Constructing industries during game play
Moderator: Locomotion Moderators
- starcraftguy1
- Engineer
- Posts: 47
- Joined: 28 Sep 2016 02:32
- Location: Victoria, BC, Canada
Constructing industries during game play
I want to be able to build the printing works during game play.
Is there any line in the .xml that needs to edited?
This also applies to other industries as well.
Is there any line in the .xml that needs to edited?
This also applies to other industries as well.
Re: Constructing industries during game play
For industries, bit_10 is what controls whether you can build it during gameplay. Change it to 1 and you should see it in the build window.
This has been a godsend for me. There are some knowledge gaps, but almost every variable you'll ever need to know is detailed on this list.
This has been a godsend for me. There are some knowledge gaps, but almost every variable you'll ever need to know is detailed on this list.
- starcraftguy1
- Engineer
- Posts: 47
- Joined: 28 Sep 2016 02:32
- Location: Victoria, BC, Canada
Re: Constructing industries during game play
I only found "bit_8" and "bit_9" which were set to 1.Zakos wrote: 08 Feb 2024 01:05 For industries, bit_10 is what controls whether you can build it during gameplay. Change it to 1 and you should see it in the build window.
This has been a godsend for me. There are some knowledge gaps, but almost every variable you'll ever need to know is detailed on this list.
I changed the "9" to a 10 and nothing happened.....
Re: Constructing industries during game play
Hello
Only for clarification. Do you ask for the function in Locomotion? I ask, because you are posting in the Locomotion section and Zakos seems to assume, your question is about OpenTTD, if I assume that he deliberately linked the TT-wiki.
Tschö, Auge
Only for clarification. Do you ask for the function in Locomotion? I ask, because you are posting in the Locomotion section and Zakos seems to assume, your question is about OpenTTD, if I assume that he deliberately linked the TT-wiki.
Tschö, Auge
- starcraftguy1
- Engineer
- Posts: 47
- Joined: 28 Sep 2016 02:32
- Location: Victoria, BC, Canada
Re: Constructing industries during game play
Yes.Auge wrote: 08 Feb 2024 08:57 Hello
Only for clarification. Do you ask for the function in Locomotion? I ask, because you are posting in the Locomotion section and Zakos seems to assume, your question is about OpenTTD, if I assume that he deliberately linked the TT-wiki.
Tschö, Auge
Is the TT-wiki not for Locomotion???
Re: Constructing industries during game play
Hello
Tschö, Auge
As far as I know, no it's not.starcraftguy1 wrote: 08 Feb 2024 13:45Yes.Auge wrote: 08 Feb 2024 08:57 Only for clarification. Do you ask for the function in Locomotion? I ask, because you are posting in the Locomotion section and Zakos seems to assume, your question is about OpenTTD, if I assume that he deliberately linked the TT-wiki.
Is the TT-wiki not for Locomotion???
Tschö, Auge
- Walter1940
- Tycoon
- Posts: 991
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: Constructing industries during game play
@Auge Zakos has already posted the correct list. There is a section for Locomotion in the tt-wiki. --> https://www.tt-wiki.net/wiki/Loco:Main_Page
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: Constructing industries during game play
Hello
Tschö, Auge
Oh, I wasn't aware of that. The URL contains no reference to Locomotion. I had expected a division into one namespace per game and thus a reference in the URL. I apologise for having caused unnecessary unrest.Walter1940 wrote: 08 Feb 2024 21:30 @Auge Zakos has already posted the correct list. There is a section for Locomotion in the tt-wiki. --> https://www.tt-wiki.net/wiki/Loco:Main_Page
Tschö, Auge
Re: Constructing industries during game play
You should change it back to the way you found it. bit_8 and bit_9 do completely different things from bit_10, and changing one into the other will either do nothing or mess up the file. Bit is short for binary digit, and it's a variable that is always either 0 (no) or 1 (yes). In order to change one of them, you should only change the value of the 0 or 1 in between >these< brackets. For example:starcraftguy1 wrote: 08 Feb 2024 03:03I only found "bit_8" and "bit_9" which were set to 1.
