Daf00 Shipping Mod v1.0
There is a graphics problem with the ship from two sides ingame, like the original oilfield. Looks fine from opposite sides.
Its a minor detail when water is reestablished around the ships.
Been using this mod for a long time since the last xml fixes I made. I never get any errors.
The buildings are ( <bit name="bit_1">1</bit> ) Miscellaneous Buildings now.
Else they disappear after some time in the editor and sandbox mode.
When generating map, theses industries and buildings should not be selected, but selected and placed in the Editor after map is generated.
1 Container Ship is made from 2 Industries.
Feel free to edit xml to change cargo type or whatever.
Mod is not about to get changed.
For now, it is what it is.
This is not Seelenquell-quality pngs with Plastikman-brain behind it.
This was made cause I never found Plastikmans harbor files but still wanted one.
Use these files in your own mod pack if you feel like it.
<3
Daf00 Shipping Mod
Moderator: Locomotion Moderators
Daf00 Shipping Mod
- Attachments
-
- Daf00 Shipping Mod v1.0.zip
- Unzip and place in ObjData or openloco's objects folder located in appdata
- (1.11 MiB) Downloaded 11 times
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- Example of a 8-tile-trains station setup.
- 1200x675censored.jpg (498.69 KiB) Viewed 126 times
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- Click on land till the ship is in right order. Remove land around ships after.
- LocomotionLQ.gif (11.1 MiB) Viewed 126 times
- Emperor Darth Sidious
- Tycoon
- Posts: 1110
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
- Contact:
Re: Daf00 Shipping Mod
These look really nice, maybe some different colors on the containers would even look better, but still nice work !
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod 2.0 (WIP) :: The Valuables-Mod V4.0(WIP) :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread :: A City Mod (WIP) ::
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