Zyliety’s objects

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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Yui's house. :wink:
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

I draw these decorations about tree today.(will update in the plant set)
Add decorations about tree. :D (Bananas available)

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Zyliety's_Plant_SetV3.grf
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Zyliety's_Plant_Setv3.rar
Sourse
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Watkins & Co.,04-12-2001#2.png
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desertbus95
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Re: Zyliety’s objects

Post by desertbus95 »

zyliety wrote: 18 Aug 2024 07:40
I draw these decorations about tree today.(will update in the plant set)
Add decorations about tree. :D (Bananas available)

Image
Very nice.

Can I ask what mod that stairwell - behind the station building - you connected to that blocked road tile is from? Also, which road mod are you using to get that cool "no entry" marking on the road?
RoyalExamination9410
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Re: Zyliety’s objects

Post by RoyalExamination9410 »

Also, which road mod are you using to get that cool "no entry" marking on the road?
For the road markings, just put a one way marking down and another one way marking up. This will close the road, creating the X markings.
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

desertbus95 wrote: 18 Aug 2024 18:17
zyliety wrote: 18 Aug 2024 07:40
I draw these decorations about tree today.(will update in the plant set)
Add decorations about tree. :D (Bananas available)

Image
Very nice.

Can I ask what mod that stairwell - behind the station building - you connected to that blocked road tile is from? Also, which road mod are you using to get that cool "no entry" marking on the road?
The stairwell is Hungarian Stations Set, just a decoration.
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Quast65
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Re: Zyliety’s objects

Post by Quast65 »

RoyalExamination9410 wrote: 18 Aug 2024 21:39
Also, which road mod are you using to get that cool "no entry" marking on the road?
For the road markings, just put a one way marking down and another one way marking up. This will close the road, creating the X markings.
The roadmarkings can be different from roadset to roadset.
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Draw these Hokkaido fields today. :D
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Add embankment. :D
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Mrsunman
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Re: Zyliety’s objects

Post by Mrsunman »

If you could make those fields (Without the embankments) slope aware, I could see them being used as some pretty neat rural farmland. :D
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Sprite-0001.png
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Mrsunman wrote: 21 Aug 2024 11:53 If you could make those fields (Without the embankments) slope aware, I could see them being used as some pretty neat rural farmland. :D
Nice suggestion, but I want to find a convenient way to draw fields with slope.
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Mrsunman
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Re: Zyliety’s objects

Post by Mrsunman »

zyliety wrote: 22 Aug 2024 06:41
Mrsunman wrote: 21 Aug 2024 11:53 If you could make those fields (Without the embankments) slope aware, I could see them being used as some pretty neat rural farmland. :D
Nice suggestion, but I want to find a convenient way to draw fields with slope.
I'm sure GarryG will lend you some slope templates if you ask politely :D
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MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
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Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Sprite-0001.png
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Screenshots:JP theme screenshot by zyliety
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Image
Sprite-0004111.png
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field sa1.png
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Mrsunman
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Re: Zyliety’s objects

Post by Mrsunman »

zyliety wrote: 23 Aug 2024 08:46 Image

Sprite-0004111.png
Neat!
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MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
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To do list:
- Hutt housing objects
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- Hutt parks
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

test2.png
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Screenshots:JP theme screenshot by zyliety
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

V4 release.
Some graghics from GarryG that send me. :D
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Zyliety's_Plant_SetV4.grf
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sourse
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Old Plehead Transport,03-10-2003#1.png
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GarryG
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Re: Zyliety’s objects

Post by GarryG »

zyliety wrote: 25 Aug 2024 13:40 V4 release.
Some graghics from GarryG that send me.
Glad you like them.

Love the way you used the embankments along the railway line.

Cheers
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Mrsunman
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Re: Zyliety’s objects

Post by Mrsunman »

can't wait to use these on farms!
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

These 3 days I have learned the NML code of road and road waypoint. :D
Try to make the traffic light but it doesn't look good. :roll:
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Screenshots:JP theme screenshot by zyliety
Projects:Zyliety’s objects

All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise
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