AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

Town Commercial Industries.

After reading what "RoyalExamination9410" and "Quast65" mentioning.

I convinced we don't really need the buildings in AuzTownSetInd as we already have those building in the object sets.

So I plan to try something a bit different with just Signs, Monuments, Parks, fountains and thing like that so they not affect the looks of town. Each item with accept a variety of Cargos.

In actual games depends if your playing "Temperate", "Sub-arctic" or "sub-tropic" what the towns accept. My intendion for the item that builds in the middle of town accepts FOOD, GOODS and WATER. Than the other items scattered on the outskirts will accept a variety of cargos and hope from these we can add object building which will turn them into Industries.

Hope you understand what I mean.

Hope to work on that idea between now and the weekend and see how it looks.
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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2TallTyler
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Re: AuzObjects

Post by 2TallTyler »

For what it's worth, the days of having to code town buildings as industries or objects in order to manually place them may be nearly over. :)

OpenTTD 15 will most likely include a tool to place houses manually (the tool is already in Scenario Editor in 15.0-beta1, we just need to enable it in-game) and protect them from being replaced during town growth.

Something to think about before you get too deep setting up a new industry set. ;)
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Re: AuzObjects

Post by RoyalExamination9410 »

GarryG wrote: 07 Jan 2025 08:01
Town Commercial Industries.

After reading what "RoyalExamination9410" and "Quast65" mentioning.

I convinced we don't really need the buildings in AuzTownSetInd as we already have those building in the object sets.

So I plan to try something a bit different with just Signs, Monuments, Parks, fountains and thing like that so they not affect the looks of town. Each item with accept a variety of Cargos.

In actual games depends if your playing "Temperate", "Sub-arctic" or "sub-tropic" what the towns accept. My intendion for the item that builds in the middle of town accepts FOOD, GOODS and WATER. Than the other items scattered on the outskirts will accept a variety of cargos and hope from these we can add object building which will turn them into Industries.

Hope you understand what I mean.

Hope to work on that idea between now and the weekend and see how it looks.
That's a good idea, we can make customized industrial/commercial premises with your objects as we see fit. The sign is just there to show it is the industry.
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GarryG
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Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 07 Jan 2025 21:22 That's a good idea, we can make customized industrial/commercial premises with your objects as we see fit. The sign is just there to show it is the industry.
Shall work on this idea later today.

I looked at a game using the buildings idea and the town gets clattered with them every where. So shall work on this other idea instead.

Cheers
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

Auz Town Extra Cargos

I made a set with 5 items.

:Fountains
:Monuments
:Playground
:Shopping Mall
:Industry Estate

These the signs I did so far.
Signage.png
Signage.png (51.11 KiB) Viewed 7676 times
Not sure yet how to stop them clattering, but can always delete those not wanted.

A small town I used to live in had Livestock Sale Yards and Markets. Wonder if I able to add something to the small towns as well to represent these.
2TallTyler wrote: 07 Jan 2025 15:44 For what it's worth, the days of having to code town buildings as industries or objects in order to manually place them may be nearly over.
But as 2TallTyler has mention .. maybe this project be obsolete before it finished.

Shall see what happens.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 08 Jan 2025 03:11
Auz Town Extra Cargos

I made a set with 5 items.

:Fountains
:Monuments
:Playground
:Shopping Mall
:Industry Estate

These the signs I did so far.
Signage.png
Not sure yet how to stop them clattering, but can always delete those not wanted.

A small town I used to live in had Livestock Sale Yards and Markets. Wonder if I able to add something to the small towns as well to represent these.
2TallTyler wrote: 07 Jan 2025 15:44 For what it's worth, the days of having to code town buildings as industries or objects in order to manually place them may be nearly over.
But as 2TallTyler has mention .. maybe this project be obsolete before it finished.

Shall see what happens.
Maybe add a big diagonal sign like that INFRA screenshot with the Ikea, signs for gas stations and malls, maybe?
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- Hutt housing objects
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GarryG
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 08 Jan 2025 04:10 Maybe add a big diagonal sign like that INFRA screenshot with the Ikea, signs for gas stations and malls, maybe?
Tried several ideas but the signs are to cluttered around the town edges. So wonder if change the idea to maybe some buildings but still do the same purpose as if they signs.

Another idea maybe I could made it an addition to OTIS Industry set? Have the signs place close to town.

Shall ponder on this idea a bit more.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

Auz Town Extra Cargos V2

Subject: Made alterations to the items that accept different cargos.

Instead of the signs I use houses that way it looks nicer and the edge of the towns not clattered with signs.

1. Monument .. population >= 500 .. accepts Food, Goods, Parcels, Water, Gold, Valuables, Diamonds
2. Cottage .. population >= 150 .. accepts cargos associated with a shopping center.
3. Cottage .. population >= 300 .. accepts cargos associated with secondary industries.
4. Cottage .. population >= 350 .. accepts cargos associated with a textile and paper mills
5. Cottage .. population >= 400 .. accepts grains and cargos associated with a flour mills, food producers and alcohol makers.

I could change these items images to be same as in the original Transport Tycoon so pieces not look odd.