I changed the "9" to a 10 and nothing happened.....
Code: Select all
<bit name="bit_10">0</bit>
Code: Select all
<bit name="bit_10">1</bit>
Another option is to just download OpenLoco, where if you enable sandbox mode you'll be able to create and destroy industries freely. Doing both still costs a lot of money.
- starcraftguy1
- Engineer
- Posts: 47
- Joined: 28 Sep 2016 02:32
- Location: Victoria, BC, Canada
Re: Constructing industries during game play
I figured it out myself, so I added a new line and it worked. Sort of a trial and error process...Zakos wrote: 09 Feb 2024 16:38You should change it back to the way you found it. bit_8 and bit_9 do completely different things from bit_10, and changing one into the other will either do nothing or mess up the file. Bit is short for binary digit, and it's a variable that is always either 0 (no) or 1 (yes). In order to change one of them, you should only change the value of the 0 or 1 in between >these< brackets. For example:starcraftguy1 wrote: 08 Feb 2024 03:03I only found "bit_8" and "bit_9" which were set to 1.
I changed the "9" to a 10 and nothing happened.....Change the 0 to a 1 and:Code: Select all
<bit name="bit_10">0</bit>
I looked in PRINTWRK.dat though and you're right, there's no bit_10 at all. Does anyone else know if we should just add another line of code in the bit section? If so, you could probably add <bit name="bit_10">1</bit> on the line below bit_9 and get the desired result.Code: Select all
<bit name="bit_10">1</bit>
Another option is to just download OpenLoco, where if you enable sandbox mode you'll be able to create and destroy industries freely. Doing both still costs a lot of money.

Re: Constructing industries during game play
this should do it..... save yours just in case.... works on mine... locotool with YOUR pngs...
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<description num="0" language="2">Imprimerie</description>
<description num="0" language="3">Druckerei</description>
<description num="0" language="4">Imprenta</description>
<description num="0" language="5">Stamperia</description>
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<description num="0" language="11">ÿ¦Cÿ¦Lÿ¼t</description>
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<description num="2" language="1">Printing Works </description>
<description num="2" language="2">Imprimerie </description>
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<description num="2" language="4">Imprenta </description>
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<description num="5" language="11">ƒÿ²£ÿ¶qÿ¤Uÿ°!</description>
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<description num="6" language="5"> stamperia</description>
<description num="6" language="9"> ÿÀÎÿ¼â ÿ°øÿÀå</description>
<description num="6" language="11">ÿ¦Cÿ¦Lÿ¼t</description>
<description num="7" language="0"> printing works</description>
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<description num="7" language="2"> imprimeries</description>
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<description num="7" language="4"> imprentas</description>
<description num="7" language="5"> stamperie</description>
<description num="7" language="9"> ÿÀÎÿ¼â ÿ°øÿÀå</description>
<description num="7" language="11">ÿ¦Cÿ¦Lÿ¼t</description>
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<description num="0" language="4">Imprenta</description>
<description num="0" language="5">Stamperia</description>
<description num="0" language="9">ÿÀÎÿ¼â ÿ°øÿÀå</description>
<description num="0" language="11">ÿ¦Cÿ¦Lÿ¼t</description>
<description num="1" language="0">„@ Printing Works</description>
<description num="1" language="1">„@ Printing Works</description>
<description num="1" language="2">„@ Imprimerie</description>
<description num="1" language="3">„@ Druckerei</description>
<description num="1" language="4">„@ imprenta</description>
<description num="1" language="5">Stamperia di „@ </description>
<description num="1" language="9">„@ ÿÀÎÿ¼â ÿ°øÿÀå</description>
<description num="1" language="11">„@ ÿ¦Cÿ¦Lÿ¼t</description>
