Daf00 Shipping Mod

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Daf00
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Joined: 01 Apr 2019 05:32

Daf00 Shipping Mod

Post by Daf00 »

Daf00 Shipping Mod v1.0

There is a graphics problem with the ship from two sides ingame, like the original oilfield. Looks fine from opposite sides.
Its a minor detail when water is reestablished around the ships.

Been using this mod for a long time since the last xml fixes I made. I never get any errors.

The buildings are ( <bit name="bit_1">1</bit> ) Miscellaneous Buildings now.
Else they disappear after some time in the editor and sandbox mode.

When generating map, theses industries and buildings should not be selected, but selected and placed in the Editor after map is generated.

1 Container Ship is made from 2 Industries.
Feel free to edit xml to change cargo type or whatever.

Mod is not about to get changed.
For now, it is what it is.

This is not :bow: Seelenquell-quality pngs with :bow: Plastikman-brain behind it.
This was made cause I never found Plastikmans harbor files but still wanted one.

Use these files in your own mod pack if you feel like it.

<3
Attachments
Daf00 Shipping Mod v1.0.zip
Unzip and place in ObjData or openloco's objects folder located in appdata
(1.11 MiB) Downloaded 11 times
Example of a 8-tile-trains station setup.
Example of a 8-tile-trains station setup.
1200x675censored.jpg (498.69 KiB) Viewed 126 times
Click on land till the ship is in right order. Remove land around ships after.
Click on land till the ship is in right order. Remove land around ships after.
LocomotionLQ.gif (11.1 MiB) Viewed 126 times
Daf00 Shipping Mod v1.0 (2024)
:arrow: viewtopic.php?t=91975
:idea: openloco-sandbox-ready (bit_1)
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