In the mean time your welcome to TEST what I did and see if like. Comments appreciated.
Attachments
Auz Town Extra Cargos.png
Auz Town Extra Cargos.png (121.91 KiB) Viewed 7165 times
AuzTownExtraCargosV2.grf
(47.07 KiB) Downloaded 43 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

GarryG wrote: 11 Jan 2025 10:14
Mrsunman wrote: 08 Jan 2025 04:10 Maybe add a big diagonal sign like that INFRA screenshot with the Ikea, signs for gas stations and malls, maybe?
Tried several ideas but the signs are to cluttered around the town edges. So wonder if change the idea to maybe some buildings but still do the same purpose as if they signs.

Another idea maybe I could made it an addition to OTIS Industry set? Have the signs place close to town.

Shall ponder on this idea a bit more.
Hm ok, thought there could only be one industry per town? For example Flefingbury only having one coal mine? The signs you made the other day also look good as objects.

On top of cottages, add a little coffee kiosk? Not sure about Australia but these are a common fixture in parking lots across North America. It can also accept the food/commercial cargoes
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Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 13 Jan 2025 07:54 Hm ok, thought there could only be one industry per town? For example Flefingbury only having one coal mine? The signs you made the other day also look good as objects.
On top of cottages, add a little coffee kiosk? Not sure about Australia but these are a common fixture in parking lots across North America. It can also accept the food/commercial cargoes
Biggest problem is when I add anything I have to give it a substitute number at it replaces that building from the original Transport Tycoon set.

I going to try something else when get chance and use the actual buildings from Transport Tycoon that way we not notice the clatter.

The idea with signs and cafe buildings can be objects.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzTownExtraCargos

Subject: Using buildings from Transport Tycoon original game to accept a variety of cargos.
Normal town.png
Normal town.png (95.26 KiB) Viewed 6864 times
Image if the town accepted extra cargos like a town would normally accept.

But you not need to build a railway station, bus station and truck stations close to the center to have the town accept cargos.

I working on idea of the houses around the outskirts of the towns to accept something.

Hope to do some of the work to it this afternoon and if I not finish is will have to wait till weekend to continue with it.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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OzTrans
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Re: AuzObjects

Post by OzTrans »

GarryG wrote: 13 Jan 2025 09:25 Biggest problem is when I add anything I have to give it a substitute number as it replaces that building from the original Transport Tycoon set.
The substitute building is only used when your GRF is not available when loading a game. Therefore, you can use the same substitute ID for more than one of your buildings. The only thing that matters is, it must be of the same size.

E.g you can use the substitute IDs 0x20-0x23 (Modern Stadium) for all of your 2x2 buildings. All other properties you can set as you wish.
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Re: AuzObjects

Post by GarryG »

AuzTownExtraCargos

Subject: I give up .. at least for the time being.

All the ideas not working properly like I had hoped.

Time to try and return to one of my other projects.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by Quast65 »

I do like the signs that you made, could you release those as objects?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 08 Feb 2025 15:48 I do like the signs that you made, could you release those as objects?
Was asked that before and started working on them and got side tracked than forgot.

Here 4 lots I did, but after trying them I think I could do them again as multi select so if use same design the advertising on them be different colours.

But no idea when I will start on them.
In the mean time have fun with these.
Industrial Signs.png
Industrial Signs.png (21.59 KiB) Viewed 5888 times
You will find them under the heading "Industry Signs"
Attachments
AuzObjectsPre1900V24.grf
(14.52 MiB) Downloaded 35 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Quast65
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Re: AuzObjects

Post by Quast65 »

Cheers!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: AuzObjects

Post by 2TallTyler »

I posted about this a while back, but now it's official: OpenTTD 15 will have a manual house placer in-game. It allows you to choose whether each house may be demolished/upgraded by towns as they grow.

These features will be in the next nightly build of OpenTTD, as they were merged today.

Houses as objects or industries are now a thing of the past, unless you want one larger than 2x2 tiles... :D
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GarryG
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Re: AuzObjects

Post by GarryG »

2TallTyler wrote: 09 Feb 2025 20:18 I posted about this a while back, but now it's official: OpenTTD 15 will have a manual house placer in-game.
That going to be interesting to see how it works.

Wonder if I can still make my houses and buildings to add to the towns that accept certain cargos?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Quast65
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Re: AuzObjects

Post by Quast65 »

2TallTyler wrote: 09 Feb 2025 20:18 I posted about this a while back, but now it's official: OpenTTD 15 will have a manual house placer in-game. It allows you to choose whether each house may be demolished/upgraded by towns as they grow.

These features will be in the next nightly build of OpenTTD, as they were merged today.

Houses as objects or industries are now a thing of the past, unless you want one larger than 2x2 tiles... :D
But this is only with regards to the "normal" cargo's that houses accept, right?
Like passengers/mail/goods? And no other cargo's?
Or will you also be able to "assign" certain cargo acceptance/produce to them?

Furthermore, with houses, dont you sometimes need more than one house to get acceptance/produce of certain cargo's?
(one house for example can have 1/4th acceptance of goods, so you then need 4 houses in a catchmentzone to get acceptance of goods).

Still a very good feature though, it will allow me to have instant ingame control over what my cities/suburbs will look like, rather than needing to keep switching over to the scenario-editor.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

Wow nice to see individual house placement in game now. How would it work and will it also be available in jgr?
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