Ariexe's Heightmaps

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Ariexe
Engineer
Engineer
Posts: 8
Joined: 22 Apr 2024 05:56

Ariexe's Heightmaps

Post by Ariexe »

Hey there, In my quest to make heightmaps without world machine or other generative software, I've created a few heightmaps with different techniques in photoshop. Instead of making different threads I thought I would follow in Cpt K's footsteps and make a collection of sorts.

Ari's Continental Border v1 - 512x256
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screenshot#1.png
continent border map
(110.39 KiB) Not downloaded yet
Height of 40.

The tips of two continents nearly touch. Challenge yourself by building one crossing between the two land masses to face the challenges of international trade.

This is my first attempt at a heightmap using the base games terrain generation as a basemap. I did slight adjustments in photoshop. just to combine two different maps together, although the resolution is small since upscaling was too annoying at the time.
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Ari's Quite Island v1 - 1024x512
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screenshot#2.png
quite island
(103.57 KiB) Not downloaded yet
Height of 60-80. I dont remember what I set as this one.

A quite island located no one knows where. Attempt to connect every industry and build out a small scale economy.

I attempted to upscale lower resolution basegame terrain gen and used more painting work in photoshop to carve out more of a unique terrain. Although I like the resulting terrain, there is still a lot of artifacts in this one.
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Ari's Fictional Pacific North West - 4096 x 4096 - best as 2048x2048
[+] Spoiler
screenshot.png
pnw
(301.43 KiB) Not downloaded yet
"Ari's Fictional PNW" On Bananas
Height of 128. Though it should work up to a maximum of 256

Inspired by the flood plains and mountain ranges of the Vancouver/Seattle area, this map includes plenty of signature rivers, deltas, canyons, Plains, and mountain passes. My vision was a few locations large enough for the sprawling tech centers of the PNW, but with challenging terrain in-between

This is the first time photobashing real geography together. most of the land is taken off vancouver island, but edited and painted in a way to make it truly unique. I utilized a lot of perlin noise after painting in rivers to imitate the basegames map generation, so the terrain is less smooth, but not overly chaotic. A LOT better then trying to work with the basegame generation as a base.
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Anyways, Enjoy. I will likley make more but at a slow pace. I'm determined to find a workflow for handpainting heightmaps, as I can often get more specific with the terrain.
These should be uploaded on Bananas as of posting this. Ill check in a few days if it has not uploaded.
Ariexe
Engineer
Engineer
Posts: 8
Joined: 22 Apr 2024 05:56

Re: Ariexe's Heightmaps

Post by Ariexe »

I had forgot to check but of course they were not properly uploaded. I have confirmed now that each heightmap is properly uploaded on bananas.
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