<description num="2" language="0">Printing Works </description>
<description num="2" language="1">Printing Works </description>
<description num="2" language="2">Imprimerie </description>
<description num="2" language="3">Druckerei </description>
<description num="2" language="4">Imprenta </description>
<description num="2" language="5">Stamperia </description>
<description num="2" language="9">ÿÀÎÿ¼â ÿ°øÿÀå</description>
<description num="2" language="11">ÿ¦Cÿ¦Lÿ¼t</description>
<description num="3" language="0">ƒ is closing down!</description>
<description num="3" language="1">ƒ is closing down!</description>
<description num="3" language="2">ƒ ferme !</description>
<description num="3" language="3">ƒ wird geschlossen!</description>
<description num="3" language="4">ƒ : cierra</description>
<description num="3" language="5">La ƒ sta chiudendo!</description>
<description num="3" language="9">ƒÿÀÌ(ÿ°¡) ÿÆóÿ¼âÿÁßÿÀÔÿ´Ïÿ´Ù!</description>
<description num="3" language="11">ƒÿ§Yÿ±NÿÃöÿ³¬!</description>
<description num="4" language="0">ƒ production up!</description>
<description num="4" language="1">ƒ production up!</description>
<description num="4" language="2">ƒ voit sa production augmenter !</description>
<description num="4" language="3">ƒ mit Produktionssteigerung!</description>
<description num="4" language="4">ƒ : sube la producción</description>
<description num="4" language="5">ƒ - la produzione aumenta!</description>
<description num="4" language="9">ƒ ÿ»ýÿ»êÿ·üÿÀÌ ÿÇâÿ»óÿµÇÿ¾úÿ½Àÿ´Ïÿ´Ù!</description>
<description num="4" language="11">ƒÿ²£ÿ¶qÿ¤Wÿ¤É!</description>
<description num="5" language="0">ƒ production down!</description>
<description num="5" language="1">ƒ production down!</description>
<description num="5" language="2">ƒ voit sa production diminuer !</description>
<description num="5" language="3">ƒ mit Produktionsrückgang!</description>
<description num="5" language="4">ƒ : baja la producción</description>
<description num="5" language="5">ƒ - la produzione diminuisce!</description>
<description num="5" language="9">ƒ ÿ»ýÿ»êÿ·üÿÀÌ ÿÀúÿÇÏÿµÇÿ¾úÿ½Àÿ´Ïÿ´Ù!</description>
<description num="5" language="11">ƒÿ²£ÿ¶qÿ¤Uÿ°!</description>
<description num="6" language="0"> printing works</description>
<description num="6" language="1"> printing works</description>
<description num="6" language="2"> imprimerie</description>
<description num="6" language="3"> Druckerei</description>
<description num="6" language="4"> imprenta</description>
<description num="6" language="5"> stamperia</description>
<description num="6" language="9"> ÿÀÎÿ¼â ÿ°øÿÀå</description>
<description num="6" language="11">ÿ¦Cÿ¦Lÿ¼t</description>
<description num="7" language="0"> printing works</description>
<description num="7" language="1"> printing works</description>
<description num="7" language="2"> imprimeries</description>
<description num="7" language="3"> Druckereien</description>
<description num="7" language="4"> imprentas</description>
<description num="7" language="5"> stamperie</description>
<description num="7" language="9"> ÿÀÎÿ¼â ÿ°øÿÀå</description>
<description num="7" language="11">ÿ¦Cÿ¦Lÿ¼t</description>
<auxdata name="aux_0" size="1" num="2" type="0">
<unknown name="field_0[0]" size="1">86</unknown>
<unknown name="field_0[1]" size="1">60</unknown>
</auxdata>
<auxdata name="aux_1" size="2" num="2" type="0">
<unknown name="field_0[0]" size="2">1</unknown>
<unknown name="field_0[1]" size="2">1</unknown>
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Re: Constructing industries during game play
Yet another score for Transport Tycoon Forums, i keep learning more things Locomotion can do. I have used loco tool to make all industries able to be constructed during a game. As note to any one else that it may be a good idea to also extend the date of there obsolescence date as well. I often play games that last centuries,
i often find i want more grain, cattle, oil, wood what ever. being able to add is really neat. yes i love to play locomotion

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