Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

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Quast65
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Quast65 »

Nice!

With regards to compatibility with the Waterway-GRF
This is what happens at the moment:

*In Temperate Climate
-IAAN is remapped in FORD (and thus cannot drive/be bought on my roads), because TRCK is in Alt-list of FORD
-RAAN & RABN are remapped by my set (and thus cannot drive/be bought on FORD)

*In Arctic/Alpine Climate
-IAAN is remapped in FORD (and thus cannot drive/be bought on my roads), because TRCK is in Alt-list of FORD
-RAAN & RABN are remapped in FRZN (and thus cannot drive/be bought on my roads), because ONOF & OFRD is in Alt-list of FRZN

The only roadtype in my GRF that offers all the correct vehicles is ROAD (as that is in your pow-lists)

Before you change the WaterwayGRF to comply to the standardization scheme, I think that the easiest way to fix this then is:
1. Change the roadtype table of the SUV-set from:

Code: Select all

	OFRD: [OFRD, RAAN, ROAD],
	TRCK: [TRCK, IAAN, RAAN, ROAD],
	ONOF: [ONOF, RABN, ROAD],
	ONRD: [ONRD, RACN, ROAD],
to

Code: Select all

	OFRD: [RAAN, OFRD, ROAD],
	TRCK: [IAAN, RAAN, TRCK, ROAD],
	ONOF: [RABN, ONOF, ROAD],
	ONRD: [RACN, ONRD, ROAD],
That way, my GRF (or any set that uses the standardization scheme) will do the relabeling first (as those labels are now first in the remap-search-list).

2. In my GRF, I need to add FORD, FRZN and IWAY to the pow-lists of the appropriate roads that offer the IAAN, RAAN and RABN vehicles.

I think that is all, right?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Kruemelchen
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Kruemelchen »

Quast65 wrote: 11 Jun 2023 15:47 With regards to compatibility with the Waterway-GRF
Please refer to the updated version of Waterway GRF here: viewtopic.php?p=1262656#p1262656 :)
Quast65 wrote: 11 Jun 2023 15:47 2. In my GRF, I need to add FORD, FRZN and IWAY to the pow-lists of the appropriate roads that offer the IAAN, RAAN and RABN vehicles.

I think that is all, right?
I changed the labels to match the standardised labels. So the new labels are FORD (no change), SABN and SACN

That's all! Thanks for the patience :)


------------

Meanwhile, I'll update SUV on bananas, now with the bugs you found fixed :bow:

SUV version 0.6.1 (bugfix release)
Change: extra vehicles parameter reworked. Now it enables prototypes and other not (yet) mass-produced vehicles. Due to this change, this version cannot be updated mid-game, unless you ACTIVATE this option (even if formerly deactivated)
Attachments
SUV_0_6_1.grf
(2.44 MiB) Downloaded 206 times
SUV_0_6_1_source.7z
(2.73 MiB) Downloaded 194 times
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Quast65
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Quast65 »

Kruemelchen wrote: 21 Jun 2023 23:11 I'll update SUV on bananas
Awesome work!
I am currently figuring out all of the compatibilities (so what I need to add to my powered-lists) and then I will release my roadset.
I'll comment on the waterway and horses in their thread later (but thanks for making Horses standard, I could now remove the last two hidden roadtypes from my road-GRF :bow: )

I checked all of the vehicles and I believe it is as such:

Code: Select all

115 total number of vehicles
46 ONRD (RACN)
36 ONOF (RABN)
28 OFRD (RAAN)
05 TRCK (IAAN)
Only odd thing I noticed was this one:
Example826.png
Example826.png (5.82 KiB) Viewed 2982 times
Shouldnt the additional text be:

Code: Select all

Can Only Run On Streets
Not a huge bug, something for when you make a new update ;-)

Again, awesome work! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Kruemelchen
Transport Coordinator
Transport Coordinator
Posts: 293
Joined: 18 Feb 2017 17:47

Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Kruemelchen »

Thank you again for reporting this :bow:
Quast65 wrote: 22 Jun 2023 15:23 I am currently figuring out all of the compatibilities (so what I need to add to my powered-lists) and then I will release my roadset.
Looking forward to playtest your roadset :bow:
Brickblock1
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Brickblock1 »

I've started work on a grf containing bus only roads and noticed that SUV currently doesn't use PAxN could this be changed?

I understand that this is quite a bit of work since each pax vehicle needs to be changed.
Kruemelchen
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Kruemelchen »

Brickblock1 wrote: 08 Jun 2025 15:40 I've started work on a grf containing bus only roads and noticed that SUV currently doesn't use PAxN could this be changed?

I understand that this is quite a bit of work since each pax vehicle needs to be changed.
Thank you for the feature request :)

You are right, it involves a bit of work as I would need to add another internal vehicle category and make sure to get all the compatibilities right. It would help to scrap compatibility for road type sets which doesn't comply with the standardized roadtype scheme yet :lol:
However, I only might be able to come back to this in autumn...

But say, would you be alright, if buses which can take in mail as well as passengers would be allowed on your passenger-only roads? ?(

And what about vans that can be refitted either for express wares or passengers? These are tricky, hence why I hadn't implemented PAxN. But I might in a future version 2 split those up in separate versions, among other declutter and simplifications :)
alan98
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by alan98 »

Just started using them in my game and noticed that some cars support 2cc and some not (for examle Sadko or Streetscooter).

Is it intentionally? Is there possibility to make them with 2cc support too?

Cheers,
Alan
Kruemelchen
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Kruemelchen »

alan98 wrote: 07 Jul 2025 11:42 Just started using them in my game and noticed that some cars support 2cc and some not (for examle Sadko or Streetscooter).

Is it intentionally? Is there possibility to make them with 2cc support too?
Hi Alan!

That’s right, not every vehicle has 2cc, as many real life counterparts were normally used in 1 colour only.

But I can look into increasing support for 2cc in future :)

Cheers
alan98
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by alan98 »

Kruemelchen wrote: 09 Jul 2025 09:50
alan98 wrote: 07 Jul 2025 11:42 Is it intentionally? Is there possibility to make them with 2cc support too?
That’s right, not every vehicle has 2cc, as many real life counterparts were normally used in 1 colour only.
But I can look into increasing support for 2cc in future :)
Thanks a lot, Krümelchen! Yeah, I fully realize that for example Streetscooter is (almost) exclusively used for DHL so in real word it has only one livery. But if you can increase 2cc it will be great for games diversity :)

Cheers,
Alan
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