[Univ] GRVTS - Generic Road Vehicles and Trams sets

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

CTarana45
Chairman
Chairman
Posts: 871
Joined: 06 Mar 2012 16:03

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by CTarana45 »

This set deserves a Five Star Rating! :lol: I'm using it currently and will keep using it! eGRVT''s Version 2!

Christopher Tarana
User avatar
bungus
Engineer
Engineer
Posts: 5
Joined: 21 Oct 2023 11:21

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by bungus »

Elukka wrote: 10 Dec 2022 09:18 It looks like there are no eGRVTS vehicles capable of transporting sulphur from FIRS arctic. Would this be a eGRVTS issue or a FIRS issue?

e: Apparently this could be because sulphur is classified as both bulk and liquid.
This is a eGRVTS issue, the vehicles need to explicitly allow sulphur through the NewGRF cargo_label https://grf.farm/firs/4.15.1/html/code_ ... tml#cargos

To the eGRVTS devs, would it be possible to get access to the source code to create a patch for this? I love these vehicles so much, they fit the vanilla style of the game and aren't bloated with tons of useless vehicles, and I hate having to choose between this or FIRS.
User avatar
LaDoncella
Traffic Manager
Traffic Manager
Posts: 249
Joined: 28 Sep 2004 16:01
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by LaDoncella »

Code: Select all

r238
- Added Sulphur (SULP) cargo to tankers
Attachments
eGRVTS2_1.grf
(8.19 MiB) Downloaded 487 times
User avatar
bungus
Engineer
Engineer
Posts: 5
Joined: 21 Oct 2023 11:21

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by bungus »

LaDoncella, thank you so much :D
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Zephyris »

Thank you for keeping this alive through my hiatus :)
User avatar
De Funes
Engineer
Engineer
Posts: 13
Joined: 18 May 2011 09:54
Location: Czech Republic, Brno

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by De Funes »

Hi LaDoncella, Hi Everyone,

nice work, to see after a few years further development on something I liked many years ago (actually at the very beginning of eGRVTS development). Thanks for that LaDoncella.

I tested the new game with a 2.0 to 2.1- r238 upgrade (modified by LaDoncella) and had one graphical issue with the tram depots combined with my favorite Total Town Replacement Set.

The bug is that when building a non-electrified tram line, offered graphic of tram depot is the same as the Total Town Replacement Set replaces the original road vehicle depot graphic. This in itself is not such a problem, functionally everything is fine - the tram depot offers non-electrified tram vehicles (only trams). Less pleasing to the eye is the graphic error consisting in the absence of tram tracks at the depot's entrance gate - see the attached images.

If I select the electrified tram structure construction tool, the correct graphic form of the tram depot is used, i.e. one where the tracks leading inside the tram depot are visible.

I would like to know if this error with using a different depot graphic (a road depot instead of a tram depot) is caused by some collision between these two sets (Total Town Replacement Set vs. eGRVTS v2.1-r238) and is it unsolvable or is it a bug in eGRVTS that occurred after splitting the construction of tram lines into electrified ones and non-electrified. Would it be possible to fix the error, if it was an error in eGRVTS, so that the correct depot is shown to me in the game - that is, the one where the tracks are also laid in the entrance part of the depot?

Thank you very much for your time and possible response.

PS: Additionally, the Total Town Replacement Set (TTRS) uses a dual graphical rendering of the road vehicle depot. One graphic form is used until the end of 1969 and the other form from 1970 onwards. Tram depot TTRS does not replace.
PS2: I'm using OpenTTD 14.0 RC1.

De Funes
Attachments
electrified vs. non-electrified tram depot
electrified vs. non-electrified tram depot
2024-03-07 145947.png (104.05 KiB) Viewed 14211 times
Transport Tycoon player since 1997
benem
Engineer
Engineer
Posts: 5
Joined: 09 Dec 2013 10:39

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by benem »

Hi all,
for some reason I see only the 8bpp version of eGRVTS 2.1.
Do you know what I can do to see the 32bpp?

Other newGRF and stock vehicles works well.

Thank you
desertbus95
Engineer
Engineer
Posts: 40
Joined: 30 Jul 2024 07:21

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by desertbus95 »

benem wrote: 06 Sep 2024 11:27 Hi all,
for some reason I see only the 8bpp version of eGRVTS 2.1.
Do you know what I can do to see the 32bpp?

Other newGRF and stock vehicles works well.

Thank you
There never was a 32bpp version of eGRVTS 2. Afaik, 32bpp had an explosion of interest when it was introduced, but due to the lack of 32bpp GFX basesets, support by modders quickly disappeared with only one major modder making them being why we have 32bpp at all. eGRVTS 32bpp simply doesn't and never will include anything beyond the bare basics for a 1950-2050 vanilla-ish game. eGRVTS 32bpp was not given a counterpart with eGRVTS 2 and - even though you haven't done so, I should warn you - it's considered extremely rude here to ask for it to be done as a project. Suggestions for projects in progress are okay, but starting a project is not to be requested.

That being said, Timberlain's RV Set is apparently really good.
sus sussy
Engineer
Engineer
Posts: 1
Joined: 27 Feb 2025 17:40

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by sus sussy »

After installing this mod, I no longer see any of the vanilla vehicles in the vehicle list.
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by kamnet »

sus sussy wrote: 27 Feb 2025 17:41 After installing this mod, I no longer see any of the vanilla vehicles in the vehicle list.
This is normal OpenTTD behavior when adding a NewGRF vehicle set. If you want the vanilla vehicles as well, install OpenGFX+ Road Vehicles.
1392
Engineer
Engineer
Posts: 6
Joined: 15 Mar 2025 05:41

FIRS Sulphur transport prohibited

Post by 1392 »

Sulphur, a FIRS cargo, cannot be transported by any vehicle in GRVTS.
error.JPG
error.JPG (11.79 KiB) Viewed 4867 times
User avatar
JacobD88
Chief Executive
Chief Executive
Posts: 710
Joined: 16 Aug 2008 17:51
Location: Long Eaton, Nottinghamshire. UK
Contact:

Re: FIRS Sulphur transport prohibited

Post by JacobD88 »

1392 wrote: 23 Apr 2025 08:28 Sulphur, a FIRS cargo, cannot be transported by any vehicle in GRVTS.
A few posts up the thread above; a revision of eGRVTS by LaDonCella resolves this issue, it's currently the most recent version
viewtopic.php?p=1265245#p1265245
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 11 guests